ArkkAngel007
Member
From thread on Turtle Rock forum.
On accusations of DLC content being cut from the base game:
On DLC content splitting the community:
On DLC character balance:
Basically (and rightfully) directing the issue of costs at 2K:
A few more good tidbits, including stuff on the bundles and how Turtle Rock Studios has changed since their L4D days. Highly recommend giving it a read.
On accusations of DLC content being cut from the base game:
A lot of folks seem to be under the impression that we've got all this content done and we shave off a hunk to sell separately. That just isn't the case. When Evolve hits the shelves, none of the DLC will be done. Behemoth won't be done. None of the planned DLC hunters or monsters will be done. The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish.
If we thought we could have finished all those monsters and hunters for ship we would have put them in the box. (Keep in mind, we pretty much have to have the game done about 2-3 months before it's available to you guys...we can keep fixing bugs and such, but content is locked.....
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As we got closer to finishing Evolve we ended up with designs for a bunch of monster and hunters that we just didn't have the time and money to make. Instead of throw them all out, why not put together a budget to make them as DLC? Means more content for the people who love the game and want more. It also means all those ideas get to see the light of day. Oh yeah, and it means more work for TRS and we can keep paying our bills and making cool stuff!
On DLC content splitting the community:
So we worked it out so that any DLC maps are free, any new game modes are free. Then, recognizing that not everyone wants to buy DLC, we made sure that even if you didn't purchase any of the paid content, you could still play with people who did! So if I buy a new monster or hunter, and you don't, we can still play together. You may not want to buy it, but your original purchase of the game will be enhanced by it anyway because you can still get into games with people who wanted to buy them. Hell, you can even set the DLC characters and monsters up as opponents in solo games.
On DLC character balance:
...we won't be purposely making DLC hunters and monster overpowered to make people feel like they HAVE to buy them to stay competitive. We plan to keep things as balanced as possible for as long as people are playing the game.
Basically (and rightfully) directing the issue of costs at 2K:
Ultimately, TRS makes the games, we don't sell them...and as the developers we've done our best to make a game that people want to play. We then have to trust our publisher to make the best decision on how to sell that game.
A few more good tidbits, including stuff on the bundles and how Turtle Rock Studios has changed since their L4D days. Highly recommend giving it a read.