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Turtle Rock co-founder Phil Robb addresses Evolve DLC

Getting the game for sure. The DLC will be up to how many hours I put into it. It's not like you guys don't waste money on f2p games anyway, right?

Free to Play is just that though. I'm not paying $60 for the chance to spend more on DLC, noway, no how. Good luck to TRS because they're gonna need it all.
 
I never felt Evolve was worth $60 bucks as is from what I played. Let alone the ridiculous priced DLC. Overall, the game seems like it would have been a fun multiplayer mode tacked onto another game with a fleshed out single player. Not, a standalone $60 title. I'm not surprised by the comments here.
 
So, because I don't want a thread to be shitted up by drive bys, I work for a company and I'm emotionally invested?

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In that case, wouldn't I be defending 2K? Wouldn't I be singing complete praise of the game?

Well, you're arguing someone is shitting up a thread for making a perfectly valid point. You're coming against anyone who criticizes the game or the developer regardless of what the criticism is. And no, you wouldn't be defending 2K since you wouldn't be posting as an employee of the developer but your cheerleading of the developer and arguing anyone who criticizes said developer of shitting the thread definitely makes your posts questionable.
 
My interest was at reveal and even today zero. Seeing how it unfolded to what it is now with this DLC plan is just hilarious.

See, when I actually got in a game on the alpha, I loved it... But i could see it getting stale fast with the listed content. Expensive monsters are not going to help that cause.
 
I never felt Evolve was worth $60 bucks as is from what I played. Let alone the ridiculous priced DLC. Overall, the game seems like it would have been a fun multiplayer mode tacked onto another game with a fleshed out single player. Not, a standalone $60 title. I'm not surprised by the comments here.

This is how I've always felt about it. It's a nice "mode" but it doesn't strike me as a standalone title.
 
I think 2K will listen, but they'll get the wrong message. Instead of "Wow we fucked up and shouldn't do this DLC stuff", it'll be "Wow, this game sold like shit. It must have been bad. The developers failed!" And I am not seeing how the content "affects the core game". All of the monsters and hunters are balanced the same, so you aren't receiving a competitive advantage, and they even say you can still play in games with DLC characters and monsters you don't own, so you aren't being held back there either. It doesn't "affect the core game" any more or less than a new gun would in CoD or a new fighter would in KI.

I'm not sure I understand then - are the monsters merely a skin?
 
Uh what? This is every game developer everywhere....

That's kinda how ongoing development works man. You don't want to access unfinished features. It'll ruin the whole experience.

Content has to be locked and finished in order to go gold, that's how the whole process works. Is there any need for that sort of hostility? Really?

If they can work on a day one patch (bugfixes) they can work on content in a mp centric game (monsters, skins, maps) and and put them out not as pre order bonuses or dlc but within the bugfix patch.

They are talking shit when they say, "we are gold, no more content for the game on day one" because there is technically nothing that would prevent them doing just that. And it has been done this gen a lot.

Halo MCC, Driveclub and Second Son (ads five hours of content).
 
My main issue is pricing itself. You are going to tell me one monster costs one fourth the product price? This isn't a free to play game. Even if it was that cost is absurd.

Feel slightly bad for Turtle Rock as they seem to be taking the heat for years of garbage dlc companies have thrown at gamers. However if this leads to some future change I'm all for it. Don't charge extra money for main content and let me buy a Santa hat for my monster.
 
I hope this POS dies a very quick death.

Well, you're arguing someone is shitting up a thread for making a perfectly valid point. You're coming against anyone who criticizes the game or the developer regardless of what the criticism is. And no, you wouldn't be defending 2K since you wouldn't be posting as an employee of the developer but your cheerleading of the developer and arguing anyone who criticizes said developer of shitting the thread definitely makes your posts questionable.

I was merely referring to this post:

This will be Brink levels of dead within a month.

I hope this POS dies a very quick death.

Which the latter I may have mistakenly assumed being directed at the game rather than the DLC practices, to which otherwise I agree as I don't want to see these type of prices and repurchase incentives continuing. If it doesn't add to the discussion or really has anything to do with the thread content, it's thread shitting. Or does that only apply to console war threads or when they're not singing your tune?

And I've criticized the game plenty. What I'm arguing against is the false arguments and ignorant statements being brought up. It isn't cut content, so why keep arguing that it is on the basis of what some other developer did? People want to know how the mp in a game will be supported, so what's the sense in not announcing it? If you have an issue on what I'm arguing, how about you nut up and tackle those instead of reaching for ridiculous straw man arguments and getting personal.

Even on the first page, I was criticizing the pricing, the season pass, and the handling of all this. I have plenty of issues with the actual game, which you are free to peruse my post history or jump in the Beta thread to confirm. Just because someone shares my displeasure in those things doesn't mean I'm going to share in their approach or agree with where they come from.
I'm not sure I understand then - are the monsters merely a skin?

No. The Behemoth is a new monster that didn't likely make it through early production and was repurposed for avatar dlc drops for 2K to monetize on in lieu of maps and modes which will be free.

There will be skins that come with it I think for the other three monsters too, but there's no rational reasoning in how even with those that can be a $15 value. Maybe for the price for the individual Hunters, which they themselves should probably have at least $2 shaved off each.

However, it doesn't really mess with the game since everyone will apparently be getting data updates to where you can play with and/or against anyone who owns and is using the DLC. There's also some concern about the Behemoth not being able to jump, so it could be under balanced.
 
If they can work on a day one patch (bugfixes) they can work on content in a mp centric game (monsters, skins, maps) and and put them out not as pre order bonuses or dlc but within the bugfix patch.

They are talking shit when they say, "we are gold, no more content for the game on day one" because there is technically nothing that would prevent them doing just that. And it has been done this gen a lot.

Halo MCC, Driveclub and Second Son (ads five hours of content).

None of this content is coming out Day 1 though is it, nor is there anything saying it isn't coming out Day 1 because it's impossible? I remember sharing your thoughts and being pissed when it looked like the 4th monster would be Day 1 DLC, but it isn't. Are those Hunters in the Season Pass Day 1 or are those also just 'reserved' for a later date under it?

I agree with you that if they can get content ready by Day 1 (or really, probably within the first week or so) it should be patched in. But there's some false equivalence going on here in thinking that 'no more content can be added during certification'='content is purposely being withheld'. Remember, they had to delay the game 4 months just to get what little there is in there done, and all this stuff is figured out in early-mid production.

It's like the other guy crying out that 'knowing what DLC will be'='DLC is done and/or cut content'.
 
60$ is to much for me to jump in day one on most games, unnless it's a new Obvilion or GTA :-) I dont see the value. Even after a price drop there is still that 15$ monster and overpriced DLC, makes my stomach turn. I speculate : This games will be very short lived and I think the devs/publisher know this(feedback from alpha/beta), trying to convince gamers to dive in day one.
 
None of this content is coming out Day 1 though is it, nor is there anything saying it isn't coming out Day 1 because it's impossible? I remember sharing your thoughts and being pissed when it looked like the 4th monster would be Day 1 DLC, but it isn't. Are those Hunters in the Season Pass Day 1 or are those also just 'reserved' for a later date under it?

I agree with you that if they can get content ready by Day 1 (or really, probably within the first week or so) it should be patched in. But there's some false equivalence going on here in thinking that 'no more content can be added during certification'='content is purposely being withheld'. Remember, they had to delay the game 4 months just to get what little there is in there done, and all this stuff is figured out in early-mid production.

It's like the other guy crying out that 'knowing what DLC will be'='DLC is done and/or cut content'.

Actually, with this game, i don't care about it being day 1 or not. What annoys me is that the developer is saying "we went gold, content is fixed". That is only half of the truth.

edit: you are right about them not having day1 content ready.
 
Actually, with this game, i don't care about it being day 1 or not. What annoys me is that the developer is saying "we went gold, content is fixed". That is only half of the truth.

edit: you are right about them not having day1 content ready.

I agree. I think I started prattling about Day 1 stuff about an initial misreading of your post and I was too lazy to edit through it all, so don't mind it :P
 
The sudden presence of the Digital Deluxe and Monster Race editions on Steam has blown up quite a bit since despite the base game being pre-purchaseable for the past three months there are no upgrade options and 2K/Turtle Rock have yet to say anything. Already some people have sought a refund so they can buy one of the aforementioned editions without paying for the game again (in essence), but that's not an option for those who had the game gifted and, more to the point, shouldn't be necessary.
 
Done or not done, announcing DLC for your game before it comes out is even more shitty than day 1 DLC.
I literally can't understand this train of thought.

A game goes gold. Options:

1) Have no plan for what you do after the game goes gold, everyone sits around saying "what now" while management make a plan

2) Make everyone bar the support and pr teams redundant since you've decided to do nothing else

3) move a fully scaled up team across to some new game that is just ready for a team that size and shape to work on it

4) carry on working on the game to create dlc, keeping lots of people in a job

What makes option 4 bullshit? Or is it just that they *announced* it that you hate rather than the fact that dlc is planned in advance?
 
See, when I actually got in a game on the alpha, I loved it... But i could see it getting stale fast with the listed content. Expensive monsters are not going to help that cause.

To me this game is all ready dead in this way seeing how less content there is oh and it will get stale for sure watched a video yesterday on youtube after 13 min i all ready had enough. And the poor excuses doesn't help either. Also seeing more games rise with 4v1 like yes Fable Legends also a game i will never get anyway to me is not worth the purchase for such a steep price.
 
As strange as this sound, but Destiny pricing really has publishers trying the how much can we push and reap the rewards

I'm a huge Destiny fanatic, but the $20 DLC "Expansion" they call has really upped the DLC pricing
I mean I get people have problems with Destiny and the content to price ratio to time investment, but I think Publishers are seeing what Activ can get away with and pushing the prices higher

If this was say early X360 or PS3 horse armor day, the behemoth would be $3.49 to $4.99 and character a little less maybe $2.49
With "HD Next-Gen" and competitor pricing most stuff is getting taxed up just to see how far the boundary is before consumer balk at the pricing

Season Passes that have come and gone have had lessons learned from a lot of games, but they still dole them out to grab an unsuspecting gamer (which there are many of)

I wouldn't be shocked if COD Map Packs this year jump to $20 per with lesser content cause they can
 
Done or not done, announcing DLC for your game before it comes out is even more shitty than day 1 DLC.

Once a game is finished and is off to the presses, if DLC was part of it's future I hope they get to work on it sooner rather than later.

Day 1 DLC on the other hand, should just be free. It's a bit scummy to want people to buy DLC on day 1 for a game they just purchased. Anything released afterwards is cool though (not day 2 or day 3, give it a week or two). I know I'm just making up rules and whatnot but these are things that I believe in and stand by.
 
I agree. I think I started prattling about Day 1 stuff about an initial misreading of your post and I was too lazy to edit through it all, so don't mind it :P

All I'm gonna say is Jim Sterling called out both developer's and the publisher in his newest video.

Also here's more confirmation on the developer side that the game was designed from the beginning to accommodate DLC pre- and post release.

So both are to blame and you shouldn't be trying to defend a developer who actually think's this a is a positive practice.
 
This is why I tend to wait for Game of the Year Editions so I don't have to worry about feeling burned about DLC.

From what I'm reading in this thread this will be another case of me doing that to a game.
 
This is why I tend to wait for Game of the Year Editions so I don't have to worry about feeling burned about DLC.

From what I'm reading in this thread this will be another case of me doing that to a game.

I'd agree for a single player game. With a multiplayer focused game like this, you have to hope that the player counts remain high, or you might have a bad time (if they bother releasing a collection at all at that point).
 
I never felt Evolve was worth $60 bucks as is from what I played. Let alone the ridiculous priced DLC. Overall, the game seems like it would have been a fun multiplayer mode tacked onto another game with a fleshed out single player. Not, a standalone $60 title. I'm not surprised by the comments here.

Indeed. Imagine having a campaign with a nice variety of increasingly difficult monsters to hunt across a wide variety of environments. All while leveling up and getting better gear with experience points, etc.

Then add this team vs the monster multiplayer to flesh out the whole package and you have a game that is very much worth the asking price. But this? It's a $60 shell that revolves around DLC.
 
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