I really expected to see someone actually post these in the thread, guess I'll take care of it. Let's talk about these instead of youtube screengrabs.
These look like they'd be promising in motion
I really expected to see someone actually post these in the thread, guess I'll take care of it. Let's talk about these instead of youtube screengrabs.
That's the thing, though.. they did overhaul that difficult stuff for TPHD. They substantially improved the texture detail. The kind of lighting and shading alterations WWHD got would have been the easy part, and they didn't do anything there. This game will have had over twice the development time WWHD did by the time it launches. I'm not saying they didn't work hard on this, but they don't seem to have spent their time in a way that would produce an efficient return.
Again, real cast shadows in the environments and AO would have gone a long way to making this look better. Wii U has demonstrated it can easily handle both of those in much more demanding modern titles running at a fluid 60fps. Why it couldn't be done for a 30fps GC game is hard to understand.
4 more months until release. That's a lot of time to see where the graphics spit-shine goes.
That's the thing, though.. they did overhaul that difficult stuff for TPHD. They substantially improved the texture detail. The kind of lighting and shading alterations WWHD got would have been the easy part, and they didn't do anything there. This game will have had over twice the development time WWHD did by the time it launches. I'm not saying they didn't work hard on this, but they don't seem to have spent their time in a way that would produce an efficient return.
Again, real cast shadows in the environments and AO would have gone a long way to making this look better. Wii U has demonstrated it can easily handle both of those in much more demanding modern titles running at a fluid 60fps. Why it couldn't be done for a 30fps GC game is hard to understand.
1080p
Wii U is a capable 720p machine, but anything more not much, i remember a lot of complains about the framerate of WW HD, not that they could not try with this, it looks...too clean-
I don't know, are the glitches reproducable? As for assets, I'd say that most if not all assets were replaced or touched up.The 3DS game wasn't really a remake, right? Some assets and textures were replaced, but the engine and game code were mostly ported, from what I remember. Weren't even the bugs from OoT reproducable in OoT 3D? Both MM3D and OoT 3D were enhanced ports, which this game also is but doesn't really look like,
The catch with Wind Waker (and even Twilight Princess) is that they likely aren't even using the entire power of the system. The engines were made to run on a single core, meaning there's no real true way of splitting out stuff like physics or other events to other cores without basically making a whole new engine and then remaking the game in that engine.
So any major physics or other 'events' in the game code are still going to dominate the game update loop until they complete.
i did not know that, makes things a bit more difficult then. i see Smash 4, probably the most ambitious 1080p game on the system, and it seems to vary between Wii/GC level graphics and a bit beyond.with some nice lighting.
Smash 4's graphics are due to wanting to hit 60fps, with 8 characters on screen at once, then you add in the items flying around, and any stage effects, and the fact that the camera is pulled way back most of the time makes it less noticeable.
Basically the more characters you want on screen, the less budget per-character you can have. So Killer Instinct can have super complex character graphics because there's only ever two. Smash has 8 characters, assist trophy characters, items, and the stage all having real time physics interaction with other.
What I don't understand is why Nintendo doesn't just detail what they are changing with the game. Tell us about resolution, framerate, eventual changes in pacing and content. That way we wouldn't have all this (seemingly mostly negative) speculation.
Or! People could hold on to their nut and wait for more info, since almost all speculation this early onespecially the kneejerk negative kindends up being wrong in the end.
We wouldn't have to speculate if Nintendo shared all the infos with us in the first place. Shame on them really.
Since when do reveal trailers give all that info he mentioned for any game? When has Nintendo ever given out that kind of information in a Direct? You expected a spec sheet on the screen in a Nintendo presentation? Come on.
It is going to be one happy day when I finally dip on a Wii U.
How hard would it be for them to give some bullet points after the trailer. Or release a press release after the direct with at least som bare bones info. After all, this is a remake out in less than four months. It's not a reveal for a brand new game that's years off. The lack of details feels completely unnecessary.
I hope they adjust the difficulty.
I remember Twilight Princess being easy as hell.
Or that it's in any way instructive to compare work done by employees of a company on a strict budget with ROI concerns to work done by amateurs who can spend as much time as they want on a project because they aren't paying themselves and won't be selling their work.
It looks to me like it's getting damn near exactly the same treatment. It's just that WW was an easier game to improve using these same methods. It got more light bloom, but there were just as many people (myself included) who didn't care for that change to the game.
This game has no shadows, no AO, no enhancement to the lighting system, no new effects or assets outside of a texture update which is so subtle that it took a direct comparison to even make it evident it was there for a lot of people. It's a technically inferior update to WWHD, OoT3D, or MM3D. All of those games had far more enhancement than this. Which is a shame, considering how much more poorly this game aged than WW.
A team of professionals who work as fast as they possibly can as part of their job description should be able to do better work than one guy in his free time. Especially when that one guy has no access to the game's code and has to use hacks and workarounds to force his effects in. And no, this one guy has not had that much more time to work on this than they have.
There was a lot more than just bloom added in WWHD. It had full ambient occlusion, real time shadows cast by everything in the environment, volumetric clouds (which also cast real time shadows), and a generally obvious overhaul of the lighting system all around.
Oh? Can you link me to your source that spells out precisely when this HD project was started and how many people have been working on it, using how many man hours? And also the same details for all of these fan projects?
Even if you were right about the time spent, the fact still remains that the vast majority of the fan projects that have been linked on here have looked absolutely terrible. And I mean terrible. Not only are they full of textures that are objectively worse than what Nintendo showed, but they also adopt new color pallettes and lighting textures that make the game not look like Twilight Princess anymore from an aesthetic point of view. The fact that so many people on here are linking these videos saying they look "better" is a good example of why not everyone has the talent to be a game designer.
All of which in my opinion greatly compromised the original look and feel of the game. Those additions are bullet points, not objective improvements from a qualitative standpoint. Frankly, WWHD could have done with fewer "enhancements".
WW HD looked beautiful imo, if you want the original on HD there are other options.
Certainly more care than this.
I want real Zelda Wii U. Goddammit.
Good for you, you're getting it a few months later.
Probably holiday 2016.
TP is the only Zelda game I've completely 100%'d, and for the life of me I couldn't tell you the name of the girl on the cover. Illia? Nadine? Lily?
I guess the character designers spent all of their time on the enemies, Midna, and Ooccoo.
But the game is likely locked down and completed.
Majoras Mask 3D was finished months in advanced.
It does look horrible. Some people really have no sense of artdirection.
But why generalise all Zelda fans?.. I don't get that part.
Still kinda bummed we didn't get to see Telma with her new assets...
Yo I'm back! Missed you all. Love you all.
On topic: TP is my first Zelda so of course I have to buy the HD Limited Edition. Have been watching Amazon DE since yesterday and finally today they opened the pre-order floodgates... for about 10 minutes. Sold out. (lol)
Although 80 is a lot for it, but I'm sure it'll drop in price until release.
I know, right? Telma is GOAT.
Can't believe we're getting this in HD!
Seriously, it was already on amazon.de? Damn, I missed it.
They do not. They could have added in shadows, for example. There aren't any cast by anything in the environment except the character models. Ambient occlusion would also help a lot, but without objects even casting basic shadows, that's a pipe dream.
They also could have cleaned up the models to any extent and it would have helped. They completely remodeled Link for OoT3D... they didn't have to do that here, but at least touch things up. g.
And that cutscene probably the best look you get in the game at the crappy Castle Town NPCs. Every other time you're in Castle Town the camera is zoomed out and fixed.A lot of the side characters don't fare quite as well.
I mean, geez.