Those "skill" based weapons, imo, pale drastically compared to TMB's Reticle, Sat, and Zoomy; most are just auto aim and really lack depth; sniper rifle, remote bomb (undodgeable if you have lock) altho extremely fun ill give you that, stalkers are undodgeable if they are fired back from that Absorb shield. Swarmers are a bad imitation of Reticle (which was far better and also had more missiles longer it charged, and it required aiming a target so swarmer is a noob version of Ret).
The SAT was probably the best weapon of all time in all TM games. It also gave choice and options. If you equipped it, you have a GIANT target in front of you, that EVERYONE saw. You could rush towards someone, they would SEE this, and maybe decide to throw up shield... this isnt even using the weapon, just equipping it. Thats a game of feints and making your enemy do what you want them to do.
Audio depth was a big part of TMB. You would HEAR someone equip a Mr Grim Scythe (so you could prepare), you could HEAR someone charging a RK special, Reticle, Sat charging, or a Brimstone Sinner coming towards you... also, these missiles traveled at reasonable speeds so a player could REACT and 1)Dodge 2)Take Cover 3) Shield... now you really only have 2 of those options, and they are reduced by fact that new weapons are way too fast and fire too quickly.
Actually, ramming costing turbo was a big big factor of TM2PC. Thats not new. Ramming in TM2PC did more way more damage if you rammed with turbo (turbo allowed Hammerhead to drive OVER and crush a target, Axel too, rather than just smash into them), BUT the drawback of using turbo was that it helped you dodge (didnt NEED it, but it helped), so you had to use it sparingly. Furthermore, Napalms were used to burn turbo by lighting cars on fire; and if a player extinguished the fire with turbo, it would consume like 20 turbo... if you didnt extinguish you would have a fire DoT on you that would slowly eat your health bar, so it was a risk/reward option. Putting out napalm fire with turbo = less ramming and less dodging capability.
I know it sounds like a bunch of mumbo jumbo. But you really have had to play those older games, online, to see the difference. And believe me, its no coincidence that most vets dont exactly see this game adding gameplay depth. But instead, removing most of it. You may have played the old games and not seen the depth that was there because it was in a splitscreen or single player setting (which honestly nothing can be seen for how it really plays out)... And thats nothing personal, so please don't take it that way.
EDIT: And yes, had i NEVER played those two games online. I probably would have loved this game unconditionally. And Thanks for being chipper, neo-gaffers are good to talk gameplay with.