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UBI Wii Exclusive: Babies Party

Also since Crysis is up for discussion...figured I may as well throw this out there:

Does the retail version perform better than the pre-release demo version? Got a Athlon 64 X2 6400+, Radeon 2900pro 512MB, and 2 gigs of ram.

Kinda sucks that you only get DX10 effects out of the game if you have it set to very high though. Or is that not true?
 
Spyro, Crash, Jak, etc couldn't withstand more than a few sequels before petering out, much less the Nintendo treatment. Plus they are all from a bygone era where mascot platformers still held a good deal of sway. Why do you think Naughty Dog is now making Uncharted? Why did Rare change Banjo into some crappy Lego-GTA? Prince of Persia has also become way more combat focused.

HK-47 said:
And how did they get those luxuries?
In ways that won't be particularly helpful or instructive to people trying to create games 25-30 years after Nintendo got their start.

"C'mon guys, all you have to do is become a 1st party with a near-monopolized lock on the US console market for 5 years, and create a stable of characters more popular than those of the Walt Disney company!"
 
Well im not sure where we got off the track of UBIsoft making lame Wii games...but I still say its not that hard. Make a good game with above last gen graphics or at least push the system a little harder, create a decent control scheme that doesnt overly use motion control in wierd ways and if you cant just stick to basics.

There is no excuse for mid level PS2 range graphics when even the Gamecube was a good deal stronger than the system, casuals liking the system aside.

Hell just make a 3d Rayman platforming game that pushes the system. I know they've got the technical expertise to do it, and the with the Rabbids on the side, more people should know about Rayman than ever.

Kids still think the original 2d Rayman for PS1/Saturn is fun. Back when I was looking for stuff to send off in the Good to a free home topic, I found Rayman for PS1 for myself, tested it in Game Crazy, and next thing I know...most of the kids in the store at the time were asking if they could play next and what system that game was on.
 
border said:
Spyro, Crash, Jak, etc couldn't withstand more than a few sequels before petering out, much less the Nintendo treatment. Plus they are all from a bygone era where mascot platformers still held a good deal of sway. Why do you think Naughty Dog is now making Uncharted? Why did Rare change Banjo into some crappy Lego-GTA? Prince of Persia has also become way more combat focused.


In ways that won't be particularly helpful or instructive to people trying to create games 25-30 years after Nintendo got their start.

"C'mon guys, all you have to do is become a 1st party with a near-monopolized lock on the US console market for 5 years, and create a stable of characters more popular than those of the Walt Disney company!"

The article also mentioned Blizzard and Capcom...

And Ratchet seems to keep trucking. Crash still sells millions even though it turned to crap after NG abandonned it. All three Jaks (and Daxter) where million sellers, yet just because they do Uncharted, Jak is out? Uncharted hasnt reached anywhere near the success of any Jak game save the racing spinoff. And Spyro was abandonned as well. When the quality drops, people lose interest. Also Sly 1 sold over a milion and the other two did well enough to get Greatest Hits.
 
Ratchett was never a platformer, and has been marketed on the strength of its weaponry and shooting for nearly all of the franchise's existence. The PS3 game did pretty poorly, but I'd say that's more reflective of an apathetic PS3 software market. Same deal with Uncharted -- a Naughty Dog Jak/Crash title wouldn't have fared much better on that platform.

And I don't think Crash is selling anywhere near as much as you think it is. I don't think Twinsanity crossed 500K in the US across all SKUs, but I don't have NPD archives on this PC.

Not sure how we got into this discussion though -- platformers don't sell abysmally, but I don't see why there is any contention that having Mario in your platformers is a pretty big asset that results in higher-than-usual sales.
 
RagnarokX said:
Here's another photoshop to express the feelings of this thread:
16064hg.jpg

:lol :lol :lol :lol :lol :lol :lol :lol :lol

This thread is pure genius.
 
border said:
Ratchett was never a platformer, and has been marketed on the strength of its weaponry and shooting for nearly all of the franchise's existence. The PS3 game did pretty poorly, but I'd say that's more reflective of an apathetic PS3 software market. Same deal with Uncharted -- a Naughty Dog Jak/Crash title wouldn't have fared much better on that platform.

And I don't think Crash is selling anywhere near as much as you think it is. I don't think Twinsanity crossed 500K in the US across all SKUs, but I don't have NPD archives on this PC.

Not sure how we got into this discussion though -- platformers don't sell abysmally, but I don't see why there is any contention that having Mario in your platformers is a pretty big asset that results in higher-than-usual sales.
Yet they managed to suffer through much higher milking then Mario has ever had. Mario diversified which allows him to maintain high market presence and not wear out any one franchise. We got 7 Ratchets in 5 years, 4 Jaks in 5 years, 3 Slys in 3 years...same for Crash and Spyro. Mario has never been milked in one genre that much over so short a time except in MP.
 
Yet they managed to suffer through much higher milking then Mario has ever had.
Depends on whether you define "milking" as the # of platformers released, or the number of times the character is used to sell a game (or both can qualify).

None of those Sony platformers could really carry as many divergent games as Mario currently does, so I'd say they were less milked. Only Crash and Jak ever did anything outside of platforming.

Ultimately I'm still not sure what the point is. It makes Nintendo an even-less realistic model for other companies ("Create a character so beloved that (s)he will support multiple franchises spanning multiple genres").
 
border said:
Ultimately I'm still not sure what the point is. It makes Nintendo an even-less realistic model for other companies ("Create a character so beloved that (s)he will support multiple franchises spanning multiple genres").

I dunno, I think Ubisoft is sitting on their ass in regards to one perfectly good (potentially multi-genre) mascot.
 
vanguardian1 said:
I dunno, I think Ubisoft is sitting on their ass in regards to one perfectly good (potentially multi-genre) mascot.
Yes, I too hope that the Babiez will cross over into platformers, kart racing, and perhaps even puzzle games.
 
border said:
Yes, I too hope that the Babiez will cross over into platformers, kart racing, and perhaps even puzzle games.

I REALLY hate internet sarcasm.
:p

I want me some crazy rabbid games, darnit! I'll take Red Steel 2 while I'm at it!
 
E-phonk said:
GC was kiddy, Wii is casual. Please keep you Nintendo Bashing List up to date or report to revoke your Real Gamer (tm) License.


PS UBISOFT:

THIS IS CASUAL:

PMO2645.jpg


THIS IS NOT:

CS108.jpg

This?

gallery_main-0528_amy_winehouse_bon.jpg
 
Teasel said:
that article is wrong but i fixed it
easeofusegonewrong.jpg

all better now

:lol

Fixed indeed

but ya, that was a great article. A shame that this is happening to Wii, as I wish Nintendo would just lay the Pimp Hand down to these Publishers and get some real results.

Instead Nintendo is forced to sit back and watch as crap like Babiez and DogZ get announced on their worldwide phenom while the goods go to the very same guys they are effortlessly blasting past

damn shame
 
That's the problem, Nintendo can go back to the way they were in the old days and basically force 3rd parties to do what they wanted/not release so much crap and possibly lose a lot of them, or they can sit back as they are, take any 3rd party games given and possibly score some good ones
 
Bizzyb said:
:lol

Fixed indeed

but ya, that was a great article. A shame that this is happening to Wii, as I wish Nintendo would just lay the Pimp Hand down to these Publishers and get some real results.

Instead Nintendo is forced to sit back and watch as crap like Babiez and DogZ get announced on their worldwide phenom while the goods go to the very same guys they are effortlessly blasting past

damn shame

And yet the moment that they even consider saying anything they're lambasted by everyone saying they're trying to control the industry.

Oh wait, they're already being accused of that. My bad. -_-;;
 
Bizzyb said:
:lol

Fixed indeed

but ya, that was a great article. A shame that this is happening to Wii, as I wish Nintendo would just lay the Pimp Hand down to these Publishers and get some real results.

Instead Nintendo is forced to sit back and watch as crap like Babiez and DogZ get announced on their worldwide phenom while the goods go to the very same guys they are effortlessly blasting past

damn shame

Well, by the logic of the article, Nintendo doesn't need to lay down the Pimp Hand directly, they just need to continue to disrupt the market and watch Ubisoft be crushed under the pressures of the shrinking HD market.

I'm not sure I swallow the article's arguments whole. There is no business strategy devoid of pitfalls and risks, but there is no arguing with how successful it's been so far, and the quarterly reports seem to back up the tenets of the "disruption" argument. The HD market, as it is, appears unsustainable, and the Wii seems largely to thank for that.
 
While I don't want Nintendo to join the main moneyhatting game, I would hope they would try to develop some indirect-on-the-table-incentives to developers to create some more serious/traditional games for the Wii. :(
 
ghostlyjoe said:
Well, by the logic of the article, Nintendo doesn't need to lay down the Pimp Hand directly, they just need to continue to disrupt the market and watch Ubisoft be crushed under the pressures of the shrinking HD market.

I'm not sure I swallow the article's arguments whole. There is no business strategy devoid of pitfalls and risks, but there is no arguing with how successful it's been so far, and the quarterly reports seem to back up the tenets of the "disruption" argument. The HD market, as it is, appears unsustainable, and the Wii seems largely to thank for that.
Well, I think the mega-publishers are the ones least in danger of actually getting crushed, as you put it. No, EA, Activision and Ubi will stick around, whether they're banking on the Wii or not. There will be financial setbacks, of course, but they won't disappear or something.

It's the smaller dev houses and publishers that could get crushed if they can't adopt.
 
you know what would be even more insulting to the wii owners.

Red Steel 2 for HD consoles. I would love to see what will happen to GAF if that was to happen.
 
LOcKY said:
you know what would be even more insulting to the wii owners.

Red Steel 2 for HD consoles. I would love to see what will happen to GAF if that was to happen.

If it means I would have to play it with a gamepad, they can take the game and do you-know-what with it. >:(
 
E-phonk said:
GC was kiddy, Wii is casual. Please keep you Nintendo Bashing List up to date or report to revoke your Real Gamer (tm) License.


PS UBISOFT:

THIS IS CASUAL:

PMO2645.jpg


THIS IS NOT:

CS108.jpg

:lol Damn thats nice.

Also wtf happened in this Wii ubisoft game, screenshot taken from that Ubi forum post

lIL54093.jpg
 
border said:
They said that Wii sales were not a huge percentage of their business, but if these games weren't profitable they wouldn't be making them.
They said that they were disappointed with the sales of their Wii games this year. Meanwhile, third parties that provide Wii with good support are greatly rewarded.
border said:
He seems to buy into the idea that Nintendo's high tier stuff is going to be a bridge, but it seems more like people just buy that stuff, play it at a "low tier" competency, then ignore everything that doesn't have Mario beating up Sonic the Hedgehog or whatever.
The first part of this statement makes no sense whatsoever and the second part is categorically false.
border said:
They make great games and that helps, but they have luxuries that are not available to most up and coming studios.
Luxuries that they earned completely by themselves. So what if no one can match them? You don't have to be the best to be good.
otake said:
Ubisoft is the anti-christ of gaming.
Fixed for non-retarded version.
 
THE GAME IS NOT AIMED AT YOU. Ubisoft is a business, and they're main function is to make a profit. To do that on the Xbox 360 and PS3 they provide a wide variety of games gamers want, from FPS to racing to whatever. To do that on the Wii they provide a wide variety of games the Wii demographic buys, which happens to be stuff like Baby Party and Dogz.

Don't like it? Don't buy it.
 
PhoenixDark said:
they provide a wide variety of games the Wii demographic buys, which happens to be stuff like Baby Party and Dogz.
Problem: the Wii demographic DOESN'T buy this stuff. Sales figures and Ubisoft's own comments show this.
 
PhoenixDark said:
To do that on the Wii they provide a wide variety of games the Wii demographic buys, which happens to be stuff like Baby Party and Dogz.
You're like the hundredth person to come in here with this stupid statement. Congratulations on being ignorant.

These games have all sold very poorly on Wii.
 
We should start a petition to ask Ubisoft to stop making Wii games. It would be signed instantly by all 20 million Wii owners.
 
PhoenixDark said:
THE GAME IS NOT AIMED AT YOU. Ubisoft is a business, and they're main function is to make a profit. To do that on the Xbox 360 and PS3 they provide a wide variety of games gamers want, from FPS to racing to whatever. To do that on the Wii they provide a wide variety of games the Wii demographic buys, which happens to be stuff like Baby Party and Dogz.

Don't like it? Don't buy it.

Prove it. I've seen several people in this thread make the same argument. But:

1) Ubisoft isn't profiting based on their latest financials.

2) Games like Baby Partyz and Dogz are not the best-selling games on the Wii or DS.

So if you're going to spew bullshit and denigrate Wii gamers, back it up or shut up.

Show us proof.
 
ghostlyjoe said:
Prove it. I've seen several people in this thread make the same argument. But:

1) Ubisoft isn't profiting based on their latest financials.

2) Games like Baby Partyz and Dogz are not the best-selling games on the Wii or DS.

So if you're going to spew bullshit and denigrate Wii gamers, back it up or shut up.

Show us proof.

They don't have to be the best selling games to make a profit for Ubisoft.
 
PhoenixDark said:
They don't have to be the best selling games to make a profit for Ubisoft.

True. But they're not profiting Ubisoft, based Ubi's financials. And they aren't what Wii gamers want, based on objective sales data and the subjective reactions in this and other Ubi Wii threads.

The fault, Mr. Dark, lies with Ubisoft, not with us.
 
PhoenixDark said:
They don't have to be the best selling games to make a profit for Ubisoft.
they're far from the best selling, maybe i remember wrong but didn't they just say they were have shitty sales on the system?
 
ghostlyjoe said:
True. But they're not profiting Ubisoft, based Ubi's financials.
Did the financials specifically state that Ubisoft didn't profit off of the Imaginezzzz line, or just that Ubisoft was not profiting?
And they aren't what Wii gamers want, based on objective sales data and the subjective reactions in this and other Ubi Wii threads.
You're right, this is what Wii gamers want:
1. Mario Kart Wii
2. Wii Play w/ Remote
3. Super Smash Bros. Brawl
4. Guitar Hero III: Legends of Rock
5. Game Party
6. Super Mario Galaxy
7. Mario and Sonic: Olympic Games
8. Carnival Games
9. Mario Party 8
10. Tiger Woods PGA Tour 08

Note that Game Party is not a new title.
 
rakka said:
they're far from the best selling, maybe i remember wrong but didn't they just say they were have shitty sales on the system?

Yes but apparently they had shitty sales because they were available on too many systems and the Wii demographic only buys exclusive games which is why games like Dogz and Babiez are now Wii exclusive!!!

Is that fantastically great thinking!!!

Stuff like this used to make me mad a year ago, now I just feel sorry for these out of touch publishers. They have to be incredibly vexed about what to do with the Wii right now.

No6 said:
You're right, this is what Wii gamers want:
1. Mario Kart Wii
2. Wii Play w/ Remote
3. Super Smash Bros. Brawl
4. Guitar Hero III: Legends of Rock
5. Game Party
6. Super Mario Galaxy
7. Mario and Sonic: Olympic Games
8. Carnival Games
9. Mario Party 8
10. Tiger Woods PGA Tour 08

Oooh, a top ten list! I think I understand the point you're trying to make and although there is a wide, wide selection of quality third party titles (and titles that that don't include controlers) for Wii owners to choose from I notice that the list doesn't include any Ubi titles. Hmm...
 
Just make a fun 3d Rayman platformer that pushes the system and make use of motion controls in a decent way for the "everyone" crowd, and create a decent action title that pushes the Wii as well for the "hardcore" crowd. That way everyone is happy.

Its really not that hard. You make quality titles for both sides, you profit. Making horrible games for both sides is no way to turn a profit.
 
Just for reference, here is what ubisoft stated about their sales on Wii:

He acknowledged the Wii in particular has been difficult for Ubisoft to find success with. Pointing to the console's generous sales, he noted that games published for the Wii made up only 10 percent of Ubisoft's sales last year, and added that the company will need to work harder to create games that will "sell as well as Nintendo's own Wii titles."

Despite marketing costs and lagging software sales for the Wii, Detoc believes that Ubisoft will lead the casual gaming boom: "We feel that's a good opportunity for us. People want games that are more accessible and less intimidating. We have been exploring a lot in that space and we think we will have an advantage as that group gets bigger."


here's the original thread
 
ghostlyjoe said:
Well, by the logic of the article, Nintendo doesn't need to lay down the Pimp Hand directly, they just need to continue to disrupt the market and watch Ubisoft be crushed under the pressures of the shrinking HD market.

I'm not sure I swallow the article's arguments whole. There is no business strategy devoid of pitfalls and risks, but there is no arguing with how successful it's been so far, and the quarterly reports seem to back up the tenets of the "disruption" argument. The HD market, as it is, appears unsustainable, and the Wii seems largely to thank for that.


yeah, by rhe logic of that article, but could you really see that happening? It is clear the industry is heading into a direction it's never been but it would be almost biblical (in relative terms) to see the HD market completely crushed under the weight of just one console. Esp when it continues to get good support from 3rd parties.

There would have to be a major turning point, and I just don't know If I could image that ever happening. At least not on the scale this article is suggesting.
 
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