GamesIndustry.biz recently had an interview with Ubisoft's Managing Director for Europe Alain Corre about the games industry in 2009 and what changes they're making to their casual and core game development strategy. Here are some of the highlights.
First he starts off by explaining what he felt caused the slump in sales during 2009. He does use some uh... slightly interesting wording though.
He then goes on to share how Ubisoft tends to sell more to both the core and casual audiences.
There's a whole lot more through the link.
Edit:
I realized they now make you log in with a free account to read the articles, so here's a few more excerpts.
Here's a little bit more about their core strategy:
And a little it more on how the casual gaming market is evolving:
First he starts off by explaining what he felt caused the slump in sales during 2009. He does use some uh... slightly interesting wording though.
GamesIndustry said:Q: It's clear that videogames have become so integral to society that there's no real chance people will desert the medium - but until last year there was continued growth for a number of years. Why was 2009 a "transition" year - was it just the economy?
Alain Corre: Well, that was part of it. People had less money to invest, especially in the US - people were more cautious about what they were spending. I'd say it was more, to a certain extent, in the casual segment of the market, especially on the handheld side, where people spent much less on cartridges.
But on the other side there was also the music game business, which went down quite a lot - and if you combine that with the DS decrease, it's been a big part of the decrease of the market last year.
However, if you look at what is important for the future, both the PS3 and 360 markets went up, which means that the gamers are still around, they're still enjoying playing and they're still playing more - which is essential for the dynamism of our industry, because these consumers are very vocal, they define trends, so that they're still getting to play great games is a very positive sign.
For example, Assassin's Creed II, which was the highlight of last year for Ubisoft - we had sold, by the end of December, 40 per cent more units than on the first Assassin's Creed two years before. So that shows that when you have a great property, a high quality game, then the volumes you can sell can increase.
That's very positive - but it's a more challenging industry in the sense that, on the gamer's side, only the triple-A-quality games will sell, but these games can sell many more units than they were selling before.
So if you can create a great property, with great quality, then it can become a golden nugget very quickly.
He then goes on to share how Ubisoft tends to sell more to both the core and casual audiences.
Source: http://www.gamesindustry.biz/articles/ubisofts-alain-corre-one-interview?page=1GamesIndustry said:Q: So looking ahead to 2010 and that refocus on core franchises - will that affect the structure of the company at all, specifically jobs linked to the development of Ubisoft's casual titles?
Alain Corre: Well, first - on the hardcore games - because we want to increase the quality, we actually need more people behind each of them. We'll put more talent on each of the games to make sure they're the right quality required to be a massive hit.
On the casual side, actually we still believe that - providing you have a great, innovative idea in that segment - you can be very successful.
For example, in November we released a game called Just Dance on the Wii - it's very easy to play, aimed at everybody, and great for partying at home with the kids, with friends and family, and it's a lot of fun to play or watch.
It's become a phenomenon in a lot of countries, especially in the UK where it was number one for two weeks in January. I think the word of mouth was good, and people were having fun playing it - so just to illustrate, we still believe a lot in the casual part of the business, it's just a question of finding the right approach and the right gameplay or idea. When you get one, the market can be super-big.
So in terms of our teams - no - we need our teams to refocus on some of the casual games that are bigger than the ones we had before. It's just that we'll have maybe fewer SKUs, so we're more focused on the bigger ones.
There's a whole lot more through the link.
Edit:
I realized they now make you log in with a free account to read the articles, so here's a few more excerpts.
Here's a little bit more about their core strategy:
GamesIndustry said:Q: And the good news for Ubisoft is that you'd say you already have several such franchises?
Alain Corre: Yes, the idea now is to concentrate more on key franchises - to put all of our talents and energy into the creation of those products. We did that on Assassin's Creed II, which was a new process for us - we had several of our studios work together to contribute to the creation of the game.
Our Montreal studio worked with our Singapore studio and the Annecy studio in France to make sure that the game would be a top quality game. And we've been able to make all the talented people - engineers and creatives - at the three studios work together.
I think in the future we'll see that as very much more the case - a bit like in the movie industry, where talent combines from different parts of the world. For example, our studio Hybride in Canada helped James Cameron to make the film Avatar.
The same way I think we'll see more and more people from different companies with different talent combine to create the best games on earth.
And a little it more on how the casual gaming market is evolving:
Games Industry said:Q: You mention the decline of the casual and music game genres, and whether you put it down to piracy or high price points in a tricky economy, they've both suffered. But at the same time some of the social network games and free-to-play titles seem to have correspondingly shown solid growth. Is there a link there, or is it just a coincidence?
Alain Corre: I think to a certain extent there are some of the gamers on the social networks who are the same, because what we see today is that social or casual gamers aren't just playing on a single platform - they're playing on mobile phones, on the internet and maybe also a Wii or DS.
It's multi-platform gaming - they're spending a certain amount of time playing, and that amount of time is growing, which is good in general for us.
I'd say that the DS declined because of piracy, as you said - but it doesn't mean that people didn't play it. It's still much, much used by a lot of people - they're just not buying as many games as they used to.
But in terms of gaming in general, it's now part of the overall entertainment time that people have - it's coming to people on all platforms, and they're spending time on each. It's very fragmented - more so than before.