04 (NE) RISE OF THE TOMB RAIDER (SQUARE ENIX EUROPE) < 56,700
Xbox One (85%) < 48,200
Xbox 360 (15%) < 8,500
I think it's been revised down to:
So even worse.
Badly thought out deal for a war that it didn't need to be part of. It got thrown under a bus and it's going to be left to rot for a year.
How much did TR2013 sold at launch?
http://www.neogaf.com/forum/showpost.php?p=185623418&postcount=60[Week 14, 2006] TOMB RAIDER: LEGEND (EIDOS) ~ 90,000 / NEW
[Week 22, 2007] TOMB RAIDER: ANNIVERSARY (EIDOS)
[Week 47, 2008] TOMB RAIDER: UNDERWORLD (EIDOS)
[Week 10, 2013] TOMB RAIDER (SQUARE ENIX EUROPE) - 183,000 / NEW
Single platform and two years in the generation opposed to 8 years in, with a much smaller installed base. I'm sure they were expecting this kind of numbers.
Who would have known that launching between Assassins Creed, Black Ops III, Fallout 4 and Star Wars Battlefront could be an issue? I mean... I... what were they thinking???
Congrats Crystal Dynamics, now please start with a new LoK and we're all happy.
MSFT will pay/buy any missing copies anyway. SE has nothing to worry.
How is the exclusive deal a dud? The point of the exclusivity is to sell less copies but have the cost subsidized by a company.
Would've done alright if it was given some room to breathe and released at a time when all the big-hitters weren't piling in.