SprachBrooks
Member
Why did they green light this sequel again?
Not the best example if you wanted to convince me of anything else. Dark Souls 2 was objectively great and possibly my favourite of the lot. I'd say 86% is a tad low
Why did they green light this sequel again?
TEW2 is one of the best games of the year.Also SoW is a better game so it makes sense the hardcore gamer will chose it.
Why did they green light this sequel again?
I don't see how any of these numbers bare ever valid without digital sales included, The digital sales are just going to ever be a bigger and bigger slice of the pie.
TEW2 is one of the best games of the year.
I don't see how any of these numbers bare ever valid without digital sales included, The digital sales are just going to ever be a bigger and bigger slice of the pie.
I don't see how any of these numbers bare ever valid without digital sales included, The digital sales are just going to ever be a bigger and bigger slice of the pie.
It's a pretty drastic change and there's little else like it despite some changes on paper that seem standard.
I know you've been playing it too, but in my opinion TEW2 is sort of like if the original game, Last of Us, Resident Evil 1, Resident Evil 4, Silent Hill 1, Silent Hill Shattered Memories, Silent Hill Downpour, Metal Gear Solid 3, Layers of Fear, Alan Wake, and a few other smaller elements came together and had a baby.
The open world levels are just that, levels, and they're all intentionally designed with no respawning enemies or random placement, pockets of stuff to discover and do, and the sort of side-quests that flow more naturally into exploration and investigating mysteries naturally rather than how most open worlds work. Clearing out an area in those are satisfying and nice to clear them out for good, and there's a ton of events and details sprinkled into each one. Plus the open form of these stages makes it in some ways an open-ended stealth-action game at those points, which is rarer than it should be, with interesting enemies that can fuck your shit up easily on higher difficulties.
But then the game actually has plenty of linear levels and breaks-up the pacing to do more horror set-pieces, boss battles, and the like. The game has a finicky handgun but an incredibly satisfying array of shotguns, a pretty good sniper, and the crossbow with its various elemental types are fun, and upgrading your weapons you can really feel the difference.
With a world that feels somewhere between Alan Wake and Silent Hill, but with dips into much more cult-esque territories like the original game or settings that remind me of Layers of Fear sort of direction with artistic murder and grotesque displays.
While its elements are discernible, it blends them in a way I've never personally really seen before.
Is this really experimental? The game design is pretty standard stuff.
It's a pretty drastic change and there's little else like it despite some changes on paper that seem standard.
I know you've been playing it too, but in my opinion TEW2 is sort of like if the original game, Last of Us, Resident Evil 1, Resident Evil 4, Silent Hill 1, Silent Hill Shattered Memories, Silent Hill Downpour, Metal Gear Solid 3, Layers of Fear, Alan Wake, and a few other smaller elements came together and had a baby.
The open world levels are just that, levels, and they're all intentionally designed with no respawning enemies or random placement, instead with pockets of stuff to discover and do, and the sort of side-quests that flow more naturally into exploration and investigating mysteries naturally rather than how most open worlds work. Clearing out an area in those are satisfying and nice to clear them out for good, and there's a ton of events and details sprinkled into each one. Plus the open form of these stages makes it in some ways an open-ended stealth-action game at those points, which is rarer than it should be, with interesting enemies that can fuck your shit up easily on higher difficulties.
But then the game actually has plenty of linear levels and breaks-up the pacing to do more horror set-pieces, boss battles, and the like. The game has a finicky handgun but an incredibly satisfying array of shotguns, a pretty good sniper, and the crossbow with its various elemental types are fun, and upgrading your weapons you can really feel the difference.
With a world that feels somewhere between Alan Wake and Silent Hill, but with dips into much more cult-esque territories like the original game or settings that remind me of Layers of Fear sort of direction with artistic murder and grotesque displays.
While its elements are discernible, it blends them in a way I've never personally really seen before.
Also SoW is a better game so it makes sense the hardcore gamer will chose it.
It's weird to see Silent Hill Downpour mentioned in a positive light at all.
I don't see how any of these numbers bare ever valid without digital sales included, The digital sales are just going to ever be a bigger and bigger slice of the pie.
Also SoW is a better game so it makes sense the hardcore gamer will chose it.
3 bombs in row. Let's see if Bethesda has 4 in them.
Fire your marketing person, it's not working.
Also SoW is a better game so it makes sense the hardcore gamer will chose it.
While its elements are discernible, it blends them in a way I've never personally really seen before.
3 bombs in row. Let's see if Bethesda has 4 in them.
Fire your marketing person, it's not working.
Why did they green light this sequel again?
Well, at least all of us waiting will be grabbing this for 20 on base in a month or two... still I wish this game did better, it's a huge improvement over the first one if the reviews are right and the team deserved to see that the results of their work payed off.
It's a pretty drastic change and there's little else like it despite some changes on paper that seem standard.
I know you've been playing it too, but in my opinion TEW2 is sort of like if the original game, Last of Us, Resident Evil 1, Resident Evil 4, Silent Hill 1, Silent Hill Shattered Memories, Silent Hill Downpour, Metal Gear Solid 3, Layers of Fear, Alan Wake, and a few other smaller elements came together and had a baby.
The open world levels are just that, levels, and they're all intentionally designed with no respawning enemies or random placement, instead with pockets of stuff to discover and do, and the sort of side-quests that flow more naturally into exploration and investigating mysteries naturally rather than how most open worlds work. Clearing out an area in those are satisfying and nice to clear them out for good, and there's a ton of events and details sprinkled into each one. Plus the open form of these stages makes it in some ways an open-ended stealth-action game at those points, which is rarer than it should be, with interesting enemies that can fuck your shit up easily on higher difficulties.
But then the game actually has plenty of linear levels and breaks-up the pacing to do more horror set-pieces, boss battles, and the like. The game has a finicky handgun but an incredibly satisfying array of shotguns, a pretty good sniper, and the crossbow with its various elemental types are fun, and upgrading your weapons you can really feel the difference.
With a world that feels somewhere between Alan Wake and Silent Hill, but with dips into much more cult-esque territories like the original game or settings that remind me of Layers of Fear sort of direction with artistic murder and grotesque displays.
While its elements are discernible, it blends them in a way I've never personally really seen before.
It's a pretty drastic change and there's little else like it despite some changes on paper that seem standard.
I know you've been playing it too, but in my opinion TEW2 is sort of like if the original game, Last of Us, Resident Evil 1, Resident Evil 4, Silent Hill 1, Silent Hill Shattered Memories, Silent Hill Downpour, Metal Gear Solid 3, Layers of Fear, Alan Wake, and a few other smaller elements came together and had a baby.
I honestly had no idea there was a second game until like a week ago. Why would you spend millions developing a game and not market it. I don't understand at all.
Actually, they aren't.And sales for SoW are apparently hugely down on SoM, too. How do you feel about that?
What exactly of TEW 2 reminds you of MGS3? I'm genuinely curious.
Actually, they aren't.
You sat and watched 4 hour'sWell deserved if you ask me. I watched like 3 to 4 hours of the mid/late game and it looked like a (bad) carbon copy of tlou. The (quite) weak story turned out to be the best part of this game.
Mediocre game gets mediocre sales, I'm ok with that.
Maybe "hugely" was an exaggeration, but they're down at retail, just like TEW2.
It literally says it in the same article.Actually, they aren't.
Seems like a UK thing from the last two thread I read. FIFA and D2?