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Ultra Street Fighter IV trailer

Hmm that reminds me, I'm pretty sure the same guy that did those alts did this as well.

Genzoman? probably. He does lots of stuff for udon (I am not sure if he is contracted with them). He does plenty of 3rd party street fighter stuff such as card art for Universal Fighting System (UFS)

UFS_Elena_Lynx_Tail_new_ver_by_GENZOMAN.jpg

I think he also did the character artwork in the sf encyclopedia.
 
Yeah it doesn't seem like a good idea to make their flagship fighter more like SFxT by actually copying over mechanics as well as characters. As much as I like the roll option on wakeup in SFxT, Capcom would be pretty dumb to put that in SF4.


His ultras were very specifically designed with the fact that he has access to 2 in mind. This should be obvious.

What character has 2 good ultras? How would it break them?

What characters wouldn't have 2 good ultras if they had access to both at the same time? The definition of "good" is different when you don't have to sacrifice one for the other.
 
What character has 2 good ultras? How would it break them?

Zangief and T. Hawk (yes, I know, T. Hawk, but still) would have anti-air/ anti-backdash Ultras in addition to their grabs. Adon would have Avalanche as well as anti-zoning with Revolver/ Sleepover. It would be impossible to be anywhere even close to Hakan if he had both of his Ultras. It just gives a tangible and unnecessary advantage to specific characters whose Ultras have distinctly different properties.
 
If the fifth new character is Remy then I'm in.

The fifth character will be new to the Street Fighter series, so no Remy.

This info should be in the OP, btw.

As for the new mechanics, they will most definitely not add 3rd ultras. That would require way to much work to animate (and balance) for all characters.
 
They've tried to nerf him multiple times but he's the only character to show up in all 5 EVO Top 8's. We'll see how this attempt goes. I suspect his runaway is what they'll choose to go after, actually.
Agreed, I've been saying this since the Japanese SF4 blog talked about feedback from Japanese players and the main complaint about Akuma being his ability to jump back fireball (personally I think it's really easy to punish a predictable jump back fireball style of Akuma player - even good players who use it smartly, as we saw in the Xian vs Tokido match in grand finals when Xian punished Tokido with an ultra).

I think the main nerf Akuma will get is more recovery on either all his air fireballs, which would also affect his vortex game, or just on the jump back fireballs to nullify his runaway / defensive options (just like they did in the SFxT update); they may also increase the recovery on his demon flip palm (understandable as it is used in a way not intended to escape corner pressure). Some players also complain about his teleport but that's fine as it is to be honest; it's so easily punishable that I'm convinced anyone who raises it as an issue is a scrub that doesn't play often.

While they are at it, they should finally get around to fixing Akuma's EX tatsu... for some inconceivable reason they fixed Ryu and Ken's versions in AE but not Akuma's.
 
Genzoman? probably. He does lots of stuff for udon (I am not sure if he is contracted with them). He does plenty of 3rd party street fighter stuff such as card art for Universal Fighting System (UFS)

I think he also did the character artwork in the sf encyclopedia.

I HATE how he draws Makoto ><
 
Yeah it doesn't seem like a good idea to make their flagship fighter more like SFxT by actually copying over mechanics as well as characters. As much as I like the roll option on wakeup in SFxT, Capcom would be pretty dumb to put that in SF4.
I don't consider the tech roll a defining characteristic of SFxTk it's been a mechanic in fighting games for years.

I think they could make it work if they did it more like 3rd strike than xtekken. You change the timing of your wakeup, gain a little space and push yourself more toward the corner in order to get out of safe jumps and unblockable setups.

Then if you predict the roll you can dash over them during the roll to ground crossup into an ambiguous mixup.
 
While they are at it, they should finally get around to fixing Akuma's EX tatsu... for some inconceivable reason they fixed Ryu and Ken's versions in AE but not Akuma's.

It pisses me off they still haven't fixed that goddamn EX Tatsu. I've seen Tokido lose a round/match because of that (myself included). Also the meter gain from getting hit by Raging Demon is kinda silly as well, but I can live with that.

And as you mentioned, I wouldn't be surprised if they gave him more recovery on his air fireballs.
 
I would love to see Championship Mode return. That thing was so god damn fun. Get rid of ranked and add back player matches along side endless lobby
 
Maybe they'll just decide to slow the ultra meter gain. Technically it is a system change and doesn't require any change to the hud. Straight forward change, that won't result in breaking anything.
 
Maybe they'll just decide to slow the ultra meter gain. Technically it is a system change and doesn't require any change to the hud. Straight forward change, that won't result in breaking anything.
Ultra Meter gain is tied to life bar %. 1/2 is 45% and Full is 90%.
 
Hmm that reminds me, I'm pretty sure the same guy that did those alts did this as well.

* Not making the giant dragon akuma, and instead of bison the mark on his back is on his head*

its ruined

capcom should demand back their money

( its actually quite nice)
 
Agreed, I've been saying this since the Japanese SF4 blog talked about feedback from Japanese players and the main complaint about Akuma being his ability to jump back fireball (personally I think it's really easy to punish a predictable jump back fireball style of Akuma player - even good players who use it smartly, as we saw in the Xian vs Tokido match in grand finals when Xian punished Tokido with an ultra).

I think the main nerf Akuma will get is more recovery on either all his air fireballs, which would also affect his vortex game, or just on the jump back fireballs to nullify his runaway / defensive options (just like they did in the SFxT update); they may also increase the recovery on his demon flip palm (understandable as it is used in a way not intended to escape corner pressure). Some players also complain about his teleport but that's fine as it is to be honest; it's so easily punishable that I'm convinced anyone who raises it as an issue is a scrub that doesn't play often.

While they are at it, they should finally get around to fixing Akuma's EX tatsu... for some inconceivable reason they fixed Ryu and Ken's versions in AE but not Akuma's.
if they nerf is air fireball game he better get buffs elsewhere. He's gotten hit with nerfs every game. Another round and he probably won't he be fun to play anymore.

Really hope combofiend and others keep that in mind.

imo, everyone should get buffs only, even the top characters.
 
if they nerf is air fireball game he better get buffs elsewhere. He's gotten hit with nerfs every game. Another round and he probably won't he be fun to play anymore.

Really hope combofiend and others keep that in mind.

imo, everyone should get buffs only, even the top characters.
No fei and cammy needed to come down a little. Mostly fei. Some characters should be left alone (Seth, Akuma) and the rest could probably use some buffs and the game would be pretty damn balanced. Although I'm sure the 5 new characters are just gonna throw it all out of whack but that's inevitable.
 
Its not being milked. Its for the COMPETITIVE scene. If your not in the competitive scene don't buy it. Don't know how many times this has to be said in this thread.

You mean the trailer showing moments from tournaments over the past 4 years means it's not specifically for Joe Walmart???
 
No fei and cammy needed to come down a little. Mostly fei. Some characters should be left alone (Seth, Akuma) and the rest could probably use some buffs and the game would be pretty damn balanced. Although I'm sure the 5 new characters are just gonna throw it all out of whack but that's inevitable.

they way I see it, why not at buff them too, but just a little.

Then buff the weaker characters a lot more.

This way everyone is happy, no one is left with their character "left out" so to speak.
 
they way I see it, why not at buff them too, but just a little.

Then buff the weaker characters a lot more.

This way everyone is happy, no one is left with their character "left out" so to speak.

Meh, just buff the lower tier characters. They're spoiled and don't need any buffs.
 
The nerfed player match options suck. I forgot about that, what were they thinking?

It's not usually a matter of nerfs and buffs, though. Abel for example is still a strong character, but thanks to the pre-nerf twins, some people seeing Makoto as superior, maybe Cammy was involved somewhere too, a number of people dropped him and apparently haven't seen very compelling reasons to start using him again. Not saying there aren't characters who could use buffs or that this should justify not buffing low-tier characters, but some characters just don't see much use in the ongoing metagame regardless of buffs.
 
No fei and cammy needed to come down a little. Mostly fei. Some characters should be left alone (Seth, Akuma) and the rest could probably use some buffs and the game would be pretty damn balanced. Although I'm sure the 5 new characters are just gonna throw it all out of whack but that's inevitable.

You realize Cammy's pending nerfs aren't really bad as all they are doing are lessening her damage and stun so people don't get killed in two combos. They gave her back TKCS and whatever else they plan on giving her as well. I want to see what they do with Balrog and more importantly Elena.
 
What if tech roll costs super meter? And they boost meter gain?

I'd like a second super but I don't think it'll happen--seems like that would require more resources than they're investing in the update.
 
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