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Uncharted 2: Among Thieves | The Official Thread

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No, I meant quality; they're right in that regard. I just meant it in a different way than interpreted. Regardless, I think it's clear now and we're past it. At the very least, it's convinced me of the merits of scoreless reviews. :lol
 
grif1020 said:
I find it amusing that people are finally able to say that they didn't care for UC1 that much (I didn't either) here on Gaf without being murdered thanks to UC2 blowing it away.

Just because Uncharted 2 set a new boundary doesn't mean Uncharted 1 was bad in any way. which is largely the position of most here. It's just that people have this absurd belief that all excellent games must be flawless, and therefore every criticism must be voiced just to make everyone else aware that it isn't flawless, as if it would change the overall outlook of the game.

That's really only relevent if everyone (or anyone other than the person who feels their complaint is anything other than a statistical outlier) assumed that stupid paradigm.
 
The level design, VO, and other elements feel a little less polished in a few of the later chapters. I mean, I only notice this because of how incredibly fucking stellar all the other chapters are.
 
I beat the game yesterday, I think it's funny there are games that look like this on PS3 that run smooth and then there are games that look like FEAR that struggle to run.
 
traveler said:
You don't think it's a logical assumption to equate saying a franchise is B-grade to saying I'd give both installments in a franchise a B?

This is largely a semantic argument, true, but the term 'B-Grade' has connotations in excess of merely saying it is worthy of the Grade of 'B' in the A to E scale of grading.

To say that something is B-Grade is to connote that it is lacking in quality, is lesser than it's peers, or is otherwise cheap or rudimentary.

Uncharted 2 has a number of problems (which will probably become more evident once the post-coital glow wears off), but it is certainly not 'B-Grade' or as you stated, 'B-Tier'.

I think what we have here is a failure to understand one another!
 
So because of friends' recommendations I got the games (1 and 2) on friday, and just finished the 2nd one.

I think the Uncharted 2 might be my favorite single player game ever. So much fun. Amazing.
 
Im contemplating whether to beat it now or have one more day of uncertainty in the Uncharted universe lol. Im on Ch 24 and its been a hell of a ride. This series reminds me of MGS, I mean I couldn't be happier with U2 but I still love 1 just as much. I feel like I can jump in Uncharted and the simpler story would be a good change of pace compared to the frantic nature of the sequel. Which reminds me, I need to pick up the first game :lol
 
Tbh, this whole movie debate. In many ways I thought Uncharted 2 did a better job of taking me on a riveting adventure in many ways than even some of the best adventure movies (Indiana, Goonies etc). Partly because it's interactive, and you really live it all. U2 near exhausted me with it's relentless trips around the globe to all these weird and wonder locations, but still grounded in reality giving it that sense of believability and atmospheric appeal. The main thing though, is the incredible sense of scale. In most movies or even games, production values limit these things, but in U2, none of these expenses have been sparred. If ND decide to take you somewhere, they take you there no hold barred. Vistas will be as far as the eye can see, statues as tall as cliffs, cities as condensed as the most bustling of locales, shrines and jungles dense and as lush as any etc. Really the attention to detail is mind boggling.



Seriously...I'm sure people would have been blown away with half as much...

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I actually have many other shots that'd better illustrate my points, just haven't gotten around to uploading them.
 
chaoticprout said:
So because of friends' recommendations I got the games (1 and 2) on friday, and just finished the 2nd one.

I think the Uncharted 2 might be my favorite single player game ever. So much fun. Amazing.

Nice,glad to see you like it.
 
Well, I finally beat the game for the first time. On hard. I had such an easier time on this game's hard mode than in Uncharted 1's. I beat the final boss on my first try! I didn't even read anything about how to beat him before hand, but the way through was reaaally obvious.

In the final analysis, I'd give it a high eight, low nine. Definitely better than Uncharted 1, but it still has very big flaws.

One of the biggest issues that REALLY started rearing its ugly head near the end was the "invisible walls"/"killer paths". That is to say, the game often really poorly segregates the appropriate paths from the non-appropriate ones, and the way it solves this problem is simply to KILL YOU. At completely inappropriate times.

Example:

Chap 18 Spoilers:
When the tank is coming at you. The game shuttles you through an extremely linear path. IF you do not follow that path for whatever reason, the result is often you being dead. Not by the tank, but by the ghosts of Shangri-La. There's this one moment where the tank enters the courtyard, and the 'correct' path is running down the alley. Instead, I ran out into the courtyard and tried to hide in a house. Now, the house is clearly open as is my path to that house. However, when I crossed through the door of the house I instantly died. Like, Drake tripped and died. The tank didn't shoot at me. I just apparently went through a 'do not go zone', where the game arbitrarily decided it was not good for me to go that way.

And there were a bunch of instances like that... where I'd jump two feet down to a clearly survivable ledge below and just magically 'die'. Once I put my TOE into some water and my character flew around into some frenzy death animation. These moments consistently worked to kill the 'cinematic' atmosphere the game was going for it, killing immersion at key times.

Still, the spectacle is amazing. I wish other developers put as much love and color into their works. Every location is an absolute joy to see. The gunplay is so much more improved in U2 than U1. Cover is also so much better.

So for Uncharted 3, I'd like them to work on the problems I mentioned in my earlier post plus this one. It'd really go a long way to making a truly timeless classic.
 
I beat the game a few days ago, but just went back to check out Drake's journal. Such a small thing, but there's so much detail in it. I love how it seems like there's a world going around outside of the adventure.
 
Amirox, strangely, I didn't experience a single instance of a "ghost death" during my play through. Though there was one point, during that tank level where frustratingly I kept getting RPG'd to death did I not follow a specific route, even though the route was not properly highlighted or presented. That said, it was the only time in the game any such thing happened, so I just brushed it off as the overall quality of the Chapter was still brilliant. Very tense and action packed.
 
I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol

Also, out of curiosity did this happen to everyone? - It's towards the end of the game.
There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.
 
evlcookie said:
I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol

Also, out of curiosity did this happen to everyone? - It's towards the end of the game.
There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.

Yea that was pre-canned. Looked phenomenal though. I remember thinking "Holy Shit!" at the time.
 
evlcookie said:
I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol

Also, out of curiosity did this happen to everyone? - It's towards the end of the game.
There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.

Yep, same thing.
 
nib95 said:
Amirox, strangely, I didn't experience a single instance of a "ghost death" during my play through. Though there was one point, during that tank level where frustratingly I kept getting RPG'd to death did I not follow a specific route, even though the route was not properly highlighted or presented. That said, it was the only time in the game any such thing happened, so I just brushed it off as the overall quality of the Chapter was still brilliant. Very tense and action packed.

It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
 
Lambtron said:
I finished the game yesterday, it was so good. Lent it to a friend so he can experience it. I have no designs on playing multiplayer, for what it's worth.

At least you should try the 3 coop missions.

Is like playing 3 chapters of the game. Sharing the maps, but beig completly different in the structure, enemies or objectives.

-----------

About the game. I don't think that they need more difficult platforms (having to press the jump more accurately, or having several ways) or puzzles.

It's an action game, with platforms and puzzles, but mainly action.

In a game you have to keep the focus in a single thing. If you try to touch a lot of generes with a pro design in all of them... in the end the game will deceive any person that is not in all of that generes. Is like trying to make a GTA clone with the squad command of a Rainbow Six, the driving of a Forza, the stealth of a Splinter Cell, the melee combat of a Ninja Gaiden and the shooting of a CoDMW. If a player is not a pro in all the generes, it will be frustrated in some parts of the game.

Tomb Raider is a platform game with puzzles and some shooting. Uncharted is a shooter game with puzzles and platforms. Adding more puzzles will make a lot of people that likes Uncharted how it's now to get frustrated, and a lot of "i'm stuck messages", but the puzzle fans won't like Uncharted, only because the puzzles are more complex. And the same goes for the platforms.
 
Amir0x said:
Well, I finally beat the game for the first time. On hard. I had such an easier time on this game's hard mode than in Uncharted 1's. I beat the final boss on my first try! I didn't even read anything about how to beat him before hand, but the way through was reaaally obvious.

In the final analysis, I'd give it a high eight, low nine. Definitely better than Uncharted 1, but it still has very big flaws.

One of the biggest issues that REALLY started rearing its ugly head near the end was the "invisible walls"/"killer paths". That is to say, the game often really poorly segregates the appropriate paths from the non-appropriate ones, and the way it solves this problem is simply to KILL YOU. At completely inappropriate times.

Example:

Chap 18 Spoilers:
When the tank is coming at you. The game shuttles you through an extremely linear path. IF you do not follow that path for whatever reason, the result is often you being dead. Not by the tank, but by the ghosts of Shangri-La. There's this one moment where the tank enters the courtyard, and the 'correct' path is running down the alley. Instead, I ran out into the courtyard and tried to hide in a house. Now, the house is clearly open as is my path to that house. However, when I crossed through the door of the house I instantly died. Like, Drake tripped and died. The tank didn't shoot at me. I just apparently went through a 'do not go zone', where the game arbitrarily decided it was not good for me to go that way.

And there were a bunch of instances like that... where I'd jump two feet down to a clearly survivable ledge below and just magically 'die'. Once I put my TOE into some water and my character flew around into some frenzy death animation. These moments consistently worked to kill the 'cinematic' atmosphere the game was going for it, killing immersion at key times.

Still, the spectacle is amazing. I wish other developers put as much love and color into their works. Every location is an absolute joy to see. The gunplay is so much more improved in U2 than U1. Cover is also so much better.

So for Uncharted 3, I'd like them to work on the problems I mentioned in my earlier post plus this one. It'd really go a long way to making a truly timeless classic.

I actually agree with the faults you mention - the game really is a bit too 'directed' at points, but these issues never really rendered the game anything less than a 'timeless classic' for me. Just minor niggles.
 
Keikoku said:
As always the SDF don't even let people have their opinion. And I'm saying this without even being okay with that he said (except for this truck stuff, but that's nitpicking)

It's one thing to have an opinion, it's another to take a game that has enormous critical acclaim from nearly every single person who's played it, and then call it "b-tier". That's nothing more than a joke.
 
Nice impressions Amir0x.

I'm a big old school shooter fan (by old school I mean PS1) and this game gave me the same joys I had when I would play those games. Games like Syphon filter, goldeneye, etc. I just wish this game had a silencer so you could use that instead of just melee for stealth.
 
Amir0x said:
It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.

I actually went out of my way to do as much exploring as possible. So again, slightly strange. That said, I didn't find that many treasures (around 40 I think), so clearly I didn't explore well enough lol.
 
Amir0x said:
It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
Yeah the idea of killing you for going beyond the limits of the path contradicts the treasure hunt, that's why I didn't give a fuck and will use a guide:/
 
nib95 said:
Amirox, strangely, I didn't experience a single instance of a "ghost death" during my play through. Though there was one point, during that tank level where frustratingly I kept getting RPG'd to death did I not follow a specific route, even though the route was not properly highlighted or presented. That said, it was the only time in the game any such thing happened, so I just brushed it off as the overall quality of the Chapter was still brilliant. Very tense and action packed.

He's right though, there are plenty of areas you think you could get to but the moment you do, you die instantly. The Heart of Ice chapter and the one previous to it are good examples with ledges you think you can land on and come back to but you aren't allowed to.

Since Drake could swim in the first game, it also came as a surprise that a seemingly slow current instantly killed Drake in this game. There are also areas that don't make sense.

While I wouldn't let these complaints be more than niggling issues, it certainly made the game feel like a game. It's one of the few things that marred the experience, especially if you were hunting for treasures and decided to search everywhere plausible. (I didn't need a guide to find all 101 treasures).
 
I just encountered a bug in "desperate measures" I believe it's called.

The part where you are supposed to get your girl
out of the elevator. I got to a part where there is a ladder I couldn't reach. Jumped off a small shelf to the left and when I climbed to the top there was a closed cover that wouldn't open. I somehow climbed through it and reached the rooftop that had a pool. When I reached the highest point of the roof I saw the line to slide down but no signal to hit triangle would pop up. As I sat there trying to figure out what to do next (I was about to go back down being pretty sure I hit a glitch), the cutscene started playing and the woman was on the roof with me.

Also, some of you guys who asked for Navarro codes check your PMs. :D
 
I'm in chapter 20 right now, and enjoying the game a lot. Graphics are amazing and the amount of detail in the environments is stunning.

Hopefully i'll beat the game by tomorrow and start my second playthrough on Hard.
 
nib95 said:
I actually went out of my way to do as much exploring as possible. So again, slightly strange. That said, I didn't find that many treasures (around 40 I think), so clearly I didn't explore well enough lol.

Same. I'm the type of person who likes to make sure they've take all the paths that aren't the correct ones before they take the correct one and I never ran into this issue either. (I did, however, have similar issues with Brutal Legend, but thats ot)
 
traveler said:
No, I meant quality; they're right in that regard. I just meant it in a different way than interpreted. Regardless, I think it's clear now and we're past it. At the very least, it's convinced me of the merits of scoreless reviews. :lol

Wow, you really meant the qulaity?

I mean, as I'm playing the game more I'm discovering some flaws, but hell, this is still amazing game even WITH them.

But yeah, looks like everyone seems past it which is good.
 
man we had some epic coop earlier tonight. FFO and some random named nirvana. some massively brilliany survivals and saves
 
evlcookie said:
I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol

Also, out of curiosity did this happen to everyone? - It's towards the end of the game.
There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.

It's pre-canned. The RPG guy will kill you in the third shot if you don't hit him first
 
2 Minutes Turkish said:
I actually enjoyed 'watching' BOTH titles. I think too many of you forget we're playing GAMES. We're not watching movies where cinematography, script and dialogue are WHAT IS MEANT TO MATTER.

With some of the deadlines and other constraints some of these developers have, I'm surprised they find the fucking time to get the story elements as good as they do.

I mean, Uncharted, at it's core, is a melding of Tomb Raider and Indiana Jones, what kind of fucking dialogue/script did you want? What the have I think is unreal. I've said in this thread before that my wife enjoys watching me play just so she can watch the cut-scenes.

Gears of War is an action movie about aliens trying to destroy humanity, I mean fuck, MOVIES about that content don't have decent scripts or dialogue, what do you want a GAME to have? Again, what they have their does the job more than fine. More anecdotal evidence. My uncle has watched me play Gears and asked if they're gonna make a movie about it, he'd watch it straight away. After I died, he got upset because it ruined the immersion he was experiencing up until that point, and he left :lol

These are games for god's sake, let's not start expecting TOO much from them on the story side of things. I'd take a game that plays AMAZINGLY with a shit story, than a great story in a game that plays like shit, or bores me.

You're taking way too much away from that statement. Yeah, most of us took traveler's "b-tier" statement the wrong way, but for most people that particular expression has a very specific connotation that can't really be applied here. Yes, Uncharted 2 is far from an amazing story. It's a good story, but in the end it's nothing more than a pulp adventure novel you'd find at a corner store, but it's presented in a way that doesn't detract from the rest of the game, and makes playing through it that much more entertaining.

Like I said, Gears of War was the first thing that popped into my mind because that seemed to be the poster-boy for AAA hollywood game development since it was released. Even within the overblown sci-fi premise of the game's plot the dialogue and acting was wretched. I almost had a hard time believing it was written by native english speakers and it really took me out of the experience. I really have to question the taste of a man who could sit through an entire film like that.
 
What I don't understand is that there is a game like Uncharted 2 that has undoubtly the best graphics I've ever seen in a video game (yes I played Crysis maxed out), and even with the biggest goddamn explosion, a bridge collapsing and hundreds of wooden planks falling down, shooting a group of soldiers, and a huge train crashing, all at the same goddamn time, and it NEVER slows down. And then you have games like Bayonetta, pretty ugly graphics and it runs like absolute SHIT. Tearing, frame drops, blurry textures, colourless, ugh... Why, tell me why! :|
 
Yep, in the
tank
level, i got dead without reason, but I though it was some random guy with a RPG, or the same
tank
.

And in the first place where you are forced to fight
the blue guys
, i tried to go back, and Elena died. I don't know if it was because i went too far away or because there is some kind of timer to avoid the player to get in a safe location and let the npc finish all the work.
 
tass0 said:
What I don't understand is that there is a game like Uncharted 2 that has undoubtly the best graphics I've ever seen in a video game (yes I played Crysis maxed out), and even with the biggest goddamn explosion, a bridge collapsing and hundreds of wooden planks falling down, shooting a group of soldiers, and a huge train crashing, all at the same goddamn time, and it NEVER slows down. And then you have games like Bayonetta, pretty ugly graphics and it runs like absolute SHIT. Tearing, frame drops, blurry textures, colourless, ugh... Why, tell me why! :|


ND have essentially optimised the shit out of their engine to make as much use of the Cell as (at the time) possible. Multiplatform devs tend not to do this, not nearly to the same extent anyway. Whilst other devs are relying on the RSX in a more traditional fashion, ND (and others) are off loading typical GPU tasks on to the CPU, or having the Cell/SPE's dress them up in a much more fat free fashion for the RSX to handle easier. Essentially allowing them to push a heck of a lot more per frame. Then there's Blu-ray texture streaming, which is a whole other topic.
 
SRG01 said:
It's pre-canned. The RPG guy will kill you in the third shot if you don't hit him first

The RPG guy can fire as many as he likes, he can't kill you if you're on the inside of the building and cleaning up the tower from right to left while using the doorway as cover.
 
tass0 said:
What I don't understand is that there is a game like Uncharted 2 that has undoubtly the best graphics I've ever seen in a video game (yes I played Crysis maxed out), and even with the biggest goddamn explosion, a bridge collapsing and hundreds of wooden planks falling down, shooting a group of soldiers, and a huge train crashing, all at the same goddamn time, and it NEVER slows down. And then you have games like Bayonetta, pretty ugly graphics and it runs like absolute SHIT. Tearing, frame drops, blurry textures, colourless, ugh... Why, tell me why! :|

How does a game like this have no loading yet MGS4 needs an INSTALL before every chapter. Life works in mysterious ways lol.
 
Lion Heart said:
How does a game like this have no loading yet MGS4 needs an INSTALL before every chapter. Life works in mysterious ways lol.

Yes! How the hell does this happen! Uncharted 2 has the little loading screen when you boot the game that lasts for around 20 secs and the loading screen when you continue the game, around 15 secs, after that the game never loads, no matter what the change of enviroment, how the hell do they do it. I wish more developers would put as much work as ND have with Uncharted, it really blows my mind the amazing things you can do with this system...
 
traveler said:
You don't think it's a logical assumption to equate saying a franchise is B-grade to saying I'd give both installments in a franchise a B?

What would be an "A-grade" franchise to you? Just curious.
Indifferent2.gif
 
tass0 said:
Yes! How the hell does this happen! Uncharted 2 has the little loading screen when you boot the game that lasts for around 20 secs and the loading screen when you continue the game, around 15 secs, after that the game never loads, no matter what the change of enviroment, how the hell do they do it. I wish more developers would put as much work as ND have with Uncharted, it really blows my mind the amazing things you can do with this system...

They are called the Naughty Gods for a reason. I think it was lunluqq that said he felt like he was playing a game from the future. I couldn't agree more. I simply have never seen another game like it on a console.
 
Amir0x said:
It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
Yup, I hated the auto deaths. I died so many freaking times in my first run through the monastery looking for treasures. There's this one particular treasure you can see in Ch. 24, but can only reach in Ch. 23 because of the auto deaths that almost drove me insane.
 
tass0 said:
Yes! How the hell does this happen! Uncharted 2 has the little loading screen when you boot the game that lasts for around 20 secs and the loading screen when you continue the game, around 15 secs, after that the game never loads, no matter what the change of enviroment, how the hell do they do it. I wish more developers would put as much work as ND have with Uncharted, it really blows my mind the amazing things you can do with this system...

I was under the assumption that they used the FMV cutscenes to mask loading...then I played through again skipping them and the next part loaded instantly. It was pretty shocking.
 
Fucking seriously, I'm dying for someone to get some decent captures of "Where am I?"
Visually, it surpasses every console game I've ever played. I think even Rage and its megatexturing is going to have trouble topping the textures in that chapter.
 
Kittonwy said:
What would be an "A-grade" franchise to you? Just curious.
Indifferent2.gif

I don't really see the point in this, as it clear that those of you asking enjoy the game a great deal more than me, so obviously any "A-grade" franchise I cite won't be the same level above Uncharted for you as it is to me, but, fwiw, I'm quite fond of the Mario, Half-Life, Warcraft, Civilization, Halo, Company of Heroes/Dawn of War 2, (CoH is better and different, but the two are spiritually similar enough for me to consider them a part of the same franchise) God of War, and Team Ico franchises. (If you can consider the Team Ico games a franchise unto themselves)
 
Atrus said:
The RPG guy can fire as many as he likes, he can't kill you if you're on the inside of the building and cleaning up the tower from right to left while using the doorway as cover.

I mean if you're shooting from the rooftop right at the spawn point
 
Dark Octave said:
I just encountered a bug in "desperate measures" I believe it's called.

The part where you are supposed to get your girl
out of the elevator. I got to a part where there is a ladder I couldn't reach. Jumped off a small shelf to the left and when I climbed to the top there was a closed cover that wouldn't open. I somehow climbed through it and reached the rooftop that had a pool. When I reached the highest point of the roof I saw the line to slide down but no signal to hit triangle would pop up. As I sat there trying to figure out what to do next (I was about to go back down being pretty sure I hit a glitch), the cutscene started playing and the woman was on the roof with me.

Also, some of you guys who asked for Navarro codes check your PMs. :D

That's a weird glitch.
 
traveler said:
I don't really see the point in this, as it clear that those of you asking enjoy the game a great deal more than me, so obviously any "A-grade" franchise I cite won't be the same level above Uncharted for you as it is to me, but, fwiw, I'm quite fond of the Mario, Half-Life, Warcraft, Civilization, Halo, Company of Heroes/Dawn of War 2, (CoH is better and different, but the two are spiritually similar enough for me to consider them a part of the same franchise) God of War, and Team Ico franchises. (If you can consider the Team Ico games a franchise unto themselves)
wait, what are you on about here?
You came in here to argue that Uncharted is a B-grade franchise?
 
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