grif1020 said:I find it amusing that people are finally able to say that they didn't care for UC1 that much (I didn't either) here on Gaf without being murdered thanks to UC2 blowing it away.
traveler said:You don't think it's a logical assumption to equate saying a franchise is B-grade to saying I'd give both installments in a franchise a B?
It only gets better![]()
I hate it when other people are better able to express something than myself.Sidzed2 said:I think what we have here is a failure to understand one another!
chaoticprout said:So because of friends' recommendations I got the games (1 and 2) on friday, and just finished the 2nd one.
I think the Uncharted 2 might be my favorite single player game ever. So much fun. Amazing.
When Mr. Negativity shuns your negativity, that's pretty bad.jett said:That was patently retarded, yeah.
evlcookie said:I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol
Also, out of curiosity did this happen to everyone? - It's towards the end of the game.. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
evlcookie said:I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol
Also, out of curiosity did this happen to everyone? - It's towards the end of the game.. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
nib95 said:Amirox, strangely, I didn't experience a single instance of a "ghost death" during my play through. Though there was one point, during that tank level where frustratingly I kept getting RPG'd to death did I not follow a specific route, even though the route was not properly highlighted or presented. That said, it was the only time in the game any such thing happened, so I just brushed it off as the overall quality of the Chapter was still brilliant. Very tense and action packed.
Lambtron said:I finished the game yesterday, it was so good. Lent it to a friend so he can experience it. I have no designs on playing multiplayer, for what it's worth.
Amir0x said:Well, I finally beat the game for the first time. On hard. I had such an easier time on this game's hard mode than in Uncharted 1's. I beat the final boss on my first try! I didn't even read anything about how to beat him before hand, but the way through was reaaally obvious.
In the final analysis, I'd give it a high eight, low nine. Definitely better than Uncharted 1, but it still has very big flaws.
One of the biggest issues that REALLY started rearing its ugly head near the end was the "invisible walls"/"killer paths". That is to say, the game often really poorly segregates the appropriate paths from the non-appropriate ones, and the way it solves this problem is simply to KILL YOU. At completely inappropriate times.
Example:
Chap 18 Spoilers:When the tank is coming at you. The game shuttles you through an extremely linear path. IF you do not follow that path for whatever reason, the result is often you being dead. Not by the tank, but by the ghosts of Shangri-La. There's this one moment where the tank enters the courtyard, and the 'correct' path is running down the alley. Instead, I ran out into the courtyard and tried to hide in a house. Now, the house is clearly open as is my path to that house. However, when I crossed through the door of the house I instantly died. Like, Drake tripped and died. The tank didn't shoot at me. I just apparently went through a 'do not go zone', where the game arbitrarily decided it was not good for me to go that way.
And there were a bunch of instances like that... where I'd jump two feet down to a clearly survivable ledge below and just magically 'die'. Once I put my TOE into some water and my character flew around into some frenzy death animation. These moments consistently worked to kill the 'cinematic' atmosphere the game was going for it, killing immersion at key times.
Still, the spectacle is amazing. I wish other developers put as much love and color into their works. Every location is an absolute joy to see. The gunplay is so much more improved in U2 than U1. Cover is also so much better.
So for Uncharted 3, I'd like them to work on the problems I mentioned in my earlier post plus this one. It'd really go a long way to making a truly timeless classic.
Keikoku said:As always the SDF don't even let people have their opinion. And I'm saying this without even being okay with that he said (except for this truck stuff, but that's nitpicking)
Amir0x said:It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
Yeah the idea of killing you for going beyond the limits of the path contradicts the treasure hunt, that's why I didn't give a fuck and will use a guide:/Amir0x said:It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
nib95 said:Amirox, strangely, I didn't experience a single instance of a "ghost death" during my play through. Though there was one point, during that tank level where frustratingly I kept getting RPG'd to death did I not follow a specific route, even though the route was not properly highlighted or presented. That said, it was the only time in the game any such thing happened, so I just brushed it off as the overall quality of the Chapter was still brilliant. Very tense and action packed.
nib95 said:I actually went out of my way to do as much exploring as possible. So again, slightly strange. That said, I didn't find that many treasures (around 40 I think), so clearly I didn't explore well enough lol.
traveler said:No, I meant quality; they're right in that regard. I just meant it in a different way than interpreted. Regardless, I think it's clear now and we're past it. At the very least, it's convinced me of the merits of scoreless reviews. :lol
WHERE AM I.Forsete said:Embarking on a mission to take screengrabs, just now.
Any requests? Hopefully not too long into each chapter![]()
evlcookie said:I was wondering why my character would die randomly when i thought nothing would hit me, thanks for pointing that out Amir0x :lol
Also, out of curiosity did this happen to everyone? - It's towards the end of the game.. I assume everyone got the exact same thing but i just wanted to double check. It was kinda cool.There's a scene where you get the sniper rifle and there's about 6 or so snipers + 1 guy with a rocket launcher in the middle tower. I shot the rocket launcher guy in the middle tower, which killed him and launched his rocket taking down the entire tower.
2 Minutes Turkish said:I actually enjoyed 'watching' BOTH titles. I think too many of you forget we're playing GAMES. We're not watching movies where cinematography, script and dialogue are WHAT IS MEANT TO MATTER.
With some of the deadlines and other constraints some of these developers have, I'm surprised they find the fucking time to get the story elements as good as they do.
I mean, Uncharted, at it's core, is a melding of Tomb Raider and Indiana Jones, what kind of fucking dialogue/script did you want? What the have I think is unreal. I've said in this thread before that my wife enjoys watching me play just so she can watch the cut-scenes.
Gears of War is an action movie about aliens trying to destroy humanity, I mean fuck, MOVIES about that content don't have decent scripts or dialogue, what do you want a GAME to have? Again, what they have their does the job more than fine. More anecdotal evidence. My uncle has watched me play Gears and asked if they're gonna make a movie about it, he'd watch it straight away. After I died, he got upset because it ruined the immersion he was experiencing up until that point, and he left :lol
These are games for god's sake, let's not start expecting TOO much from them on the story side of things. I'd take a game that plays AMAZINGLY with a shit story, than a great story in a game that plays like shit, or bores me.
tass0 said:What I don't understand is that there is a game like Uncharted 2 that has undoubtly the best graphics I've ever seen in a video game (yes I played Crysis maxed out), and even with the biggest goddamn explosion, a bridge collapsing and hundreds of wooden planks falling down, shooting a group of soldiers, and a huge train crashing, all at the same goddamn time, and it NEVER slows down. And then you have games like Bayonetta, pretty ugly graphics and it runs like absolute SHIT. Tearing, frame drops, blurry textures, colourless, ugh... Why, tell me why! :|
SRG01 said:It's pre-canned. The RPG guy will kill you in the third shot if you don't hit him first
tass0 said:What I don't understand is that there is a game like Uncharted 2 that has undoubtly the best graphics I've ever seen in a video game (yes I played Crysis maxed out), and even with the biggest goddamn explosion, a bridge collapsing and hundreds of wooden planks falling down, shooting a group of soldiers, and a huge train crashing, all at the same goddamn time, and it NEVER slows down. And then you have games like Bayonetta, pretty ugly graphics and it runs like absolute SHIT. Tearing, frame drops, blurry textures, colourless, ugh... Why, tell me why! :|
Lion Heart said:How does a game like this have no loading yet MGS4 needs an INSTALL before every chapter. Life works in mysterious ways lol.
traveler said:You don't think it's a logical assumption to equate saying a franchise is B-grade to saying I'd give both installments in a franchise a B?
tass0 said:Yes! How the hell does this happen! Uncharted 2 has the little loading screen when you boot the game that lasts for around 20 secs and the loading screen when you continue the game, around 15 secs, after that the game never loads, no matter what the change of enviroment, how the hell do they do it. I wish more developers would put as much work as ND have with Uncharted, it really blows my mind the amazing things you can do with this system...
Yup, I hated the auto deaths. I died so many freaking times in my first run through the monastery looking for treasures. There's this one particular treasure you can see in Ch. 24, but can only reach in Ch. 23 because of the auto deaths that almost drove me insane.Amir0x said:It's an issue that becomes far more serious when you're like me, searching every nook and cranny for the treasures. I'm not using a guide for the treasures, so I'm searching 'em out for myself. This game does not reward exploration many times. Because sometimes even if something looks like you should survive it within the rules of the Uncharted 2 gameworld, many times you'll be treated to a death instead. For no reason.
tass0 said:Yes! How the hell does this happen! Uncharted 2 has the little loading screen when you boot the game that lasts for around 20 secs and the loading screen when you continue the game, around 15 secs, after that the game never loads, no matter what the change of enviroment, how the hell do they do it. I wish more developers would put as much work as ND have with Uncharted, it really blows my mind the amazing things you can do with this system...
Kittonwy said:What would be an "A-grade" franchise to you? Just curious.![]()
Atrus said:The RPG guy can fire as many as he likes, he can't kill you if you're on the inside of the building and cleaning up the tower from right to left while using the doorway as cover.
Dark Octave said:I just encountered a bug in "desperate measures" I believe it's called.
The part where you are supposed to get your girlout of the elevator. I got to a part where there is a ladder I couldn't reach. Jumped off a small shelf to the left and when I climbed to the top there was a closed cover that wouldn't open. I somehow climbed through it and reached the rooftop that had a pool. When I reached the highest point of the roof I saw the line to slide down but no signal to hit triangle would pop up. As I sat there trying to figure out what to do next (I was about to go back down being pretty sure I hit a glitch), the cutscene started playing and the woman was on the roof with me.
Also, some of you guys who asked for Navarro codes check your PMs.![]()
wait, what are you on about here?traveler said:I don't really see the point in this, as it clear that those of you asking enjoy the game a great deal more than me, so obviously any "A-grade" franchise I cite won't be the same level above Uncharted for you as it is to me, but, fwiw, I'm quite fond of the Mario, Half-Life, Warcraft, Civilization, Halo, Company of Heroes/Dawn of War 2, (CoH is better and different, but the two are spiritually similar enough for me to consider them a part of the same franchise) God of War, and Team Ico franchises. (If you can consider the Team Ico games a franchise unto themselves)