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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

Finally managed to get more than 10 kills in a game. Looting is extremely vital for a beginner with no boosts or mods like me, but it took me some time to realize this.
And dunno if it's my connection but I can't seem to find a Hardcore mode game for my life :(.
 
BrokenEchelon said:
So I saw someone at level 30.

Did they raise the level cap, or is 25 just the cap for getting the goodies in the full release?
No one knows what the cap is. The 25 just meant that you would have unlocked everything in the beta.

I've seen some 30+ running around too.
 
BrokenEchelon said:
So I saw someone at level 30.

Did they raise the level cap, or is 25 just the cap for getting the goodies in the full release?
I've played with level 34+ dudes in Team Deathmatch constantly. Which brings us to the question, what is the level cap for this beta?
As far as I know, 25 gets you the goods for full release.
 
- maps are good. there is a superb sense of flow, and you can always tell where you are going even if you don't know all the ins and outs. I also love how cinematic the plane sequence is.

- graphically, i'm a bit disappointed. it's blurrier than I expected - they desperately need to use some anisotropic filtering to not let the textures go to waste. the is also a fair bit of messy bloom that could do with being toned down. I guess with the bar set so high in U2, you can't expect much more from 2006 hardware.

- menus could use some more pizazz. ugly font choice and a dull background, but it was the same in U2. I would like to be able to see my stats like K/D ratio, win ratio etc and leaderboards. All that should really be stored under "records".

- they have taken welcome little bits from COD like the emblems and the kill streak system (which is thankfully very conservative and not overpowered at all). medals are a neat replacement of just plain killing.

- i'm enjoying the speed at which you progress. it took me hours in U2 to get just two boosters, yet already I have a healthy little pool from which to create loadouts. I will need to see if this isn't just for the beta though. i've not encountered any problems yet with overpowered boosters, but that could change at higher ranks I guess.

- general gameplay feels a tiny bit more floaty, but it's fine once you get used to it. sprinting really needs to be faster to be useful while the camera should stay at normal distance.

- netcode and hit detection is still a bit shit at times
 
Kaako said:
I've played with level 34+ dudes in Team Deathmatch constantly. Which brings us to the question, what is the level cap for this beta?
As far as I know, 25 gets you the goods for full release.

after level 25 there is no more unlocks in the beta, so basically its like a soft cap
 
I have so much to say about this and when I have the chance I will write up some long impressions, but here are a few things. The loadout makes for a fairly different game than Uncharted 2 I think. I don't really bother with power weapon pickups except for the RPG on the Airstrip map. It is stilll very fun, but feels different.

The health is perfect. Should make Plunder much better than in Uncharted 2 currently.

Not a fan of where the heroes are place in the plane sequence. They need to place the heroes and villians in trucks on opposite sides of the plane.

I love 2v2v2 and free for all. Both great additions.

Other than Marked Man, I am not a fan of the Power Plays. And they shouldn't kick in so fast.

Co-op Arena feels a bit bland. There should be more Siege points to defend and there really needs to be more treasure/chest locations in Gold Rush. It is a complete joke finishing the gold rush rounds at the moment. It's so easy. I assume the full game will have more locations though?

Overall I am having a lot of fun with the beta which is most important.
 
Jesus Christ. Is something wrong with the SAS-12? I literally unloaded the clip into two dudes from about 8 feet out without missing a shot and they just went about their merry way.
 
Dance In My Blood said:
Jesus Christ. Is something wrong with the SAS-12? I literally unloaded the clip into two dudes from about 8 feet out without missing a shot and they just went about their merry way.
I usually get a kill with it at close range in 2 shots. However, I saw a guy on kill-cam killing people in one shot with it, so I must have slight lag or something.
 
Haven't browsed this thread just giving my two cents even though I'm sure it's been posted already.

-Turrets need to be toned down a bit, overpowered.
-Plane sequence gives a huge advantage towards Heroes, needs to be fixed.
-Shotguns (including Pistole) are underpowered.
-GET RID OF POWER PLAYS It's especially stupid that it kicks in when the opposing team is only up by 5 points.

Great game otherwise though.
 
Fucking hell. I was having my best co-op game yet even with level 6 noobs. They, surprisingly, at least knew what siege entailed. So we get 8 rounds done with 5+ minutes to go and these losers fucking quit on me because they died once. Now i'm alone but thinking "hey it's 5 minutes for 2 rounds I can do this". While a quarter of the way through siege mode alone I get 2 people joining late and just my fucking luck one of them is running around in circles and wastes 4 fucking minutes getting to the siege point. By the time round 10 starts there is only 50 seconds left and it was survival. At least with Gold Rush I could have squeaked by.
 
SUBZERO-08 said:
I usually get a kill with it at close range in 2 shots. However, I saw a guy on kill-cam killing people in one shot with it, so I must have slight lag or something.

Key is not aiming it. Get up close, fire from the hip, and you'll one shot people pretty easily with it. Same with the pistole (though firing both chambers in quick successions is important there).
 
That annoying bitch that keeps telling me to use my kickback should be put to use and tell people everyone has to be in the particular area during siege I think it is. VERY annoying when two people are in the area while some other tosser is on the other side of the map, not even an option such as LBP where you can use text to tell them where to go. I've had enough of this demo, it's OK at best and cannot see myself playing this for long. Rental it will stay, no games purchased by Kingdizzi this year.
 
KingDizzi said:
That annoying bitch that keeps telling me to use my kickback should be put to use and tell people everyone has to be in the particular area during siege I think it is. VERY annoying when two people are in the area while some other tosser is on the other side of the map, not even an option such as LBP where you can use text to tell them where to go. I've had enough of this demo, it's OK at best and cannot see myself playing this for long. Rental it will stay, no games purchased by Kingdizzi this year.
I kind of feel the same way unfortunately. I think the beta did me in. The people that are having a blast-more power to you and hope you're having fun. But with bullet sponges in deathmatches and dumb co-op partners I get so frustrated.
 
LaneDS said:
Key is not aiming it. Get up close, fire from the hip, and you'll one shot people pretty easily with it. Same with the pistole (though firing both chambers in quick successions is important there).
Clearly the sign of good gameplay...

There are so many problems with this beta it isn't funny.

Oh well, I play Uncharted for the singleplayer anyway.
 
Vire said:
Clearly the sign of good gameplay...

There are so many problems with this beta it isn't funny.

Oh well, I play Uncharted for the singleplayer anyway.
Shotty for close range... make sense... or are you one of those guys who think that shottys should be like sniper guns because it's realistic.
 
I NEED SCISSORS said:
- graphically, i'm a bit disappointed. it's blurrier than I expected - they desperately need to use some anisotropic filtering to not let the textures go to waste. the is also a fair bit of messy bloom that could do with being toned down. I guess with the bar set so high in U2, you can't expect much more from 2006 hardware.

probably: Sony decided to push 3d which leads to tradeoffs in 2d if they aren't going to down res
 
So I asked earlier and didn't get an answer. What are the three different levels of Cloaked and what do they do? I don't want to have anything to do with that booster, but i'd love to know what each level does.
 
Rewrite said:
So I asked earlier and didn't get an answer. What are the three different levels of Cloaked and what do they do? I don't want to have anything to do with that booster, but i'd love to know what each level does.

1. Kinda quiet, no player arrow

2. Really quiet

3. Totally quiet, immune to Disruption kickback
 
Been playing TDM for a few hours with some friends. So much trash talking in the chat lol. Funny moments how you died, especially on the airstrip.
 
JWong said:
Shotty for close range... make sense... or are you one of those guys who think that shottys should be like sniper guns because it's realistic.

He's got a Gears 3 avatar. The shotgun works the same way in the Gears series so i'm not sure what the problem here is. No one aims with a shotgun unless they come across someone with their back turned, or they know someone is about to come around a corner.
 
Thank you, Xtortionist. I suspect people are going to be upgrading that one. I've noticed it's one of the most used boosters so far.
 
Teknoman said:
He's got a Gears 3 avatar. The shotgun works the same way in the Gears series so i'm not sure what the problem here is. No one aims with a shotgun unless they come across someone with their back turned, or they know someone is about to come around a corner.
I hate it in Gears also - it takes little to no skill. I was one of the loudest voices here about the Sawed Off shotgun for the Gears 3 Beta. You should have to aim with a gun in a shooter... period.

The shotgun issue is the least of my problems though when it comes to balance.
 
Quick question: right before a game starts I have the option to purchase a perk for $20k or so, is that a permanent purchase or do I have to buy it every time?
 
DuckRacer said:
Quick question: right before a game starts I have the option to purchase a perk for $20k or so, is that a permanent purchase or do I have to buy it every time?
It's only good for that match.
 
Rewrite said:
Thank you, Xtortionist. I suspect people are going to be upgrading that one. I've noticed it's one of the most used boosters so far.
I wonder if you stop grunting and stuff. I know I am upgrading it.

Weapon expert is definitely better though. Level 3 is one more slot for primary weapon.
 
Rewrite said:
Thank you, Xtortionist. I suspect people are going to be upgrading that one. I've noticed it's one of the most used boosters so far.

Meh. Most of the competitive boosters seem pretty worthless, at least at their base levels. Though I think Weapon Master, assuming level 2 or 3 gives you 2 mods for your primary, would be the most relevant.

Edit - Beaten
 
Vire said:
I hate it in Gears also - it takes little to no skill. I was one of the loudest voices here about the Sawed Off shotgun for the Gears 3 Beta. You should have to aim with a gun in a shooter... period.

The shotgun issue is the least of my problems though when it comes to balance.

Other than bullet lag at times, what else is imbalanced? Not to mention you have to be pretty close and undetected to get a kill, so doesnt that take skill?
 
Wow, the spawn points on the plane are terrible. I spawned literally right behind four enemies. Stealthed them all in about the span of 5 seconds, allowing my team to take the plane.

That should probably be fixed...
 
Spy said:
Haven't browsed this thread just giving my two cents even though I'm sure it's been posted already.

-Turrets need to be toned down a bit, overpowered.
-Plane sequence gives a huge advantage towards Heroes, needs to be fixed.
-Shotguns (including Pistole) are underpowered.
-GET RID OF POWER PLAYS It's especially stupid that it kicks in when the opposing team is only up by 5 points.

Great game otherwise though.

I disagree with everything in this post.. except the plane sequence being over powering for the heroes, but that is where power plays come in nicely. uncharted 3 can use unbalanced cinematic short sequences of play and it will still be balanced thanks to power plays. if you have a team that works together then power plays are worthless. I have been on teams where we kicked the shit outta the heroes and booted their asses off of the plane. we had the lead so they scored every last power play and it didn't do them any good. well it helped them not get steam rolled, but they still lost by almost twenty kills. I have hardly had anyone quit mid game, and I think that has a lot to do with power plays giving the other team a sense of hope.

turrets have the right amount of damage because their placement is such that anyone who knows the map won't fall into their trap. they have blind spots and aim slowly.

shotguns and the pistole are great for close range hip fire just as they should be. don't aim with them. if you are, you're doing it wrong.

there are some major fixes that must be applied to the melee system. hit detection and netcode are much improved over among thieves besides the melee. some bugs and glitches here and there need correction. more modes.

everything is working really well for me for a beta, surprisingly!
 
lol I am so evil...

Using Micro with RoF and Clip mod, Weapon Expert and Daredevil.

Never running out of ammo and just rushing up to people.

To top it off. Speedy G.
 
Teknoman said:
Other than bullet lag at times, what else is imbalanced? Not to mention you have to be pretty close and undetected to get a kill, so doesnt that take skill?
Where to start?

Basically everything outlined in the post: http://www.neogaf.com/forum/showpost.php?p=28999257&postcount=4525

But, specifically - the melee, load-outs and sprinting are really poorly executed. Not to mention the slew of networking problems I've experienced through matchmaking. To put it simply, I had more fun with UC2.
 
Vire said:
Where to start?

Basically everything outlined in the post: http://www.neogaf.com/forum/showpost.php?p=28999257&postcount=4525

But, specifically - the melee, load-outs and sprinting are really poorly executed. Not to mention the slew of networking problems I've experienced through matchmaking. To put it simply, I had more fun with UC2.

I agree with most of those points aside from the airfield part 1 spawn points. You can still take over the plane easy if you force entry from a certain side. Of course it does suck if you spawn right in the middle of the plan during a fire fight. Once we rushed the door on the left side of the plane while someone else was drawing fire from the opened cargo bay. Took over the plane in no time, but the game consider the majority of what team is inside/outside the plan, and spawn team mates in those areas when not buddy-spawning.

Of course we've still got to keep in mind that this seems to be a true beta, and not just a glorified demo of sorts.

*I had no problem with the Gears SOS since it seemed the whole shotgun warz in general was toned down due to the retro lancer coming into play + scoped hammerburst.
 
Spy said:
-GET RID OF POWER PLAYS It's especially stupid that it kicks in when the opposing team is only up by 5 points.

Great game otherwise though.

Power Plays are amazing, some of the games I have played were very close due to it. I think double damage is the one that you need to be wary of, I just play extremely defensively when the other team has that.
 
Is there a T-Bolt sniper on airfield?

Edit: I know there is a sniper up on the scaffolding, but have never had the chance to grab it. Not sure if it is Dragon or T-Bolt
 
Had some awesome games today. I wanna play with GAFfers though ;_;. I'll probably get steamrolled though lol.

Randoms don't seem to understand that you can group together and fortify when we're exposed. They just start running like crazy and we all get picked apart.
 
Oh my god. To level Weapon Expert to Level 3, you have to get Triple Threat medals.

Kill 3 with pistol, another 3 with long gun, and another 3 with nades. That's 9 kills for one medal.
 
Meisadragon said:
Power Plays are amazing, some of the games I have played were very close due to it. I think double damage is the one that you need to be wary of, I just play extremely defensively when the other team has that.

I love power plays, even if only for the fact that it starts playing some awesome uncharted music. They don't feel overpowered either.
 
JWong said:
Oh my god. To level Weapon Expert to Level 3, you have to get Triple Threat medals.

Kill 3 with pistol, another 3 with long gun, and another 3 with nades. That's 9 kills for one medal.
That was so easy for me. I did it the same day I unlocked the second upgrade. lol
 
I wonder if I played anyone on Gaf tonight. I was OutlawOcelot and I was the guy fucking up your team for free on the turrets. :)

Chateau earlier tonight when I spawned I killed all 5 of their team in the first 10 seconds mowing them down with the turret. You'd think after getting killed a couple times by it, people would be smart enough to switch to a sniper rifle load out to take me out with a free head shot.

I also finally started to unlock some clothes options which made me a bit happier. All the problems from yesterday were still there today, but I got lucky and didn't get matched up with all 30s on the other team and me stuck with a buncha level 1's or some shit.

Power plays need some major retooling. I haven't ever been in a game where the team in the lead loses their lead to the team that gets the power plays. All they lead to is the team in the lead dying a few times and it's usually to the double damage one. Double damage play is the stupidest one, because people can 1 hit melee you...ugh. I think what the power play should be is when the enemy team that's in the lead hits 41 kills or higher, then if the opposing team that is losing is at 35 or lower, than they kick backs become 50% cheaper and they get free radar. That's it.
 
Anyone know if the old-school UC2 Survival Co-Op mode will return in UC3? At first I really liked the rotating game types in UC3 Co-Op, but now I feel that three just isn't enough modes, and the Gold Rush mode is incredibly easy.

I really liked UC2's 10 wave Survival. I liked how the enemies were climbing up the mountain side in Tibet (and not just spawning anywhere like they do now). I loved the frantic run down from your chosen spot to pick up ammo and the run back. I liked the armor dudes with the Gatling gun...
 
This game is perfect in hardcore mode. Call out isn't even broken considering it takes up a mod slot that could have easily been another weapon upgrade for a better shot.

Just hope things stay close to what we have. Forget the lower health plebs. Part of the charm going after the guy that you didn't get, or running away from.
 
one good thing about this beta: Even my signal bar is low but there is no lag and i can manage to kill sometimes 14 in a match pretty awesome

ADD ME: cometowner

cometowner.png
 
zlatko said:
I wonder if I played anyone on Gaf tonight. I was OutlawOcelot and I was the guy fucking up your team for free on the turrets. :)

Chateau earlier tonight when I spawned I killed all 5 of their team in the first 10 seconds mowing them down with the turret. You'd think after getting killed a couple times by it, people would be smart enough to switch to a sniper rifle load out to take me out with a free head shot.
I was in that game. I was not happy. Haha.

Finally completed a treasure set and got a bunch more matches in all modes in today. Just need to do some more co-op and hit 25 to complete the bonus challenges.
 
duffyside said:
Anyone know if the old-school UC2 Survival Co-Op mode will return in UC3? At first I really liked the rotating game types in UC3 Co-Op, but now I feel that three just isn't enough modes, and the Gold Rush mode is incredibly easy.

I really liked UC2's 10 wave Survival. I liked how the enemies were climbing up the mountain side in Tibet (and not just spawning anywhere like they do now). I loved the frantic run down from your chosen spot to pick up ammo and the run back. I liked the armor dudes with the Gatling gun...
I don't see why they wouldn't include it under Co-Op Arena/Hunters just like Gold Rush/Survival/Siege were all under Co-Op Arena in U2.
 
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