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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

Treb said:
For that Spider code, you'll probably need the US version of the beta. I couldn't redeem it with the HK version, so I deleted it and downloaded the US version to redeem the code.

Yeah, I did that one the first day. Let me redeem it, so its all good.
 
Does the rpg level of the booster work correctly for guys ? Even though I have the booster equipped and I get the medal required, it just isn't registered by the game and I can't level up that booster :(
 
Mikey Jr. said:
Awesome. Lucky me, lol.

Gonna start using it and give my impressions on it.
Yep, I figured it wouldn't be fair if I just used it once and then forgot about it because my main account is euro. Enjoy
 
Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

please!! make this change, im tired of trying to dodge and the character just fucking slides into an open cover and eating bullets.
 
~Devil Trigger~ said:
Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

please!! make this change, im tired of trying to dodge and the character just fucking slides into an open cover and eating bullets.

great idea.

on this note: is it better to jump away from grenades or to dodge them. or should i just run away?
 
~Devil Trigger~ said:
Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

please!! make this change, im tired of trying to dodge and the character just fucking slides into an open cover and eating bullets.
This could be a good idea, besides switching weapons while aiming, Triangle doesn't have any other use.

Earl Cazone said:
great idea.

on this note: is it better to jump away from grenades or to dodge them. or should i just run away?
I roll away then jump and that usually works, I want to try throwing them back but the prompt is so quick to go away I just said fuck it.
 
How are you going to pickup weapons if you have triangle as your dodge?

Face it, the devs have only a few buttons to work with and they try to do their best.

I think the way it's setup now is fine. They just need to tweak it so that it's more responsive.
 
pharmboy044 said:
I think the way it's setup now is fine. They just need to tweak it so that it's more responsive.

Yeah, and it shouldn't take as long to be able to shoulder switch. I should be able to press L3 and L1 at the same time and have it zoom in on my left shoulder.
 
~Devil Trigger~ said:
Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

please!! make this change, im tired of trying to dodge and the character just fucking slides into an open cover and eating bullets.

Oh god yes. I've been slowly loving the changes (buddy system, loadouts, sprinting) thought at first I didn't like them at all.

EDIT: No, i guess it'll be worse since we'll be rolling instead of picking up weapons. Maybe something like tap to roll, hold to cover?

Also, I love betas, I'm not a good player by any means but since everyone is playing, I've been kicking some serious ass on this game, last game I finished 27-8 :P
 
I take it all the beginners hang around Free For All?

Just had my first 6 matches:

1st - 15/4
1st - 15/2
1st - 15/2
1st - 15/1 (Five not alive :))
1st - 15/1
1st - 15/0 (Rage and Perfect :))

Still the worst game mode ever conceived :/
 
Just ran into a dude who was using the 'Heavy Bullets' paid booster in FFA. Needless to say, he dominated the match 15-2. Basically he'd kill in half the time, but I don't know if it's actually double damage. Anyway, it seemed pretty bullshit cause he was totally working over all the lower ranks who aren't adjusted to the game anyway, so he'd out aim and do seemingly twice as much damage.

I personally haven't tried any of the paid boosters yet, but that one definitely seems annoying from the receiving end. Maybe the radar gives a decent advantage too, but I wouldn't know.
 
blitzcloud said:
Yep, I figured it wouldn't be fair if I just used it once and then forgot about it because my main account is euro. Enjoy

Thanks man.

So yeah, started playing with Creepy Crawlers kickback.

So far, I think its ok.

-When you activate it, you vanish in a puff of smoke, so it is impossible to be killed.

-The spiders move REALLY quickly. I can easily catch someone sprinting away from me.

-The spiders are insta-kill. One sweep past a guy and he's pretty much dead.

-The Achilles heel of this kickback is verticality (sp?). I can climb up steps, but not boxes. When you use it, your view changes to the middle of the swarm. Pretend it's like an RC car with a horizontal disk of death. A 2 foot wall is going to stop you in your tracks. The thing is that your spiders kinda climb over shit when you are close to it. Like if I was next to a car, the outer rim of the spiders would climb on the car. I'm not sure what would happen if those spiders touched the guy on top of the car.

-If you are facing spiders, your best bet is to climb up something, anything. You are NOT going to outrun it. For instance, on the airstrip map, if the spiders are on the ground level, I'm pretty sure it is impossible for the spiders to get you because the only way to get up there is by climbing which the spiders cannot do.

-Shooting the spiders does nothing. Not sure what effect, if any, grenades have against it.

Only activated about 3 times so far, so going to keep testing it.
 
Mikey Jr. said:
Thanks man.

So yeah, started playing with Creepy Crawlers kickback.

So far, I think its ok.

-When you activate it, you vanish in a puff of smoke, so it is impossible to be killed.

-The spiders move REALLY quickly. I can easily catch someone sprinting away from me.

-The spiders are insta-kill. One sweep past a guy and he's pretty much dead.

-The Achilles heel of this kickback is verticality (sp?). I can climb up steps, but not boxes. When you use it, your view changes to the middle of the swarm. Pretend it's like an RC car with a horizontal disk of death. A 2 foot wall is going to stop you in your tracks. The thing is that your spiders kinda climb over shit when you are close to it. Like if I was next to a car, the outer rim of the spiders would climb on the car. I'm not sure what would happen if those spiders touched the guy on top of the car.

-If you are facing spiders, your best bet is to climb up something, anything. You are NOT going to outrun it. For instance, on the airstrip map, if the spiders are on the ground level, I'm pretty sure it is impossible for the spiders to get you because the only way to get up there is by climbing which the spiders cannot do.

-Shooting the spiders does nothing. Not sure what effect, if any, grenades have against it.

Only activated about 3 times so far, so going to keep testing it.
I think grenades end your spider run prematurely and it seems like it is possible to kill someone who has activated it (there's a medal for doing it, Down Came the Rain).
 
Mikey Jr. said:
-When you activate it, you vanish in a puff of smoke, so it is impossible to be killed.
Medal: Down Came the Rain - Kill a player with Creepy Crawler Active

I bet it's incredibly difficult. Still haven't seen it in use.
 
TheHakku said:
Medal: Down Came the Rain - Kill a player with Creepy Crawler Active

I bet it's incredibly difficult. Still haven't seen it in use.

You could probably kill the spiders, what I meant is that your body vanishes, so no one can sneak up on you and kill you. To get that medal, you would probably have to kill the spiders, probably with an RPG or grenade launcher, or a grenade.
 
Does anyone know how to turn off the aiming dot, forever? I turn it off all the time, and it keeps on coming back up! It's starting to annoy me, I tried it in the options menu, before I enter matchmaking and also during a game. When I do turn it off, it does stay off, but only until I turn off my PS3. But, I'm wondering if you can permanately turn it off?
 
CriterionDog said:
Does anyone know how to turn off the aiming dot, forever? I turn it off all the time, and it keeps on coming back up! It's starting to annoy me, I tried it in the options menu, before I enter matchmaking and also during a game. When I do turn it off, it does stay off, but only until I turn off my PS3. But, I'm wondering if you can permanately turn it off?
The game keeps losing my weapon selections/loadouts, it seems to not hold on to some options for some reason.
 
BomberMouse said:
Oh god yes. I've been slowly loving the changes (buddy system, loadouts, sprinting) thought at first I didn't like them at all.

EDIT: No, i guess it'll be worse since we'll be rolling instead of picking up weapons. Maybe something like tap to roll, hold to cover?

Also, I love betas, I'm not a good player by any means but since everyone is playing, I've been kicking some serious ass on this game, last game I finished 27-8 :P

well if it were the other way round (triangle = picking up weapons/cover), you would pick up weapons without having to fear that there is a wall near you.
 
Earl Cazone said:
well if it were the other way round (triangle = picking up weapons/cover), you would pick up weapons without having to fear that there is a wall near you.

I would make it an option, not standard. I currently have no problems with the current button config.
 
SuperSonic1305 said:
Did they change co-op? I just had 2 games where there was no survival mode and the armored guys showed up from the start.
I am starting to think the same way. I played a co-op game where there were like 7 guys with an RPG around my team, on round 2. :(
 
Changed to Dragon Sniper + Micro. Getting my BOOM HEADSHOT on. With the Micro the other guns are frankly completely useless.
 
Is anybody else having matches where the other team is really op with all the boosters? I just had a game where the score was literally 15-50. We got destroyed and there was nothing we could do about it.
 
njean777 said:
Is anybody else having matches where the other team is really op with all the boosters? I just had a game where the score was literally 15-50. We got destroyed and there was nothing we could do about it.

you were probably playing gaf.
 
Does anyone feel as if the cluster bomb kickback, is a little too cheap? I use it quite frankly and it just feels overpowered. But, on the overhand, the mega bomb kickback in co-op is really under powered, in my opinion.
 
Is there a way to switch the shoulder your camera is on when you're just running around (not ADS)? Didn't see anything in the controls, that would be a really nice addition. No offense to the roll/cover people earlier, but I wouldn't mind triangle being assigned to that.
 
PedroLumpy said:
Is there a way to switch the shoulder your camera is on when you're just running around (not ADS)? Didn't see anything in the controls, that would be a really nice addition. No offense to the roll/cover people earlier, but I wouldn't mind triangle being assigned to that.

Dude, you press triangle to pick up weapons. The control mapping is fine the way it is. And no, there's no way to switch the shoulder camera outside of ADS.
 
After playing a few games of FFA, you pretty much have to buy the 'Heavy Bullets' paid booster if you want to have any shot at winning. I've been second place the past few games to guys who've just absolutely demolished with it. I'm sure the 1-10 rank guys are loving it.

I'm excited to play some Team Objective, should be fun.
 
~Devil Trigger~ said:
Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

Triangle = dodge - Circle = cover

please!! make this change, im tired of trying to dodge and the character just fucking slides into an open cover and eating bullets.
I think R3 tap would make a better use of dodge, and make the zoom in aim to something else.
 
How do paid boosters work? I bought the 'heavy bullets' one but it doesn't seem to be active.

They did a pretty piss poor job of making this intuitive, it's kinda just fumbling around until I figure it out.

A lot of fun though. Beating people up is satisfying, getting killed by having my neck snapped not so much :-(
 
WOW. Just had a match where the opposing team was down by a couple kills and got a Marked Man Power Play where I was the marked man, and 3 times I spawned in front of one or two enemies.
 
alr1ghtstart said:
co-op is 500x easier in the beta than U2.

That's because the co-op has been tuned based on player data. The one in U3 has the the potential already to be harder.

Is anybody else having matches where the other team is really op with all the boosters? I just had a game where the score was literally 15-50. We got destroyed and there was nothing we could do about it.

Not really. Ran into a few guys that were pretty boss, but I still do fine. Hit 25 today, and that will be it for level grinding. The rest is just Plunder + Co-op.
 
CriterionDog said:
I am starting to think the same way. I played a co-op game where there were like 7 guys with an RPG around my team, on round 2. :(

Almost positive it is a bug. Normally co-op progresses normally and is pretty easy if your team is working together, but occasionally (and seemingly only on airstrip) the difficulty will spike up to ridiculous levels very early on. Usually in those games I've found the 10 lives bug out too and after the game has kicked your ass for five minutes or so, the difficulty returns to normal, leaving you with not enough time to complete your ten rounds.
 
Ok I've been lighting people up with my G mal, but this arm micro + dragon sniper combo is ridiculous. I almost won (was in 2nd everytime) but ended up losing three matches against people who were using that combo. The funny thing is that I would own them on 1 v 1 matches whenever we got in a shoot off almost every time. Anyways, enough with the bragging.

The arm micro is definitely overpowered and I don't like people running around and spamming that shit. Make the para and MAYBE other pistols stronger. Decrease the accuracy on the arm micro. It's a fucking uzi for crying out loud lol. There's no way it should be that strong
 
baekshi said:
I think R3 tap would make a better use of dodge, and make the zoom in aim to something else.
oh man, keep important stuff away from L3/R3 as possible

i really hate using those in almost every game.
 
Went into co-op arena, and there were 2 guys who said that they were not picking up the idol during gold rush, rather just killing guys for the 15 minutes.

So I tried it and ended up with 30k.

I forget what is the average for a normal co-op game? Seemed like a waste of time if they wanted to farm for cash.
 
Mikey Jr. said:
Went into co-op arena, and there were 2 guys who said that they were not picking up the idol during gold rush, rather just killing guys for the 15 minutes.

So I tried it and ended up with 30k.

I forget what is the average for a normal co-op game? Seemed like a waste of time if they wanted to farm for cash.
I had a few co-op games today where I earned 18k in kills and 18k in medals, plus the win bonus ($5k?) Those were very good matches and not the norm. It also depends on your teammates. $30k isn't horrible.
 
PhiLonius said:
WOW. Just had a match where the opposing team was down by a couple kills and got a Marked Man Power Play where I was the marked man, and 3 times I spawned in front of one or two enemies.
Now you know why I don't like Marked Man anymore.
 
I don't have a problem with Marked Man, but I feel like it should have a few checks in place. Having it kick on when the score is 45-40 and then losing is kind of a kick in the balls, but when it starts a lot earlier in the match I don't see it as much of a problem.

Also, if the target is killed, say, three times (maybe four) I think the timer should stop. Sometimes it just sways the tide way too much in the other direction. Maybe if the team that was down by five points ends up with a five point lead, the power play ends prematurely? I don't know. I like the concept (and really like the music!) but it could use a little work which I'm sure ND is aware of and will balance for either by retail or post-release.
 
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