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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

jett said:
Nah it sucks. I kill and get killed in less than a second. Couldn't even go up half a a wall without getting killed with that thing. When the beta started 3 bursts were required to kill, and the GMAL was already powerful.

Ah, so you are saying it sucks in the opposite direction, which I agree with. Instead of being awful, it is now too good.
 
jett said:
Yep, I'm killing people with only two burst to the G-MAL. ND has once again gone back on their decision regarding health. Meh. The pistol still sucks, it just appears to suck less.

I don't think they've tempered with the health. If anything, they probably made the G-MAL a tad more powerful, and nerfed the Micro in the process. From what I gather, the AK still feels exactly the same, and it takes relatively the same amount of bullets to kill a guy as it does when the beta first started.
 
Irish said:
Ah, so you are saying it sucks in the opposite direction, which I agree with. Instead of being awful, it is now too good.

Wait I hadn't seen which part of my post you had quoted. I was talking about GMAL in my last post. :P

Pistol is meh for me, same crazy recoil as before, I guess it kills a little faster.
 
GMAL kills in 2 shots now? That just seems unfair if the other weapons are the same strength, but if they did just reduce health overall, that would suck even more.
 
madmackem said:
Few little issues, not being able to back out when a game is finished it seems to sometimes boot to the next one too quickly. Also using turtlebeach px5s and dont know if this is an issue with those using bluetooth but sometimes my right stick will just lock in place and i will be running in a circle and cant do anything till someone kills me.

I use the DualShock 3 and no headset and this happened to me once. It snapped itself out of it after about 3 seconds though.

XxSlasherMcGirkxX said:
ND for the love of God in Hunters Mode please change it when the second scoring team already has enough points to win just end the match. It's pointless afterwards and most just quit on the other team.

I agree.
 
jett said:
Pistol is meh for me, same crazy recoil as before, I guess it kills a little faster.

Eh, I always start at either the groin or navel and jump up the torso from there. Dead before I even reach the head.
 
There is a weird glitch that I've encountered a few times where once somebody dies, they are not able to respawn. Everybody then quits out of the game.
 
Got punched to death all the way across the map after using the smoke bomb kickback. This game is so weird with melee.

Also, does hunters mode ever amount to much other than the defending players just camping exactly where the icons tell them the attacking players need to go? It is about as exciting as a Demolition in Call of Duty, which isn't very exciting.
 
Mooreberg said:
Got punched to death all the way across the map after using the smoke bomb kickback. This game is so weird with melee.

Also, does hunters mode ever amount to much other than the defending players just camping exactly where the icons tell them the attacking players need to go? It is about as exciting as a Demolition in Call of Duty, which isn't very exciting.
There are three treasures and the villains are considerably worse-off at first than the heroes. If they're camping one or even two spots, there's still a third option.
 
BruiserBear said:
Are we going to see the Yemen map tomorrow?
yep

July 9 to July 13

Gametypes: Team Deathmatch, Three Team Deathmatch, Co-op Adventure
Maps: Airstrip, Yemen

gonna play a lot of tdm during the last few days, hopefully co-op adventure is fun too
 
Found a glitch in the climbable wooden stairs inside the chateau. If you're aim at the right place you can see the entire map.
 
Willeth said:
There are three treasures and the villains are considerably worse-off at first than the heroes. If they're camping one or even two spots, there's still a third option.

Maybe it is just an issue with how easy and quickly someone can get around Airstrip. Will have to see what it is like with Chateau.

Gametypes: Team Deathmatch, Three Team Deathmatch, Co-op Adventure

Woohoo!
 
I really hope NaughtyDog fixes Hunter Co-op. It's fun when you're a hero, but as a vilian, I wish there was something more to do, than just guard.
 
I honestly really don't see the point of "Deathmatch" appearing in Team Objective. It's fucking stupid and doesn't belong there. It lasts only like a minute, it ends a round way too fast (as if Team Obj. matches don't last enough) and frankly, it appears in almost every Team Objective match I play instead of Marked Man which hardly ever appears.
 
jett said:
I'm sorry but getting killed by two bursts of GMAL makes this beta a piece of shit.
I haven't played in two days, first time hearing about this and this is horrible news, I thought this might happen.

All they needed to fix was the pistol.....
 
I was playing plunder with some level 30-35 peeps and everyone (basically) was using g-mal hahaha
And wow, disruption kickback is killer on plunder, I managed top score on 3 of 4 games, with the fact that I died 5 meters from delivering the last treasure the game I tied.

I await for plunder hardcore.
 
jett said:
Yep, I'm killing people with only two burst to the G-MAL. ND has once again gone back on their decision regarding health. Meh. The pistol still sucks, it just appears to suck less.

I love killing people with 2 bursts of GMAL

Then that's that for me.

Co-op only. I won't even bother with Plunder, etc.
 
jett said:
Nah it sucks. I kill and get killed in less than a second. Couldn't even go up half a a wall without getting killed with that thing. When the beta started 3 bursts were required to kill, and the GMAL was already powerful.

No offense, but sounds like bullshit to me.

I was playing just a few hours ago with the g-mal, and it was still 3 bursts.

I have hit guys with 2 full on bursts and they didn't go down.
 
Well, that didn't take long. People are already glitching outside of the Airplane map and shooting people as well. Now it feels like Uncharted 2. xD I also noticed a lot of people outside of the Chateau map too when I would die and see other players on my screen. I really hope ND has a fool proof way of preventing glitching this go around in the retail version.
 
lastinline said:
Well, that didn't take long. People are already glitching outside of the Airplane map and shooting people as well. Now it feels like Uncharted 2. xD I also noticed a lot of people outside of the Chateau map too when I would die and see other players on my screen. I really hope ND has a fool proof way of preventing glitching this go around in the retail version.

Go to cinema. See how they do it, report it on the forums.

Thats the point of the beta. I already did it for one of the glitches on chateau.
 
Mikey Jr. said:
Go to cinema. See how they do it, report it on the forums.

Thats the point of the beta. I already did it for one of the glitches on chateau.
Yeah, I'll do just that later on. But, even if you fix one glitch, they will find others. Uncharted 2 proved that. Still, I will definitely report it on the ND forums.
 
Doctor West said:
There is a weird glitch that I've encountered a few times where once somebody dies, they are not able to respawn. Everybody then quits out of the game.
Me and Astery experienced that today. Very Weird.

BruiserBear said:
Are we going to see the Yemen map tomorrow?
No, it goes live on Sunday the 10th. The original schedule was screwed up, Arne fixed it a couple of days later with the correct dates.
Rewrite said:
I honestly really don't see the point of "Deathmatch" appearing in Team Objective. It's fucking stupid and doesn't belong there. It lasts only like a minute, it ends a round way too fast (as if Team Obj. matches don't last enough) and frankly, it appears in almost every Team Objective match I play instead of Marked Man which hardly ever appears.
Have you read the description for Team Objective?

"Deathmatch with Bonus Objectives"

LOL.
 
lastinline said:
Yeah, I'll do just that later on. But, even if you fix one glitch, they will find others. Uncharted 2 proved that. Still, I will definitely report it on the ND forums.

And here's where I support deleveling, playbans, etc.
 
Custom games, man. Implement that and The Stage into the beta and we can get shit done for real.

Also, if AJ wasn't fucking around on a bunch of islands, I have no doubts that bastard would have found a dozen or so glitch spots.
 
Been gone for the last few days and finally got a chance to try the new modes and do not like them at all. Can not wait for Co-op Arena to come back.
 
Mikey Jr. said:
No offense, but sounds like bullshit to me.

I was playing just a few hours ago with the g-mal, and it was still 3 bursts.

I have hit guys with 2 full on bursts and they didn't go down.

You're either suffering lagz, or hitting them on the limbs. What I said is fact.
 
jett said:
You're either suffering lagz, or hitting them on the limbs. What I said is fact.

Nevermind, downloaded 1.04.

Yeah, its 2 bursts. You're right, sorry.

The fuck? I thought 1.04 was just some bug fixes. Why are they changing shit and not putting it in the patch notes?

The real question, is why the fuck they are messing with damage values for guns that were perfect? G-mal was a great gun. Now using it is a no-brainer.
 
Go to a wall with stones where you can climb up,
Jump at the same time with your friend,
watch and lol how both characters get stuck in climbing position at air and loop the animation without going up!
 
It's a lot easier to see in the Chateau now. It's not total darkness when you go inside.

And the M9 is sweet. Definitely better than the AK. Don't care much for the GMAL since it is basically just like the FAL in UC2.
 
Eccocid said:
Go to a wall with stones where you can climb up,
Jump at the same time with your friend,
watch and lol how both characters get stuck in climbing position at air and loop the animation without going up!
Just saw two guys doing this in chateau. I just thought they were being stupid.
 
Mooreberg said:
Maybe it is just an issue with how easy and quickly someone can get around Airstrip. Will have to see what it is like with Chateau.
I actually think Airstrip is the easiest map for this. There's two on either side that complement each other nicely - cap one, grab the treasure that's right there, run through the middle, cap it, grab that one, run back...
 
Rewrite said:
Good news for ND. But does that mean bad news for us?

stfu-cyclops-o.gif


More people to poop on online is always a good thing.
 
zlatko said:
[IM G]http://www.gifsoup.com/view/559368/stfu-cyclops-o.gif[/IMG]

More people to poop on online is always a good thing.
untill it becomes the majority

then everything gets fucked
 
Rebel Leader said:
untill it becomes the majority

then everything gets fucked

Huh? The majority is going to be awful at the game is what you're saying? Isn't that how EVERY online game in existence pans out that only a small amount of the population is good at the game and the rest is ass? If you're worried you'll be part of the majority then step your game up.
 
zlatko said:
More people to poop on online is always a good thing.
No. That's not what I mean from my comment. I meant people suggesting horrible feedback like lowering the health. There was only a pool of 50k daily players for UC2; we're a minority in the grand scheme of things.
 
Rewrite said:
No. That's not what I mean from my comment. I meant people suggesting horrible feedback like lowering the health.

They already beasted up the already beastly GMAL. ND doesn't give a single fuck.
 
zlatko said:
Huh? The majority is going to be awful at the game is what you're saying? Isn't that how EVERY online game in existence pans out that only a small amount of the population is good at the game and the rest is ass? If you're worried you'll be part of the majority then step your game up.

read post #6298
 
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