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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

Lince said:
blindfire I can't really say since I'm on the move all the time, I spend almost no time behind cover... but hip firing the AK is ridiculously overpowered now yes, even while jumping.
Yeah that's what I meant, hip firing sorry
 
Having fun with the Beta, new weapon balance did take a little getting used to.

I did have an unfortunate moment where I spawned into a crate on Airstrip when spawning on my buddy. Couldn't get out of the box or move, was able to get out byu dropping a grenade and suicide-ing.

Apart from that, I've had a really stable experience with the beta. Can't wait for the new map/modes. I love that it's evolving. I kind of hope the full game would do that.
 
squidyj said:
People talk about high KDR being bad for objective based gameplay so here's a test. Every plunder and team objective match you play /played, look at the overall KDR of the teams and see who has higher KDR overall, winners or losers.
Here's a better test. Play Plunder in Uncharted 2 and tell me if the inclusion of Kill/Death Ratio in the leaderboards didn't fuck up that playlist along with the reduced health.

You want to know what happens when we've scored over 3/4 idols in the treasure chest by constantly advancing the idol? The other team basically gives up in trying to score and focus on just getting kills.
 
polyh3dron said:
Yeah that's what I meant, hip firing sorry

yes, the AK is ridiculously overpowered when hip firing at medium-close range now compared to previous builds of the beta, to the point that you don't need to use the pistol+melee combo anymore, a few shots of the AK47 without aiming are enough. I reckon this is going to be fixed for future builds as it renders some of the previous close quarter mechanics useless.

Thrakier said:
*giveseggonzeface* BLAM!

nom nom Seph! <3
 
Zen said:
If you think I was specifically addressing you, take heed, you're not that important. The over reacting bitch fest that was sprinkled with 'you can no longer do traversal/not buying this game/reading about the changes are making me skip this game at retail' stuff is what was way over the top. Noting factual weapon damage changes? Nothing wrong with that, everything else is a hilarious placebo effect and a funny/embarrassing example of human psychology.
1. Hyperbole != overreaction
2. Changes did take place, so there's no hilarious placebo effect and a funny/embarrassing example of human psychology
 
Jocchan said:
1. Hyperbole != overreaction
2. Changes did take place, so there's no hilarious placebo effect and a funny/embarrassing example of human psychology

I don't think you can just write everything off as hyperbole, I mean the placebo effect was pretty apparent.

The big things that really angered people didn't exist in reality. The GMAL wasn't changed, health wasn't reduced, things like the increased para damage were side notes and something the community asked for.

Some people accurately determining some weapon changes is meaningless, what does that have to do with anything, really, aside from being used as a jump to conclusions launch pad for the entire silly shit storm.
 
Zen said:
You can't write off clear cut statements by people, and the substance of their posts as merely hyperbole, and the things that really angered people didn't exist in reality. The GMAL wasn't changed, health wasn't reduced, things like the increased para damage were side notes.

And unless you have a very personal relationship with everyone in this thread, you can't authoritatively statement what was and wasn't hyperbole., and to write off everything is intellectually dishonest.

Zen get some PS3s in the same house with your friends, launch U3b and play in a party with said friends, get host and notice the changes, if this happens right after updating to 1.04 would you believe it's the 'semi-LAN party gaming environment' or the patch? I thought it was the patch and thus I commented on it. Later on I said I was sorry and I explained my point of view according to that situation (which btw it has repeated early this morning), what else do you need? are you asking for bans or something?
 
Lince said:
Zen get some PS3s in the same house with your friends, launch U3b and play in a party with said friends, get host and notice the changes, if this happens right after updating to 1.04 would you believe it's the 'semi-LAN party gaming environment' or the patch? I thought it was the patch and thus I commented on it. Later on I said I was sorry and I explained my point of view according to that situation (which btw it has repeated early this morning), what else do you need? are you asking for bans or something?

I'm responding to a post that was directed at me. You need to chill out. :\ I mean at this point it's a very fragmented part of the thread, we don't need some massive derail.
 
Zen said:
You can't write off clear cut statements by people, and the substance of their posts as merely hyperbole, and the things that really angered people 't didn't exist in reality. The GMAL wasn't changed, health wasn't reduced, things like the increased para damage were side notes.

And unless you have a very personal relationship with everyone in this thread, you can't authoritatively statement what was and wasn't hyperbole., and to write off everything is intellectually dishonest.
One of the statements you mentioned was from one of my posts (what I was actually referring to, and I guess/hope I have a very personal relationship with myself), where it was clearly hyperbole made to show why some oppose a certain type of change.

About the changes, damage was greatly increased for the pistol (you used to need 10 bullets to kill someone, now you need 6... that's a substantial improvement), the AK was made more precise at middle range (meaning it's more lethal) and the Micro was nerfed (thanks to jrichmond and EvangM for hopping in and clarifying, by the way! Much appreciated!).

Whenever you balance out variables in a game (happens all the time, will probably happen again several times), even slight changes have a wide variety of effects (I certainly know).

When two widely used weapons get beefed up, even slightly, the most noticeable effect is that people die more quickly. Without a clear reference and enough data, it's not distinguishable whether the weapons were beefed up or the health was lowered. Dismissing everything as overreaction over nothing just because the GMAL wasn't touched is equally as wrong, because it ignores what was changed and the effect it had.

EDIT:

Zen said:
I don't think you can just write everything off as hyperbole, I mean the placebo effect was pretty apparent.

The big things that really angered people didn't exist in reality. The GMAL wasn't changed, health wasn't reduced, things like the increased para damage were side notes and something the community asked for.

Some people accurately determining some weapon changes is meaningless, what does that have to do with anything, really, aside from being used as a jump to conclusions launch pad for the entire silly shit storm.
Sorry, I missed your edit. Replying here. Honestly, I don't see all this outrage or any shit storm at all, but maybe it's just me?
 
Jocchan said:
When two widely used weapons get beefed up, even slightly, the most noticeable effect is that people die more quickly. Without a clear reference and enough data, it's not distinguishable whether the weapons were beefed up or the health was lowered. Dismissing everything as overreaction over nothing just because the GMAL wasn't touched is equally as wrong, because it ignores what was changed and the effect it had.

EDIT:


Sorry, I missed your edit. Replying here. Honestly, I don't see all this outrage or any shit storm at all, but maybe it's just me?

I think we can agree to disagree, I mean it's not a big deal at the end of the day.

Honestly, I think it should have been pretty easy for people to realize that they hadn't reduced the overall health. I figured out within 2 matches that it had to be a damage change and not an overall health reduction. I mean when you took a look at how things went when you got shot at full health versus an AK, for instance, it was pretty easy to determine what was and wasn't tweaked, even in an active environment.

To be fair I think Naughty Dog shares some of the blame with not having the patch notes show all the changes, that sort of thing leads to confusion. The changes they have made are really quite minor so far, aside from the para9, which still seems to be a fallback weapon as far as the community is concerned.

Aside from that a ton of stuff in that patch runs contrary to the overall idea that was propagating, I mean that fucking Micro got both a damage and accuracy decrease, thank god. The AK only got a lock on increase from cover.

Sorry for the edits, by the way, I'm stuck on no sleep due at the moment.
 
Zen said:
I think we can agree to disagree, I mean it's not a big deal at the end of the day.

Honestly, I think it should have been pretty easy for people to realize that they hadn't reduced the overall health. I figured out within 2 matches that it had to be a damage change and not an overall health reduction. I mean when you took a look at how things went when you got shot at full health versus an AK, for instance, it was pretty easy to determine what was and wasn't tweaked, even in an active environment.

To be fair I think Naughty Dog shares some of the blame with not having the patch notes show all the changes, that sort of thing leads to confusion. The changes they have made are really quite minor so far, aside from the para9, which still seems to be a fallback weapon as far as the community is concerned.

Aside from that a ton of stuff in that patch runs contrary to the overall idea that was propagating, I mean that fucking Micro got both a damage and accuracy decrease, thank god. The AK only got a lock on increase from cover.

Sorry for the edits, by the way, I'm stuck on no sleep due at the moment.
Heh, of course it's not a big deal. We're just discussing :)

Anyway, I played a few matches yesterday before reading the comments on GAF and noticed, besides the Micro getting nerfed, that pistols and AK seemed to kill me more quickly. I didn't use much the G-MAL myself (I'm not much of a fan of this gun), to be honest.

I agree, anyway: more clarity about the changes from the get-go would have avoided most of the confusion, and to be honest they are changes I agree with (especially the Para9 and the Micro, even though the latter used to be my weapon of choice they were both very unbalanced).
 
LV25 here .. i took 2 days to adapt to the Beta changes ( stuck in lv22 for a while ) because i was unable to get kills properly . i just changed my play style a bit and now i'm back in top form.
i can't help to wonder if that wasn't ND intent ( to force players to behave slightly different).

Hardcore and team deathmatch are amazing fun .. Chateau is an awesome map way less complicated than some U2 maps while bigger ( maybe because the flaws of players is again different ).

I'm not that impressed by the co-op ATM. it feels really unbalanced for the team that is defending first . ( maybe that's also why the pistol are doing more damage ? )
 
M.D said:
When do the new gametypes and map go live?
It's 10th already and they still haven't updated the new gamemodes. I really want to try out the Co-op adventure mode.

EDIT: It's taking me a while to adjust after the patch, I'm dying too quickly.
 
My U3 experience today is pwon telling me i don't like coop hunters because i lost a game (i didn't) and then telling us how amazing he is and how he's reached the level cap and whatever. Get a job, pwon. Same shit everytime i have an issue with a sony first party game.
 
Facism said:
My U3 experience today is pwon telling me i don't like coop hunters because i lost a game (i didn't) and then telling us how amazing he is and how he's reached the level cap and whatever. Get a job, pwon. Same shit everytime i have an issue with a sony first party game.

Heh, it's pwonager... when not playing with us, he plays with guys named WackyWeedCreed and BlazedNSleepy... just saying.

Anyway, Zen, a lot of those 'overreactions' on the last page were more dealing with the feelings they felt after 1.05 (which I know you preferred). For us, a game that we played nearly 8 hours a night became practically unplayable. My entire friendslist, who were almost all U2 players that played nightly, completely dwindled away. It was a sad and angry time for us.

Can't wait for the Yemen map tonight. I haven't played in the last few days, so it will be fun to jump in again.
 
Smidget said:
Been playing a ton of team death match, is there a better mode to level up faster so I can get to 25? lol

I think either Plunder (if your team wins since that $5K bonus) or Team Deathmatch is the best modes (average at least $10K), plus its just faster. Oh well up to level 23, just playing the game now to get to 25.

I hope the final game wont be too reliant on online for trophies. A trophy for getting all medals, etc would be too much. I guess Im a decent player if my Kill-death ratio is 1.00? Oddly that keeps me in at least 2nd place usually.
 
Just went 15-3 in a Yemen FFA, but the map looks like a gigantic maze, probably harder to get used to.

Hahaha just got a BBQ, takes me back.
 
Cheska said:
Played my five matches of Co-op hunter, and I'm just not a fan. We won all five matches, but people kept quitting because of it. I really, really hope a penalty is instilled for people who have a history of quitting matches.
Same.

I find the mode very boring. The heroes need better incentive to capture the idols; if the 1st team of heroes doesn't score at all, when the changeover occurs, the new heroes only have to score once and then they can spend the rest of the match farming the AI for kills.

Captures need to be worth 5k a piece or something.

gogo said:
2 minutes is the time you have before you get auto-kicked due to inactivity.
It was 2min in U2 but I swear it's faster than this now.

I was in a match and left to get something out of the car, I know I didn't take more than 1min (felt like 30sec) tops and I came back to a "You have been kicked due to inactivity."
 
Amir0x said:
is this multiplayer good? I got bored of Uncharted 2's when they made all those changes pretty quickly.

I think you'll find that most of GAF likes it very much. If you were annoyed by the U2 changes, then you should like this.
 
Good games yesterday guys, I realized I playing on wi-fi far too late.. Pwonager got pretty angry "Biggz *** ********
LLShC.gif
"

If there is anything I could you can teach me, do tell. Pwoanger & areyoutheone cleaned up, while I couldn't find anyone at all.
 
I got the Five Not Alive or whatever medal so I went back to try and save the replay but when I view it, all I see are player names and arrows. Everything else is pitch black. Is this normal?
 
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