Played around 4-5 hours tonight, and here's my main issues from tonight's session:
* Grenades are fucking stupid. You can throw them 900 miles, and they instantly blow up when they touch the ground. These need to be over hauled to not blow up for 3+ seconds once they are on the ground and the length to which they can be chucked across the map shortened by a lot.
* Machine Pistol into melee = broken as fuck. Had 3 games in a row with completely different people on Air Field where this was all anyone on the other team was doing. They'd run around like chickens with their head cut off, hip fire the machine pistol at you and sway back and forth so you miss the majority of your shots, then just punch you once to kill you. It looks like it's 3 bullets from that pistol + a melee = you're dead.
* Melee is broken in general. I've had several instances where I get punched once, and I move 10+ feet back and they melee air and it still connects. At the same time I think it's stupid that if I punch someone first, then they punch back, then I punch again, that it ALWAYS ends in us both dying. This is why dedicated servers are a must for a game like this, or else you get bull shit moments like this non stop. I would change it to make the hit box smaller for character models and you have to be super close for melee, as well as make it so you need 3 melees if it's face to face, and 2 melees if you get one hit behind them.
* Player matching is atrocious. I had a game where it was me at level 14, 3 level 1's, and one level 7 versus an entire time of guys over 25 into their early 30's. It wasn't even close, and while I may have gone positive, the rest of my team had no damn hope. This is not fun.
* The airplane sequence at the start has a bug where if you hang off the side of a truck at the start, for whatever reason your character just auto falls and dies.
* 3 games tonight on Airfield were nothing but an entire team camping in one spot of the map with snipers and the machine pistols. There was nothing our team could really do. We tried to get, or at least I did, the grenade and rocket launcher, but I'd get sniped before I could kill anyone with either. Flanking was a no go, and since my team was just randoms without headsets, pushing together wasn't an option. I'd like to see a playlist for people who aren't with anyone else to get on teams, so I don't get matched up against a group of 5 guys who game together versus my random casual PSN Joe squad.
* The aiming on the sniper even with max sensitivity is too stiff. It needs to be more smooth and less restrictive so I can quickly move the reticule on a moving target.
* Cover system feels cumbersome. I constantly try to just tap O to roll and I go hurling to a wall and get stuck to die. In fact I'd go as far as to say the cover in this game is just there to get in your damn way as an obstacle course rather than be something to incorporate to give you an advantage over someone standing out in the open.
* I also got that one glitch we were supposed to note here when we got it. It was at the end of a co-op on round 9, with 4:16 to go, 3 of us, and it said someone left the game right then, and we got the something string or w/e it's called in the upper right in red. Dropped us out and we got none of the hard earned experience.
I think that covers everything from tonight. Overall I liked UC2 better in just pure game play and how it handled moment to moment.