Thrakier said:They need to give partial points for following the objective. Like in plunder give points when you are actually carrying the treasure or when you throw it towards your objective or if you give the last assist. If you give too many points for the guy who brings the treasure in no one will throw it anymore. And please give more points for playing objective orientated than for kills.
And show the points IN GAME. Players need to know when they did something "good" so that the game gives them a direct feedback.
NIN90 said:Why not give them points for logging into the game too.
I mean games wouldn't be any fun without constantly earning points.
I know this is a sarcastic post, but I strongly believe he's 100% right and I agree with him. It would encourage people to actually do the objective if they're going to be getting more cash than people that are just killing for the sake of killing.NIN90 said:Why not give them points for logging into the game too.
I mean games wouldn't be any fun without constantly earning points.
Well, also, why should you be rewarded for ignoring the objective and not rewarded for playing the game as intended?Rewrite said:I know this is a sarcastic post, but I strongly believe he's 100% right and I agree with him. It would encourage people to actually do the objective if they're going to be getting more cash than people that are just killing for the sake of killing.
I'm glad there's no leaderboards on this beta, by the way.
Willeth said:Well, also, why should you be rewarded for ignoring the objective and not rewarded for playing the game as intended?
AngryMoth said:Perhaps it would be better if you got double cash for kills whilst capturing a point or carrying the treasue, etc
Team Objective is pretty much ruined by people that don't want to play as a team. It's awesome when you're the only one on your team trying to go after the objective and everyone else thinks they're in Team Deathmatch. Typical shit for online multiplayer. I'll probably only mess w/ TO when I have several friends on playing with me.Rewrite said:Team Objective thoughts:
During Chain Reaction, yes. But after Chain Reaction when the overhead doors are still closed and you need to go through them, no!gogo said:By the way, isn't it awesome when you secure an area in Chain Reaction mode by closing those interactive doors in Airstrip?
brandonh83 said:I have a code; who's going to be the next lucky cinematic murder tester?
Zaphyr said:please?
I see you've never played U2. Now that was a grind. Hopefully they have negative boosters again.firehawk12 said:They need to bump the cash payouts for multiplayer or people are just going to grind co-op for the unlocks.
Heck, if they let people start solo games in co-op arena, then money becomes trivial at that point.
At least in CoD, the unlocks don't feel like they are dozens of hours out of reach.
Zaphyr said:please?
No.M.D said:Did they fix the problem where the PS3 would restart if you exit the beta?
M.D said:Did they fix the problem where the PS3 would restart if you exit the beta?
RyanardoDaVinci said:The point is to make it possible for a person to level completely in a reasonable amount of time while playing one mode exclusively; a person playing solely TDM is going to level a hell of a lot faster than a person playing solely Objectives.
I would like to play Objectives 90% of the time in U3 but if I can earn double, triple, or even quadruple the amount of cash in TDM, what's the incentive? Fun isn't enough when the game constantly throws it in your face that you're leveling up and ties many gameplay elements into that leveling.
And I want cash because I know they're going to make Doughnut Drake a high level skin again and I need my fatty! >:[
No. It just happened to me.M.D said:Did they fix the problem where the PS3 would restart if you exit the beta?
LaneDS said:That's fair, I wouldn't mind if money earned was more consistent certainly. I have nothing against co-op (with the right people) but it sort of stinks how much more money people can make from that mode than most of the others (a good TDM run can probably rival it, but requires more skill I'd say).
Also, formally requesting Dougnut Sully.
How is the gunplay dull? Each weapon is extremely unique and difficult to master, aiming takes skill, you need to play a lot to know how to effectivily use each weapon with melee/grenades etc. How is this dull?Greg said:Not feeling the competitive at all because the gunplay is so dull.
U2 had enough value from SP/co-op though, so I'm still getting it.
You can't. Upload just puts it on ND's servers so you can retrieve it later or send it to a friend. The YT feature will be available for the retail release.b.mak said:How do you download a video after you've uploaded it? I just went 16-0 in a match, I need to keep that demo for future references.
Hardcore plunder is a must.Mikey Jr. said:Here is how I think the playlists should go.
1. Team Deathmatch
2. Team Objective
3. Rogue Team Objective (no parties allowed)
4. Plunder
5. Hardcore TDM
6. Free for all
7. Three-team Deathmatch
8. Whatever co-op stuff is left
9. The Lab (where they can do crazy shit every week like all rockets or something like that)
I think that satisfies pretty much everyone, while also not splitting up the userbase along too many playlists. Maybe Rogue Plunder as well.
MoonsaultSlayer said:Hardcore plunder is a must.
Mainly because of the emphasis on cover.Lagspike_exe said:How is the gunplay dull? Each weapon is extremely unique and difficult to master, aiming takes skill, you need to play a lot to know how to effectivily use each weapon with melee/grenades etc. How is this dull?
You get extra kills from getting the marked man tooMikey Jr. said:I think something is weird with team objective.
When we were done, someone on my team had 82 kills and 12 deaths.
There is no way in fuck someone got 82 kills. I was watching the cinema, and he got roughly 25-30 kills.
How the hell did it show him with 82? Someone on the other team got 77 kills.
Something wonky going on.
Greg said:Mainly because of the emphasis on cover.
2 people holding L1 while standing still and trading shots is not my idea of entertainment.