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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

jett said:
The Para-9 is still beastly in HC. I have no idea what ND is doing here, wish they would consider us beta-testers instead of goddamn guinea pigs.
but.. beta-testers are guinea pigs.
 
are you fucking serious, did they really lower health? That was the single biggest reason that I enjoyed the beta so much more than UC2...
 
BruiserBear said:
It's hard to ignore the biggest playerbase in gaming today.

CoD players play CoD.. they are not getting that fanbase coming over just because the game got CoDified, they will only alienate the fans that enjoyed Uncharted for what it was in the first place
 
The people saying UC3 doesn't play anything like CoD are missing the point. It's trying to follow the same design philosophy of CoD, where you constantly get rewarded. Numbers are always popping up and you're always moving forward, even when you do bad. Most people degenerate it into every match being a FFA, where they don't go with their team at all, rack up a bunch of kills, and control the maps with ridiculous kill streaks. UC isn't like that, but it's trying to add so much of the loadout based gameplay from CoD, on top of already having placed weapons for map control. There's no map to control when they mess with the health and make you die so quickly from normal weapons.

The main thing this health nerf does is pander to the people in CoD that run around like headless chickens, running into a room and seeing an enemy's back, then getting the kill. Unless the player is historically terrible at aiming, you die in CoD when they're behind you. If other games have more health, and your aiming is terrible beyond the first second, you won't get the kill and these players feel 'robbed'. What they don't understand is that you didn't earn a kill by randomly finding an enemy facing the other direction, you gain the advantage. If you got hit from the back, you had to find a quick way to get out of fire and into a spot that allows you to equalize the fight. For uncharted specifically, it was something like roll out of a doorway, climb a ledge, wait for the person to follow you out the doorway to shoot them in the back and be on equal footing. I've had a lot of issues with this beta in general, but the buddy system, despite its finickiness, was one aspect I praised. It embraced traveling with your buddy to overwhelm this lone wolves, you both could pump someone full of lead and give a high five after clearing out the place. Now? Who gives a fuck, run around like a headless chicken with the g-mal and get those 'deserved' kills by shooting people in the back. The health is only going to get lower from here.

scar tissue said:
lol, awesome
i'm also an advocate for less health
i like the gameplay, but the endless firefights remind me of gears/halo
while those are among my favorite games, uncharted is a semi-realistic game and i don't want tons of health in that

what


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The series is not even remotely realistic in any aspect. I know what you're trying to say, the characters aren't huge/armored so they should die quickly, but the gameplay isn't designed around that at all.
 
gogo said:
THIS.

That's the right place to complain if you guys want anything changed. Several ND devs browse and read the Beta forum regularly.

if everyone should bitch there then everyone should complement there then everyone should just talk about the beta there

D_D
 
gogo said:
THIS.

That's the right place for complaining if you guys want anything changed. Several ND devs browse and read the Beta forum regularly.

ND reads neogaf, they're fully aware of what they're doing and how gaf reacts. We're outnumbered, doesn't do much to post over there.
 
pharmboy044 said:
I think people are completely paranoid here. I played a few hours of Plunder and TDM last night and found the health to be the same.
The pace of the game has completely changed. May have been in place in earlier patches though, I didn't play 1.03.
 
FTH said:
The pace of the game has completely changed. May have been in place in earlier patches though, I didn't play 1.03.
1.03 was around the same pace as the previous patches

also, WHERE THE HELL IS YEMEN? =(
 
Rebel Leader said:
1.03 was around the same pace as the previous patches
I concur. 1.04 is what changed the health/damage. I played on the earlier patches as well, and I only noticed the change in 1.04. *awaits patch 1.05*
 
lastinline said:
I concur. 1.04 is what changed the health/damage. I played on the earlier patches as well, and I only noticed the change in 1.04. *awaits patch 1.05*
1.04 was the last of U2's greatness and 1.05 destroyed it; now, 1.04 destroyed U3 and 1.05 is a glimmer of hope...
 
Guys, I think everyone needs to step back and remember this is just a beta, they're just trying to find the best medium. There's months left until the final product ships.
 
So I've downloaded the beta when it was available for Plus and omg what a mess.
I shoot someone and for what like 10minutes of constant bullet penetration he would eventually die.
He is wide in the open, I fire, having played many MP games I know burst shooting is better for accuracy, so I shoot bursts, they hit, 1,2,3,4 yet he is able to make it to the cover on the far other side, wtf is this shit! That is just cheap.

So I picked it up yesterday and it plays much better, I might even play the MP now but I know I'm spoiled with MAG/KZ Gamemodes, not to keen on simple (T)DM and 5vs5, you've got to be kidding me, what is this, 1998?
 
Cheska said:
Guys, I think everyone needs to step back and remember this is just a beta, they're just trying to find the best medium. There's months left until the final product ships.
but we have a limited time

stepping back would wate time, precious time that can not be recovered once lost
 
Hey guys,
Wildspeculation here. While we did make 3 changes that I list below, they are very minor and only effect 3 specific cases. We should have put exactly what they were in the patch notes. This was an oversight.

Most of what has been posted here in the last 3 pages is false.

HEALTH HAS NOT CHANGED. AT ALL.

Except where listed below (2 cases) DAMAGE HAS NOT CHANGED. AT ALL.
And in fact, one of the changes makes a weapon LESS DEADLY NOT MORE.

Aiming HAS NOT CHANGED. AT ALL.

The GMAL has NOT CHANGED. AT ALL.
It has always been 2 bursts in team deathmatch and 3 in hardcore.

Here is exactly what changed.

The Par Micro blindfire accuracy was DECREASE slightly
The Par Micro damage was DECREASED slightly.
This was done to bring the Micro in line with the rest of the game and not make it the only choice.

The blindfire lock on distance for the AK was slightly increased.
This makes the AK slightly more useful against cover charging.

The Par-9 damage was INCREASED. Par-9 now takes 6 shots to kill vs 10 before.
This makes the pistol a viable choice where it was not before.

That's it. That is the sum total. Every other supposed "change" that has been noticed is straight up false.

Thanks
-wildspeculation

(edited for spelling)
 
Owned, bunch of drama queens. :riplolemote: I mean seriously guys get a grip, this entire thing was one embarrassing example of confirmation bias and wishful thinking. It also shows why devs shouldn't always take forum opinions as definitive gospel, I mean jesus.



pharmboy044 said:
I think people are completely paranoid here. I played a few hours of Plunder and TDM last night and found the health to be the same.

Same here.
 
See, there you go. Straight from ND but you're not going to believe that right?

Like I said before, people already have this implanted in their mind that ND is going to somehow fuck up the MP just to satisfy the COD crowd.

How many times do they have to tell you that they've learned from the infamous 1.05 patch before you actually believe.

You know I bet some of you are going to accuse ND of lying for covering up the change and that is just plain stupid.
 
Hi guys, EvangM from NDI here. I go by the same name on our ND forums.

To clarify on what wildspeculation said, the change to AK blindfire increase is specifically from cover. The AK's run 'n gun blindfire accuracy is the same as it has been from Day 1 of the Beta, which is to say it's good.

If there's a discrepancy anywhere, it's that the AK's Weapon Stats for the Blindfire Accuracy may not accurately be portraying the statistic properly. It appears to be shorter than the M9's BFA bar- we'll look into this.

Regards,

EvangM
 
Bollocks said:
So I've downloaded the beta when it was available for Plus and omg what a mess.
I shoot someone and for what like 10minutes of constant bullet penetration he would eventually die.
He is wide in the open, I fire, having played many MP games I know burst shooting is better for accuracy, so I shoot bursts, they hit, 1,2,3,4 yet he is able to make it to the cover on the far other side, wtf is this shit! That is just cheap.

So I picked it up yesterday and it plays much better, I might even play the MP now but I know I'm spoiled with MAG/KZ Gamemodes, not to keen on simple (T)DM and 5vs5, you've got to be kidding me, what is this, 1998?
Oh, your one of them, ugh.
 
pharmboy044 said:
How many times do they have to tell you that they've learned from the infamous 1.05 patch before you actually believe.
They shouldn't have had to "learn" anything from 1.05, you don't dramatically changed gameplay mechanics MONTHS after release.

Common sense and all that.

Good to have confirmation now, I guess my remembering of the 3 burst MAL was from playing Hardcore, as I've been using the pistols mostly.
 
pharmboy044 said:
See, there you go. Straight from ND but you're not going to believe that right?

Like I said before, people already have this implanted in their mind that ND is going to somehow fuck up the MP just to satisfy the COD crowd.

How many times do they have to tell you that they've learned from the infamous 1.05 patch before you actually believe.

You know I bet some of you are going to accuse ND of lying for covering up the change and that is just plain stupid.

Its a typical placebo effect, half the people here probably thought the health was definitely decreased following some initial complaints by a few members, and then they go into the game fully expecting the worse.

Regardless of their actual experiences during those few matches they played, their expectations will drive them to think that health has indeed been decreased, and that results in more complaints; the cycle then repeats itself anew!
 
Zen said:
Owned, bunch of drama queens. :riplolemote: I mean seriously guys get a grip, this entire thing was one embarrassing example of confirmation bias and wishful thinking. It also shows why devs shouldn't always take forum opinions as definitive gospel, I mean jesus.

Lol, in no way did I get owned. The exact changes are the ones I called out. Hell, I've never used the G-Mal, but I did use these other weapons and saw the stated changes immediately. All of my own suspicions turned out to in fact be the truth. What now?

jrichmond said:
Here is exactly what changed.

The Par Micro blindfire accuracy was DECREASE slightly
The Par Micro damage was DECREASED slightly.

This was done to bring the Micro in line with the rest of the game and not make it the only choice.

The blindfire lock on distance for the AK was slightly increased.
This makes the AK slightly more useful against cover charging.


The Par-9 damage was INCREASED. Par-9 now takes 6 shots to kill vs 10 before.
This makes the pistol a viable choice where it was not before.
 
Haha, I love it when people rant and rage about supposed changes only to have the devs come in and be all like "naw"...Good show, fellas
 
angrybus said:
Haha, I love it when people rant and rage about supposed change only to have the devs come in and be all like "naw"...Good show, fellas

Except when said changes were actually made?
 
Got my 10 games of Plunder done today in one spurt. I have managed to keep up with the beta to get 10 of each competitive, and 5 of each co-op done as it has gone on.

I had a delicious last two games today on Chateau with plunder. I join a team and I basically molly whomp everyone on the other team and help this guy score all 5 treasures. I can hear him off his headset just gloating as fuck, but wasn't aware that 9/10 times when someone was shooting at him I took care of them. Baby sat him the entire game.

Next game comes up and he's on the other team. Begin the biggest shit storm of his life. I forgot my k/d, but this was easily my biggest train I ran ever. I could hear him off his headset bitching the ENTIRE game. "You can't even kill that guy!" "Bull shit!?!?!?!?!?? I SHOULDN'T HAVE DIED TO THAT GRENADE!" "OMG ALL THIS GUY DOES IS THROW GRENADES!?" "WTF HE KILLS ME SO FAST?!" etc etc. My team went 5 and 1 on the treasures, and I was just laughing so hard. xD
 
Maybe it's a symptom of the game lag getting a little better. It was complete dogshit first week, now it's only partly dogshit.
 
Maybe the pace has gotten faster because we're well into week 2 and the 'noobs' have caught up with game mechanics? It's certainly true that UC2 vets had a big leg up, but I feel that distance has shrunk somewhat. Had some really intense TDM games today with players of all levels. That's just my .02 though and I may be wrong :)

ps - whether or not the complaints were justified or not or right or wrong- doesn't matter. It's all important and we do appreciate the feedback.
 
FTH said:
Well that's a mighty strong placebo, because I still feel the pace has gotten way faster.
Maybe because people have started to use the sprint a lot more?

I know I've started to heavily rely on sprint to get to where the action is or to try to get away from people.
 
jrichmond said:
It has always been 2 bursts in team deathmatch and 3 in hardcore.
That makes sense. I was playing a lot of hardcore one day, and then the next day I played the other gametypes. I didn't realize that it was 3 bursts in hardcore only, and 2 in the other gametypes. I thought the only difference in hardcore was no boosters and power plays. Well, this only proves that hardcore is my favorite gametype then.
 
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