Wario64 said:Too many goddamn Uncharted threads.
Wario64 said:Too many goddamn Uncharted threads.
RedRedSuit said:I made this thread for a few reasons:
- It's a real problem, as pointed out by many many people.
- The thread might provide a convenient place for any updates on this problem, for those who want to wait until it's patched (IF it's patched) and don't want to run into game-ruining spoilers in the OT.
- It will keep the problem talk away from OT, where other people can just talk about the other aspects of the game, which I'm sure they'll appreciate.
To summarize the problem as I understand (and have experienced) it:
The aiming (with L1) in the single-player campaign is... off. This should be immediately apparent as one receives the first weapon in the game, a silenced pistol. I have no scientific explanation of what EXACTLY is off, but the following seem to be true:
- The dead zone seems big, or maybe the initial acceleration is low. Starting an aiming motion seems oddly sluggish.
- The game tends to force perfectly-horizontal and perfectly-vertical aiming (getting it to aim diagonally seems difficult). Supposedly Uncharted 2 SP does the same, but it seems much less pronounced; perhaps due to the dead-zone situation above.
- The reticule tends to slow down when over an enemy, like some kind of auto-aim. This seems confusing and difficult to compensate for when lining up head shots.
- These problems, reportedly, do not occur in MP or coop.
- Uncharted 2 SP does not really have these issues, and it plays very smoothly.
So far, Naughty Dog's response has been on their official forum, by arne:
"We're looking into some other things that you've mentioned, but we just pulled up Unchated 2 here - it goes in a square too as described."
In other words, the bias towards horizontal and vertical aiming is present in Uncharted 2, though I feel it's not as pronounced, but they are looking into the general aiming situation.
It would be very nice if ND could update us here or elsewhere.
Wario64 said:Too many goddamn Uncharted threads.
Metalmurphy said:Is this something that wasn't in the beta?
Well, to his credit, he probably couldn't find the the other threads because they are Uncharted. LooooolWario64 said:Too many goddamn Uncharted threads.
pje122 said:I wonder why they didn't catch this before the game shipped...
StuBurns said:The aiming sucks balls, someone buy ND a copy Vanquish so we don't all have to suffer.
RedRedSuit said:Nope, because no SP in the beta, and this is an SP-only problem.
Haha, so true. And then I got Sully yelling at me, "What? Did you forget how to use a gun?!" Apparently Naughty Dog did. =/backflip10019 said:I had the same problem as the OP when I started the game last night. It felt impossible trying to take guys out using the silenced pistol in the beginning.
LOLBiggest-Geek-Ever said:Haha, so true. And then I got Sully yelling at me, "What? Did you forget how to use a gun?!" Apparently Naughty Dog did. =/
revolverjgw said:Or just tell them to load up their own game from a couple years ago. They had it perfect, and now it's not. How does that even happen?
UC2 was much nicer than this, but Vanquish is better still, if they're going to rework it, might as well go the extra mile.revolverjgw said:Or just tell them to load up their own game from a couple years ago. They had it perfect, and now it's not. How does that even happen?
Well the IGN review claimed that the gunplay was "refined." Yeah...Mama Robotnik said:I've not played the game yet.
But if this problem is so noticeable by a reasonable number of players, why the heck wasn't it mentioned in the reviews?
Could this have been fixed in the prerelease version and broken in the final build? Or is it just a case of reviewers being shit?
CrunchyFrog said:The only thing I noticed significantly is the slowing down of the reticule over enemies, but it sure as hell is annoying. Should definitely be an option to turn it off
RedRedSuit said:I made this thread for a few reasons:
- It's a real problem, as pointed out by many many people.
- The thread might provide a convenient place for any updates on this problem, for those who want to wait until it's patched (IF it's patched) and don't want to run into game-ruining spoilers in the OT.
- It will keep the problem talk away from OT, where other people can just talk about the other aspects of the game, which I'm sure they'll appreciate.
To summarize the problem as I understand (and have experienced) it:
The aiming (with L1) in the single-player campaign is... off. This should be immediately apparent as one receives the first weapon in the game, a silenced pistol. I have no scientific explanation of what EXACTLY is off, but the following seem to be true:
- The dead zone seems big, or maybe the initial acceleration is low. Starting an aiming motion seems oddly sluggish.
- The game tends to force perfectly-horizontal and perfectly-vertical aiming (getting it to aim diagonally seems difficult). Supposedly Uncharted 2 SP does the same, but it seems much less pronounced; perhaps due to the dead-zone situation above.
- The reticule tends to slow down when over an enemy, like some kind of auto-aim. This seems confusing and difficult to compensate for when lining up head shots.
- These problems, reportedly, do not occur in MP or coop.
- Uncharted 2 SP does not really have these issues, and it plays very smoothly.
So far, Naughty Dog's response has been on their official forum, by arne:
"We're looking into some other things that you've mentioned, but we just pulled up Unchated 2 here - it goes in a square too as described."
In other words, the bias towards horizontal and vertical aiming is present in Uncharted 2, though I feel it's not as pronounced, but they are looking into the general aiming situation.
It would be very nice if ND could update us here or elsewhere.
EDIT: Many people have reported that setting the aim sensitivity to max makes it more bearable.
EDIT 2: Reportedly auto-aim is less pronounced in Hard, however it is still strongly there.