Dick Justice
Banned
Yup, real opinion sharing there buddy.
Yes I can, because framerate has a huge effect on control fluidity. Faster response times and all that jazz.
Indeed it is, buddy.
Yup, real opinion sharing there buddy.
Yes I can, because framerate has a huge effect on control fluidity. Faster response times and all that jazz.
It certainly doesn't come across that way.
Well this time around they're building from what they had engine wise I believe and are therefore set up to hit the ground running faster.Dice are good but not the best technically.
I can't believe ND have pushed the PS4 to it's limits with their first game. Just look at Uncharted 1 vs Uncharted 3.
Still l wish this was a game 1080p 60fps throughout.
I guess you wont be playing the U4 multiplayer for it being too hideous then? Its not even going to be a high/low setting difference between it and the campaign either.
I'm going to be overjoyed when we all move on from being fussy about stuff like this.
Opinions aside, developers know what's better for their game than your average forum poster. The fact that the flagship title for both Xbox and now PS is prioritising 60fps (in the multiplayer component only) just highlights its importance.
That's too bad. Not everyone wants to take the time to say "in my opinion" or "I think that", unfortunately.
I like how these threads really bring out the stupidity. "60fps isn't better than 30fps!" "You can't even see the difference!". Lol.
There was a screenshot of some green lighting inside of a car and a gif of the sun moving. BUt there was not primary examples where you see a bounce light against a surface move according to light position, or bounce light from a moving surface (beyond SSR) changing position along a static surface. You really need that to see that to. It is called global illumination btw : GI and not GL.There's enough evidence to say it has GL. And i know you were in the same place i was to see it.
I have no idea, and yes, it is surprising that they have not been more forward with what their game is doing intternally. I would like to know.So has Evolution been cagey about their tech stuff or what? Seems odd given that they made one of best looking games in existence. You would think they would be eager to shout about it from the rooftops.
Crytek certainly enjoy doing that.
No, you don't need to. But, when you post this:
That's not a statement about your preference. So anything you post after it will be assumed to be in that context.
That's the problem of anyone who wants to assume then. I'm not going to babysit anyone to let go of their preconceptions.
People are defending their 'preference' for inferior frame rate as if the game is going to look terrible if ND makes consessions to achieve 60fps. That silly high/low comparison for example is not at all whats happening for the game. The multiplayer will look and play better than most ps4 games and the framerate will be a big part of that.I dont understand what you mean.
I will try it and see for myself how it is, that's for sure.
But this have nothing to do on having bad first impressions. I learnt to not give a fuck about first impressions. They are wrong a lot of times.
I'm going to be overjoyed when we all move on from being fussy about stuff like this.
That's the problem of anyone who wants to assume then. I'm not going to babysit anyone to let go of their preconceptions.
People are defending their 'preference' for inferior frame rate as if the game is going to look terrible if ND makes consessions to achieve 60fps. That silly high/low comparison for example is not at all whats happening for the game. The multiplayer will look and play better than most ps4 games and the framerate will be a big part of that.
People are defending their 'preference' for inferior frame rate as if the game is going to look terrible if ND makes consessions to achieve 60fps. That silly high/low comparison for example is not at all whats happening for the game. The multiplayer will look and play better than most ps4 games and the framerate will be a big part of that.
They haven't said anything about it, that's why I'm asking.If they didn't wouldn't that be quite surprising? I mean, it is a studio that prides itself on its technology utilization since UC2... I doubt they are leaving all that silicon on the table un-utilized.
I do not see why they wouldn't.
You are right generally, but uc1 didn't push the PS3 to the limits like most early PS3 games due to the unfamiliar nature of the cell.
Why, is there a problem with that? I always question even if it's Naughty Dog.I like how people are questioning nd when it comes to graphics.
People, are you fucking serious?
Disingenuous shit post... These quotes all preceded yours:So
is 900p a non-issue again? Ok
Holy shit.
bah
Maybe it's just me but I don't like when devs do this. Going from 60 to 30 is jarring
Ooof.
uhoh
That...is surprising.
There's no conspiracy; some people care, others don't give a shit. I think you'll find that there aren't many individual posters changing their stance on resolution vs frame rate just because this is Naughty Dog/a PS4 game.Wow, that is garbage.
(will still play)
I've played all 3 extensively and while it was noticeable, I didn't care. Bloodborne and Witcher 3 were still as good as they were when I played them pre-MGSV launch and I was pretty content. Stop speaking for me.
I'm just kind of surprised because this sounds like ND pushed the console to its limits with their first project this generation.
Maybe I'm just paranoid.
Good point.i'd look at it more like how uncharted 1 turned out. screen tearing, bad aliasing...yes, there is less of a learning curve on the new hardware, but improvements will be made. we won't see an uncharted 1 to uncharted 3 level jump. but i'd imagine certain things that are causing bottleneck here will be worked on and hopefully reduced in the future. i have no doubt in my mind last of us 2 will look better then uncharted 4.
Yeah, UC2 and UC3 had better shaders.
What about async compute though? Maxing out those 8 ACEs/64 queues ain't easy, is it?
Will UC4 support asynchronous shaders?
I'd like an option to play it at 900p 60 fps for the sp. But I doubt it's even possible.
Should've went for 60 fps in single player too.
Should've went for 60 fps in single player too.
Are you insinuating that 8 ACEs are a waste of silicon?Maxing out ACEs is extremely easy and should actually be avoided as launching too many jobs on the same scarce GPU resources will inevitably lead to a performance loss, not gain.
The trick is to find the proper balance of workloads which will be able to run concurrently on the GPU most of the time, not push as many threads as possible into the 8 ACEs.
To answer the question - I'm sure that UC4 will use it.
Oh the irony.
It's not the console or the devs. It's a mix of both.
The hardware of the console has nothing to do with the resolution or framerate of the games.
yep. can anyone even really tell the difference between 900p and 1080p?
i never think it's a big deal on xbone either when their versions of multiplat games are 900p.
I'm going to be overjoyed when we all move on from being fussy about stuff like this.
I want my SP to be a bombastic spectical of graphical awesomeness so 30 if fine if steady.
I want my MP to be as smooth as possible so 60 is ideal for competitive gameplay.
I could give 2 fucks about 900p in my MP.
Sounds like they know what they're doing to me.
*shrug*
This argument gets brought up a lot but it isn't always true, at least not in such absolute terms. Obviously some devs will push for better visuals at native res and 30 fps while others will go for 60 fps at lower settings and/or resolution. However, the hardware of the console is extremely important in determining how big of a visual leap you can expect in a 60 fps game. In Halo 5 threads some people are calling it 'Halo 4.5', which means that they don't perceive the visuals to be representative of a true generational leap. If the Xbox was twice as powerful then the developers would be able to provide much better visuals while maintaining a 60 fps refresh rate.
The same goes for the PS4. I think it's clear from the original UC4 trailer and the statements regarding TLOUR that Naughty Dog really wanted to go the 60 fps route. Why didn't it? My guess (and it is just a guess) is that the developers just couldn't offer the graphical quality people expect from a Naughty Dog title while keeping the 60 fps intact. If the hardware was powerful enough to offer the current UC4 visuals at 60 fps then I think there is a high possibility that Naughty Dog would go for that option instead of pushing graphics even further. In that sense, the hardware directly impacts the resolution and the framerate.
I'm just kind of surprised because this sounds like ND pushed the console to its limits with their first project this generation.
Maybe I'm just paranoid.
Highly doubt anything would be different if there were more power. A developer like Naughty Dog isn't going to settle for "good enough" with their visuals. Their games always look better than virtually every other game on the market and they need 30FPS to pull that off. I expect on the PS5 we will see the same thing.