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Uncharted 4 street date broken as thieves steal copies

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PLASTICA-MAN

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Dec 24, 2011
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So is Hard totally doable on the first playthrough? As in, are the combat encounters still a blast to play? Seeing so many posters here already having a copy makes me jelly. I will only be able to play next weekend. :(
I don't recommend hard as first playthrough in this particular game if you want to enjoy the breathtaking sceneries and details.
 
Dec 28, 2014
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I played 11 hours today on Hard and am done for the night, so here are my impressions:

Positive

- I'm not sure how many chapters are in the game, but if it's anything similar to previous games, this is going to be an 18-20 hour game, which is insane. To be fair, at least an hour of that time was spent trying to figure out puzzles, which are orders of magnitude harder than previous games. They are VERY challenging for me.

- By far the biggest surprise is the massive improvement in gameplay, specifically gun combat. I played both betas so I knew there were improvements, but I think they even improved on the betas because gunplay is best-in-class.

- Character movement and animations are sublime, also best-in-class

- Controlling vehicles is super easy and fun

- First few Chapters and last few I played today are awesome and stay true to the Uncharted mantra (over-the-top action, great pacing, great character interation/chatter)



Mixed

- While I appreciate a long game, it definitely has pacing issues in the first third of what I played. The first couple of chapters are perfectly paced and exciting, and then there's one locale that just slogs on and on and on over the course of a couple chapters. I spent three hours in that one locale and it was pretty brutal because it was the first locale with typical Uncharted enemies/gunplay, but without the typical expert pacing.

The best example of this is you'll have an objective to reach a tower, let's say. But instead of climbing two or three ledges and using a rope swing to get there, the game has you climb a ledge, walk around to a sliding section, slide down, jump over, climb up, have a gun fight, walk around, rope swing up, have a gun fight, slide down, jump across, have a gun fight, etc. Basically, something that could be accomplished in two or three sections (platforming/gun fight/platforming, for example) instead takes 6-8 sections to complete, for no apparent reason other than to let Naughty Dog show off the new gameplay mechanics in their first "open world" environment.

This maybe wouldn't be a problem except it slows down the game in the beginning of it, which isn't the best place to slow the game down considering how it started. But, more annoyingly, there is no payoff in the end. I won't spoil anything, but it's absolutely not worth the hours spent at the locale. I noticed this problem started happening in Uncharted 3 when they went to France and ended up with just a clue that led them to Syria. It basically spent a ton of time for not much payoff. The same problem occurs here, and for people like me who prefer the Drake's Fortune style of a more singular, focused adventure, it's frustrating.



Negative

- Sound. This is, without a doubt, the worst soundtrack I've ever heard from a Naughty Dog game (I've only played the Uncharted series and TLoU). My favorite soundtrack is Uncharted 2, and my favorite song aside from Nate's Theme is the song that plays during the Ice Caves level when Nate and Tenzin make their final discovery. There is not a single song so far that has been even decent, let alone memorable. I'm honestly stunned by how nonexistent the music is.

This is by far the most egregious casualty of Neil Druckmann's desire to change the tone of the game. What I'm trying to say is that even though the tone of the story and cutscenes is more somber than in previous games, and has been shown to the public as such, there is still a ton of lighthearted dialogue and banter, so it really feels like previous Uncharted games in that regard. However, the music is an atrocity. At this point I can only hope for a miracle in the last half/third/however much I have left to play.

- Some characters have enragingly low amounts of screen time. I can't say any more, but I am praying that things change. This is a decision Neil made that I wish he wouldn't have. I am okay with taking a risk and changing the tone of the series. There have been a couple of moments where I got misty-eyed, and that's to Neil's credit. I was skeptical that the tone would hurt the game, but it hasn't in terms of story (but absolutely has hurt the sound). But if you are able to successfully introduce a brand new character and your game is going to be the longest you've made so far, you should be able to fit other characters into the story.


Misc

- Do not play on Hard on your first playthrough or you will not be able to use the rope moves because you'll get destroyed before you land
 
Sep 13, 2013
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Just some impressions:

I am about 4 1/2 hours into the game and just started chapter 8.

I own a 4K TV and primarily game on my PC with two Titan X graphics cards. I keep my PS4 for exclusive games and as a Blu-ray disc player. When I say that Uncharted 4 is one of the most graphically impressive games I've ever played, I really mean it. This game is incredible in its graphical fidelity. Even most games at 4K resolution can't match it. This is the most impressive console game ever made, and it holds its own against most PC games on ultra settings in 4K.

The story is good so far. It's good, not great. Better than UC3 and UC2, but not as good as TLOU. I feel ND hit a real high water mark with TLOU, and I'm pretty sure that UC4 isn't going to be able to beat it.

They being said, I'm only 1/3 through the game, so that could change, but at this point that seems increasingly unlikely.

The animations are incredible. The melee combat is seamless and jaw dropping, unlike the bizarre and clunky melee of the previous games.

The pacing is intentionality glacial at first, and it really services the story. I love the pacing. It's a bold move by ND to not throw players into the action, and it really serves the story and characters.

Gunplay is snappy and responsive and not nearly as floaty as before. It's perfect, actually.

The game is shaping up to be the best Uncharted game yet. But for those that prefer TLOU and its tone and direction, you may be disappointed.

Regardless, I'm having fun. I just hope gameplay can marry the story and achieve the perfect heights of TLOU. We shall see...
 

nib95

Banned
Feb 26, 2007
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Yea, Normal for the first play through with this franchise for me. You want to enjoy the story and flow without getting bogged down by restarts etc. Save Hard for the second play through.
 

The Lamp

Member
Nov 6, 2010
17,184
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Just some impressions:

I am about 4 1/2 hours into the game and just started chapter 8.

I own a 4K TV and primarily game on my PC with two Titan X graphics cards. I keep my PS4 for exclusive games and as a Blu-ray disc player. When I say that Uncharted 4 is one of the most graphically impressive games I've ever played, I really mean it. This game is incredible in its graphical fidelity. Even most games at 4K resolution can't match it. This is the most impressive console game ever made, and it holds its own against most PC games on ultra settings in 4K.

The story is good so far. It's good, not great. Better than UC3 and UC2, but not as good as TLOU. I feel ND hit a real high water mark with TLOU, and I'm pretty sure that UC4 isn't going to be able to beat it.

They being said, I'm only 1/3 through the game, so that could change, but at this point that seems increasingly unlikely.

The animations are incredible. The melee combat is seamless and jaw dropping, unlike the bizarre and clunky melee of the previous games.

The pacing is intentionality glacial at first, and it really services the story. I love the pacing. It's a bold move by ND to not throw players into the action, and it really serves the story and characters.

Gunplay is snappy and responsive and not nearly as floaty as before. It's perfect, actually.

The game is shaping up to be the best Uncharted game yet. But for those that prefer TLOU and its tone and direction, you may be disappointed.

Regardless, I'm having fun. I just hope gameplay can marry the story and achieve the perfect heights of TLOU. We shall see...
I think I agree with everything here except I'm still not sure how I feel about melee fights.
 
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