Amazon -Is there a pre order bonus for this?
Pre-order UNCHARTED: The Nathan Drake Collection and receive early access to The Nathan Drake Pack at launch which includes: UNCHARTED Drakes Fortune Drake skin, UNCHARTED 2: Among Thieves Drake Skin, UNCHARTED 3: Drakes Deception Drake Skin, Wetsuit Drake Skin, Nepal Drake Skin, Golden AK-47, and Golden 92FS. Pre-order bonus code will be emailed to you within two days of your completed shipment. Amazon reserves the right to change or modify this promotion at any time.
Thanks. Is it the same for the digital version?Amazon -
Buy the remaster.Thanks. Is it the same for the digital version?
And how to you get access to the Uncharted 4 beta? Just preorder Uncharted 4?
Interesting that Jim joined the "Uncharted 3 better than Uncharted 2" team.
Thanks. I was not sure if it was the remaster or U4 that gave you access to the beta.Buy the remaster.
I can pretty easily see how someone who played the UC3 first (especially from this collection) will think that it's a better game. It's similar structurally to UC2, follows its blueprints, but technically better in some ways. Better puzzles, more elaborate encounters (shipyard battle is the peak of Uncharted gameplay, and people who complain about it are mostly those who don't get how these games really should be played) better visuals, deeper character interaction in terms of story exposition.
Now that the aiming responsiveness is not an issue in the game anymore, the only things really worse about UC3 are:
a) it's structurally a copy of UC2
b) has worse pacing.
I think for someone playing them back to back, or UC first, neither of these things would outweight the positives.
As someone who never played any Uncharted, should I go with this or MGS V?![]()
Yikes.
From 3 of the "games of the generation" to a mid 80s Metacritic score. This'll end up with a lower average than Uncharted 1 on it's own. Why such a huge drop off? Even GOW3 Remastered on it's own scored higher![]()
I can pretty easily see how someone who played the UC3 first (especially from this collection) will think that it's a better game. It's similar structurally to UC2, follows its blueprints, but technically better in some ways. Better puzzles, more elaborate encounters (shipyard battle is the peak of Uncharted gameplay, and people who complain about it are mostly those who don't get how these games really should be played) better visuals, deeper character interaction in terms of story exposition.
Now that the aiming responsiveness is not an issue in the game anymore, the only things really worse about UC3 are:
a) it's structurally a copy of UC2
b) has worse pacing.
I think for someone playing them back to back, or UC first, neither of these things would outweight the positives.
Where did you buy from?I thought this wasn't out until the 9th? My copy arrived today :S
Yay o/
I thought this wasn't out until the 9th? My copy arrived today :S
Yay o/
I can't choose between 2 and 3. 2 had better pacing and moment to moment gameplay but the story, puzzles, and presentation of 3 was the best in the series and those are key components in why I love this series. 3's ship graveyard is also the best combat sandbox in the series.
I also think the first had the best sense of discovery and mystery but the other games are a huge step up.
Yeah I agree.I can't choose between 2 and 3. 2 had better pacing and moment to moment gameplay but the story, puzzles, and presentation of 3 was the best in the series and those are key components in why I love this series. 3's ship graveyard is also the best combat sandbox in the series.
I also think the first had the best sense of discovery and mystery but the other games are a huge step up.
IMHO, to put a sequel to a same level as a game before it, said sequel needs to be better in some ways. If it's exact same thing, it would inevitably feel worse. I do, for the record, consider UC2 and UC3 as equal, each with its own strengths.Or you played them all as they released and put 2 and 3 on similar levels. I don't think anyone really needs to justify why they might like 3 better then 2. It's easy to see there both excellent games with various different beats from each other and amazing set peices.
IMHO, to put a sequel to a same level as a game before it, said sequel needs to be better in some ways. If it's exact same thing, it would inevitably feel worse. I do, for the record, consider UC2 and UC3 as equal, each with its own strengths.
I can't choose between 2 and 3. 2 had better pacing and moment to moment gameplay but the story, puzzles, and presentation of 3 was the best in the series and those are key components in why I love this series. 3's ship graveyard is also the best combat sandbox in the series.
I also think the first had the best sense of discovery and mystery but the other games are a huge step up.
We know the reviews from previous games. Not sure if we are expecting an 88, 96, and 92 Metacritic games to drop in the 60's or some shit.
Here's the way I see it between the two:
They each have their flaws, one is not necessarily above the other unless you highly value story flow and presentation over gameplay (which wouldn't be unprecedented for this series if you're a fan of it).
That said, there's more to the games than what you mentioned where one or the other fails at doing and these deal more with gameplay aspects and encounter/level design for each game.
UC2 has a terrible melee system, for example. The only time you should ever melee any enemy in the game is if it's a blindfire + melee (steelfist) otherwise, you should never do it unless it's the last guy left and no one else is around.
UC2 also never challenges you to use all of Drake's movement options or abilities. There are no encounters in the game where you have to climb, jump, run, climb, roll, etc etc. The encounters are often very static except for the train segment, tank in the village, and the on-rails car jumping part (all of which take place at the back end of UC2). However, you can get through the train without ever really moving much by using the (very little) cover they provide you with and the tank section isn't a typical combat encounter and neither is the jumping from truck-to-truck section.
And finally, UC2 doesn't have that one encounter that is extremely memorable for its gameplay above all else. Sort of falls in line with the above but basically, there isn't an encounter in the game where you are forced to actually move around a large arena and are taking advantage of all of the options you have.
At the same time, there are tons of things UC2 gets right with gameplay such as stealth almost always being possible when you don't think it will work. There are parts in the game you can stealth through that aren't obvious to be possible, but you can. The design for that option is there in a lot of chapters/sections in the game and the player is awarded for it by then not getting another wave of enemies.
UC2 also has certain power weapons hidden in places before combat encounters, things like the Wes-44, Grenade Launchers, Desert-5, etc etc. UC3 does this at some points as well but they're not super well hidden and often times the game just gives you those weapons in front of you when you reach an encounter (see: the cruise ship as an example).
UC3, on the other hand, gets the melee system mostly right (there's some context sensitive animations that can take too long and result in you almost dying or dying anyway). The melee system in this game allows you to mix up between shooting and doing melee unlike the previous two games and it really does it well. Couple that with steelfisting and the most satisfying thing to do in UC3 is shoot, roll, melee a dude, shoot another guy right after, and then get another guy with some blindfire and then melee them for a kill. Stringing all of that together just feels... great and really is the kind of gameplay you've always wanted out of Uncharted since the first one but they just couldn't get the melee right until the 3rd game.
UC3 also gets (most) of its combat encounters right. It challenges you, partway through the game, to make use of Drake's movement options. Starting with the cruise ship all the way through to at least the City of Brass. They force you to move because if you don't then you're going to get destroyed. That's why at that point in the game the areas are more open and there's less cover to hide behind/cover is breakable. They want to encourage you to move! And they can do that now because of the melee system as well.
The downsides to UC3's gameplay/design, though, are that there really isn't any forethought into stealth for many of the chapters. For example, the cruise ship -- there's a part where they set it up as though you can stealth through it (Drake even has a unique line where he explicitly says doing it quietly, as though the devs intended you to be able to stealth it) but you can't. No matter how you take out the guys in front of you, quietly, the way they are lined up someone is going to spot you. At most, you can take out three of them quietly and then you will get spotted.
There's only one chapter in the entire game where stealth was actually at the front of the developer's minds when making the encounters and where they actually reward you for doing it and that;s the Syria chapter. Multiple sections in this chapter are possible to stealth through and you know what happens when you do? You skip an entire enemy wave. And most often, the enemy wave you skip saves you ammo + time because the wave you might die from a lot.
After Syria, there's no other point in the game where an encounter is designed to be possible to be stealthed and guns blazing aside from the airport chapter where there's two sections -- but both of these sections aren't obvious to the player, especially the last section because it relies on you banking a grenade on a propane tank to kill the last two guards without it triggering an alert.
Hell, even a section in the game that would be prime for stealth doesn't allow it to be possible (the sandstorm section). You can do the first half but after that first half you get spotted -- that's stupid!
So, all in all, they each have their flaws. I'd rate UC2 above UC3 just because it gets the right balance down between stealth and action in every chapter and it doesn't feel like, anywhere in the game, that stealth was an afterthought. Of course, in UC2 there is a point where you can't do it and the only option is going on the offense but what I'm describing is that in a lot of parts of UC2 the option to stealth is there and in UC3 the option is very minimal.
But the best part of UC3 is definitely how the combat itself flows and that's one of the reasons I simply can't hate UC3, no matter how disjointed its story appears to be in pacing/presentation. And that's why I'm looking forward to replaying it again, especially with the properly fixed aiming and tweaks/skins!
Funnily my memory of the melee is the other way round. I used melee in Uncharted 2 all the time because it wad quick, easy and no nonsense. It takes out enemies quickly and is useful in a jam. In Uncharted 3 I thought it was nothing but a fucking nusicance. Especially when so many of them large shotgun fuckers just dander up to you and shoot you in the face. When you try to melee them you get shot to death by other enemies as it's so long, protracted and shit. It didn't help that quite a few these encounters aren't in a huge space making them plain unfun a lot of times.
I honestly started to hate the combat towards the end of 3.
Plus lack of extras.The lack of multiplayer really hurts the collection for me.
Plus lack of extras.
I'm glad that the core games were given a good remastering but to it's detriment it's a very lean package.
I can't choose between 2 and 3. 2 had better pacing and moment to moment gameplay but the story, puzzles, and presentation of 3 was the best in the series and those are key components in why I love this series. 3's ship graveyard is also the best combat sandbox in the series.
I also think the first had the best sense of discovery and mystery but the other games are a huge step up.
Yeah I agree.
Bluepoint are a really good studio. Somebody needs to give them some money and design help and see if they can make a game of their own.
Really depends what you see as "better" I think the setpieces in 3, location variety, and puzzles are better then 2. So in that thought it would be better, but not everyone will agree. Just depends on a person's personal viewpoint. 2 and 3 are similar to me because one lacks a better story but the other flows a bit better otherwise.
Yikes.
From 3 of the "games of the generation" to a mid 80s Metacritic score. This'll end up with a lower average than Uncharted 1 on it's own. Why such a huge drop off? Even GOW3 Remastered on it's own scored higher![]()
Yikes.
From 3 of the "games of the generation" to a mid 80s Metacritic score. This'll end up with a lower average than Uncharted 1 on it's own. Why such a huge drop off? Even GOW3 Remastered on it's own scored higher![]()
The story in UC3 is wretched shit, especially the way it wraps up and doesn't have a good final boss.I can pretty easily see how someone who played the UC3 first (especially from this collection) will think that it's a better game. It's similar structurally to UC2, follows its blueprints, but technically better in some ways. Better puzzles, more elaborate encounters (shipyard battle is the peak of Uncharted gameplay, and people who complain about it are mostly those who don't get how these games really should be played) better visuals, deeper character interaction in terms of story exposition.
Now that the aiming responsiveness is not an issue in the game anymore, the only things really worse about UC3 are:
a) it's structurally a copy of UC2
b) has worse pacing.
I think for someone playing them back to back, or UC3 first, neither of these things would outweigh the positives.
Even with its flaws I like U3's story because is different than the other two, U2 feels like the same story of U1 just with better development.
I still think that U2 is the most tight entry, but the "U3 is horrible, story is shit" is way too much for me to take it as a serious opinion.
Indiana Jones 4 story was different. Automatically great story.
Yeah well, I didn't detail my point but that isn't what I was trying to say. I find it weird that someone praises U2's story so much and hates 3.
Your memory must be completely off then because UC2's melee is awful. You get locked into a 1-on-1 where you have to mash square then you're forced to wait for the enemy throw out a move you counter with triangle, then you mash square some more to finish them (it's also extremely slow). In UC3, you just mash square and they die pretty quickly -- you're not locked into it either, you can stop and hit another guy instead or grab them and throw the guy you're meleeing into another guy (or throw them at a piece of cover). In UC2 you can't melee armored shotgun guys unless their helmet is knocked off whereas in UC3 you can melee them regardless, it will just take a shit ton of hits with your melee that you're better off shooting their helmet off and headshotting them instead.
The only time melee is ever just a few hits in UC2 is if it's a weak enemy (typically the guys covered in grey camo/body armor) or if you're steelfisting (blindfire + melee) which the latter is in all three games.
I love it and I wish the industry would follow suite. Releasing on a Friday means I get to take the game home, unwrap it, and then play it all weekend.Why is this coming out on the 9th? Games usually always come out on tuesdays. Weird.
Even with its flaws I like U3's story because is different than the other two, U2 feels like the same story of U1 just with better development.
I still think that U2 is the most tight entry, but the "U3 is horrible, story is shit" is way too much for me to take it as a serious opinion.
I really wanna see reactions from gaffers playing these games for the first time