Edwards_Omatic
Member
What a lovely surprise, my copy just turned up in the post 
4 days early, yeah I'll take that.
4 days early, yeah I'll take that.
From Gears of Wars : UE
Oh the irony...
So you are bothered with Uncharted because it has no multiplayer, extra bonus etc. but then with Gears you have no problem playing the campaign at 30fps and the reason you gave is it's because your used to the series playing it that way?
But then here you are with Uncharted you said it actually comes with the territory (1080P/60fps). So this should apply to Gears too right?
Or does your critic only applies to PS games?
Can someone explain why they had to use dithered shadows in the remastered collection?
That shit bothered me in Uncharted 1 and they finally fixed it in Uncharted 2.
Can someone explain why they had to use dithered shadows in the remastered collection?
That shit bothered me in Uncharted 1 and they finally fixed it in Uncharted 2.
Im so stuck between getting this and TTK I cannae decide! I know I'll get better value with TTK but I'm really feeling the nostalgia for this release.
LOL... I'm just curious. The PS4 is more powerful and it should be able to render high-quality shadows.Dithered shadows? How dare they! pre-order canceled!
LOL... I'm just curious. The PS4 is more powerful and it should be able to render high-quality shadows.
TLOU Remastered does not use dithering, so yeah, it's weird... other than that, Bluepoint has done an excellent job.
please re-read what you just said.. no way will you get more out of the Destiny "expansion" than with three separate games.
It's not an issue of graphics, the collection does a great job with offering greater visual fidelity which as I said before is to be expected with remasters.It is curious at how you quickly dismissed the extensive per scene remodelling, retexturing, camera and object based motion blur, and shading enhancement work done on three huge games. All while still pushing 60 FPS at 1080p for three of the most demanding PS3 games made that were deeply tied to the hardware they were built for... it goes with the territory, they might have flipped a switch maybe
. Not like they also tweaked controls and aiming in particular across all three games, tweaked enemy damage, added two new difficulty settings, added tons of extra playable skins which should count as bonus material too... oh wait, they did that too
.
They almost border on the remake side of things and you get all three games of a strongly single player focuses series. Calling it lean because of lack of the multiplayer modes in Uncharted 2 & 3 seems a bit heavy handed.
Your definition if irony is pretty off base, see the above post.From Gears of Wars : UE
Oh the irony...
So you are bothered with Uncharted because it has no multiplayer, extra bonus etc. but then with Gears you have no problem playing the campaign at 30fps and the reason you gave is it's because your used to the series playing it that way?
But then here you are with Uncharted you said it actually comes with the territory (1080P/60fps). So this should apply to Gears too right?
Or does your critic only applies to PS games?
It's not an issue of graphics, the collection does a great job with offering greater visual fidelity which as I said before is to be expected with remasters.
Is this worth picking up for UC3 alone, for someone who's played and beaten all UC except the third installment?
Out of UC1-Golden Abyss, I only really liked 2, the others we're a bit underwhelming from a gameplay standpoint (and with that said, I'm not in a rush to reply 2).
Below 90 META? I think I am gonna give it a pass.
Dithered shadows? Ohh god...
Not to mention no MP.... pretty lean.
And to top it all off, no Golden Abyss.
$60? Naughty Greed indeed.
but he will.
TTK has hours upon hours upon hours of content. You need friends or people to play with for all the endgame stuff. But yeah. TTK easily has more content than the story mode of the uncharted trilogy. By a long shot in my opinion.
Even if you consider getting platinum on all three.
Of course, Uncharted is an awesome trilogy though. In the end it depends on tastes, because I can get a lot more time out of destiny than out of Uncharted, but there will b epeople that play only the main storyline of Destiny and completely finish every single platinum trophy uncharted collection has.
Pretty much my thinking, as much as I love Uncharted I don't see myself completing each game more than once, plus theres the new maps in crucible I'll be able to get my teeth into. Anyway sure I'll end up getting both in the end.
Wut? RAD had made plenty of good non port games before The Order 1886. Both God of War games from them were great and Daxter was great.
Daxter and the PSP GOW games were all based on prior works, they didn't have to model characters, a storyline and a world from scratch. In that regard, 1886 is the first original game coming from RAD. I do not regard Daxter, COO and GOS as original work.I never really considered RAD a port house. They made three of some of the best PSP games after all. That's the reason why people wanted to see them work on a big budget AAA console game. Daxter and the GOW games proved they could make great games, and The Order proved they could tackle AAA game development. It's just a shame The Order couldn't maintain the same overall quality of their earlier works.
As for BluePoint, they should stick to porting/remastering. They're masters of the craft, and they should continue doing what they do best, especially when no one else seems to have quite that same level of talent (Hexadrive does come close). They're definitely benefiting from this generation's obsession with remasters.
High Quality Shadows on TLOU remastered cost that collection 30fps. Would you have preferred a 30fps collection? In any case, could you post some of those dithered shadows you're seeing....I'd appreciate it. Also, don't you think that the quality may be increased in the day one patch? Are those dithered shadows detracting from your enjoyment of the game?Can someone explain why they had to use dithered shadows in the remastered collection?
That shit bothered me in Uncharted 1 and they finally fixed it in Uncharted 2.
Do you still play UC2 and UC3 multplayer by any chance, you seem quite the proponent for it. You do realize that there's a UC4 mp component right?It's not an issue of graphics, the collection does a great job with offering greater visual fidelity which as I said before is to be expected with remasters.
However if you find the above to be a satisfactory amount of extras for a collection then that's fine. Personally given the comparison to other collections and the fact that reviews like IGN and Gamesradar bring up the lack of multiplayer/extras I'm going to respectfully disagree.
Your definition if irony is pretty off base, see the above post.
More content is the wrong kind of argument. Replayability is the right one. There is a difference.
Greater visual fidelity doesn't always equate to 60fps but that's beside the point.There's a number of remasters that aren't 60fps so no it's not to be expected.
The taken King does have a lot of content though. You could get at least 15 to 20 hours of playtime from it without having to replay anything. That is without even taking into consideration the raid.
Larger than vanilla Destiny? Ummm...can't be right.
Unoriginal trolling. Try harder next time.Below 90 META? I think I am gonna give it a pass.
Dithered shadows? Ohh god...
Not to mention no MP.... pretty lean.
And to top it all off, no Golden Abyss.
$60? Naughty Greed indeed.
Unoriginal trolling. Try harder next time.
Unoriginal trolling. Try harder next time.
I think you misunderstood.High Quality Shadows on TLOU remastered cost that collection 30fps. Would you have preferred a 30fps collection? In any case, could you post some of those dithered shadows you're seeing....I'd appreciate it. Also, don't you think that the quality may be increased in the day one patch? Are those dithered shadows detracting from your enjoyment of the game?
High Quality Shadows on TLOU remastered cost that collection 30fps. Would you have preferred a 30fps collection? In any case, could you post some of those dithered shadows you're seeing....I'd appreciate it. Also, don't you think that the quality may be increased in the day one patch? Are those dithered shadows detracting from your enjoyment of the game?
Actually, Digital foundry says at its lowest they measured a dip to 46 fps in TLoU Remastered. It typically hovered in the 50's throughout the game. Where do you get that the shadows cost the game 30fps?
Is it bad to just skip uncharted 1
Larger than vanilla Destiny? Ummm...can't be right.
Most of the reviews lately have been around 90 mark and the Metascore is up to 87. I'd like to see this get nice round 90.Doesn't really matter though..
I'm waiting my copy to arrive tomorrow, can't wait.
Is it only simply games who have dispatched early? Any from game?
Is it bad to just skip uncharted 1
please re-read what you just said.. no way will you get more out of the Destiny "expansion" than with three separate games.
Larger than vanilla Destiny? Ummm...can't be right.
Ah yes, I forgot they had the 30fps cap that did that.He's referring to the higher quality shadows you get when running the game at 30fps.
Is it bad to just skip uncharted 1
Are you saying the quality of shadows has nothing to do with the dithered effect you see. Are you implying the dithered effect is intentional?I think you misunderstood.
TLOU:R does not use shadow dithering. Yes, 30fps has higher resolution shadows, but 60fps shadows are not dithered (they have lower resolution, but they're still higher resolution than TLOU PS3 shadows).
Resolution != dithering ("grainy" effect)
Eurogamer has posted plenty of screenshots if you wanna look it up.
It's not a deal breaker, but I was astonished to see Uncharted 2 fixing this issue back in 2009, among other things.
There are games that still use shadow dithering (Assassin's Creed, MGSV etc.)
Actually that 46fps dip was very early in the game at the bloater fight, due to all the alpha and effects, it dipped for a millisecond but the game was pretty much a solid 60 throughout. I'm pretty sure that could be ironed out with their knowledge on the PS4 now, but it's so insignificant and even that minor dip is still superior to the PS3 experience.Actually, Digital foundry says at its lowest they measured a dip to 46 fps in TLoU Remastered. It typically hovered in the 50's throughout the game. Where do you get that the shadows cost the game 30fps?
You're comparing different types of games, not every one is into Destiny's type of gameplay or value things the same way, besides, for Destiny's type of gameplay, it's not even the best game in it's genre going by reviews. Some people like multiplayer gameplay, some people don't. What can't be contested is that three games rated much higher than Destiny and it's DLC, doing so at 60fps with an almost remake like overhaul is indeed the better value. 3 games against 1, there's a lot of treasure to hunt and a few added modes on top of the graphical overhaul, that's value imo, and I think that's what most people see.I was as shocked as you - TTK is a MASSIVE amount of content (at least, comparatively speaking). It's only advertised as having 8 story missions but that's completely misleading. I kept opening up unique, interesting missions many, many hours after having supposedly 'finished' the story.
As much as I adore Uncharted, I have to say that, even for someone who played year 1 Destiny, TTK is better 'value' if you're considering just gameplay time. Now, if you missed the vanilla release of Destiny or never played either of the first two (small) expansions, then TTK becomes an even better value-prop.
Are you saying the quality of shadows has nothing to do with the dithered effect you see. Are you implying the dithered effect is intentional?
It's the one that got the most work put into it... I would say it deserves the playthrough.
I want the trilogy mostly just to replay part 1.