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Uncharted: The Nathan Drake Collection | Review Thread

GAME are notorious for sending out online orders the day before release. If you want to get a game early, look elsewhere.

Yeah, also apparently GAME tell Royal Mail to hold games for delivery on the day of release. I ordered through Simply Games and got UC Collection a whole week early.
 
If you've played then it you know that's essentially the whole "gameplay" of the Uncharted games anyway. The demo just made some people realise their memory of the games was better than the reality. I'm still getting it, but the demo made it pretty clear the games are a bit dated now and the graphics aren't that good. Half the fun of Uncharted is the set pieces and character interactions and if you've played them before then that's all old.

The entire Uncharted franchise were never judged on just a small bit of gameplay. What makes the games so good are the sum of all it's parts, the gameplay, story, acting, and music, and how they all come together to create a memorable action adventure experience with endearing characters. A 15 minutes demo isn't enough to show the entire package. plus we've been playing so many other games that feel different. I am sure after an hour or so with the full collection things will feel right back to normal.
 
Yeah, also apparently GAME tell Royal Mail to hold games for delivery on the day of release. I ordered through Simply Games and got UC Collection a whole week early.

The problem is that GAME get all of the exclusive editions, so if you're a big fan of a series and you want the special edition then you're fucked.

Otherwise, just order from Simply Games - its always cheaper and you'll get it early.
 
So is Simply Games the Cheapest place to get this game then in the UK? Seems like £42 is a bit much but for a HD collection.
 
A little late to the party, but I think these games hold up incredibly well. Here's Push Square's review:

Uncharted: The Nathan Drake Collection is probably the best PS4 remaster thus far – and the system's had more than enough of them to give that statement weight. While there are small elements of all three bundled titles that have failed to stand the test of time, this is still a stellar trilogy, with stories and set-pieces that generally tend to better most modern games. Of course, existing fans will already know what wonders await them – but newcomers should brace themselves for 30 or so hours of solid gold.

http://www.pushsquare.com/reviews/ps4/uncharted_the_nathan_drake_collection - 9/10
 
So is Simply Games the Cheapest place to get this game then in the UK? Seems like £42 is a bit much but for a HD collection.

Simply Games is cheap if you pre-order early enough - for example I got Uncharted collection for 37 quid and I think it was as low as 35 at one point. Usually prices go up nearing launch!
 
Just tried the demo, lovely 60fps but I don't know what they were thinking with that idiotic depth of field effect, just aiming down the shotgun causes a depth blur during the reload. Actually even reloading the handgun causes a momentary shimmer from the effect on distant objects. Yuck.
 
A little late to the party, but I think these games hold up incredibly well. Here's Push Square's review:



http://www.pushsquare.com/reviews/ps4/uncharted_the_nathan_drake_collection - 9/10
I'm not a by the reviews type of guy, but I realize that it's still a method/metric people use to judge products.

Would reviewers really give this product more 10's if it had included MP even if they did not play MP beyond the first day of release? Are some reviews just about what boxes are checked?
 
Simply Games is cheap if you pre-order early enough - for example I got Uncharted collection for 37 quid and I think it was as low as 35 at one point. Usually prices go up nearing launch!

Thanks will prob wait then till after its out and get it a bit cheaper.
 
Can someone explain why they had to use dithered shadows in the remastered collection?

That shit bothered me in Uncharted 1 and they finally fixed it in Uncharted 2.
They are not dithered like in UC1. It's some kind of semi transparent dither on the shadows edges that to me was completely invisible on the TV while playing and could only really see it on screenshots. Shadows are far better looking than they were in any of the original games
 
Do people really care about shadows? I had no clue. I never even look at them. All this discussion about shadows kind of cracks me up. When you are playing the game on Crushing and some guy is bum rushing you with a shot gun, where do you find the time to critique shadow quality?

I don't normally notice low res shadows, but ere is something about dithering generally that jars -whether shadows or transparencies. Just looks ugly
 
Do people really care about shadows? I had no clue. I never even look at them. All this discussion about shadows kind of cracks me up. When you are playing the game on Crushing and some guy is bum rushing you with a shot gun, where do you find the time to critique shadow quality?
Geez man, this is a remaster and we're allowed to have graphics/technical talks. Did I rustle your jimmies or what?

According to your "logic", TLOU PS3 blocky shadows would be fine in TLOU:R PS4 while playing Grounded mode. Guess what, they're not. That's why you're buying a remaster, otherwise why not stick to the original version?

And let's not forget that this remastered trilogy has photo mode for a reason... I mean, come on, what kind of hypocrisy/double standards is that?

We're not talking about a MP game. No one would use photo mode there.

Interesting link, thanks.

If the PS3 is able to render non-dithered shadows in Uncharted 2 with its measly 128-bit GDDR3 bus, then I expect the PS4 to do much butter with its wide 256-bit GDDR5 bus. TLOU:R can do it at 60fps (albeit at a lower resolution), so it's not a hardware limitation. We'll see if the day 1 patch includes graphical fixes, although I doubt it.
 
I understood that, you have yet to show what you're seeing with the UC collection, however, maybe the day one patch will resolve this issue for you or give you a toggle.
This is from Uncharted 1 (dithered shadow edges on Nate's back): http://images.eurogamer.net/2013/ar.../5/PS4_010.bmp.jpg/EG11/quality/90/format/jpg

It sticks out like a sore thumb in photo mode.

Since the original also used some sort of shadow dithering, then a proper comparison would be with Uncharted 2, which didn't use any dithering at all.

I don't think that they would add a 30fps toggle (probably too late for that), although I would still prefer 60fps, just like I did with TLOUR.

ps: I assumed that Bluepoint would use TLOUR's code as a base to start porting the Uncharted games (it's not realistic to write code from scratch), but apparently some code sections seem to be different.
 
I understood that, you have yet to show what you're seeing with the UC collection, however, maybe the day one patch will resolve this issue for you or give you a toggle.

ditherwcsj1.png


Looks like screen space dithering, something the witcher 2 did. Since you can see the dither same pattern regardless of depth (it stays the same)... it creates the weird impression that shadows are projected onto a plane above all the geometry.
 
ditherwcsj1.png


Looks like screen space dithering, something the witcher 2 did. Since you can see the dither same pattern regardless of depth (it stays the same)... it creates the weird impression that shadows are projected onto a plane above all the geometry.
I'm glad I'm not the only one who noticed it:

http://www.neogaf.com/forum/showpost.php?p=180518150&postcount=22
http://www.neogaf.com/forum/showpost.php?p=180524218&postcount=75

This is a stellar port, but they could have better shadows (possibly with ND's help?). That's all.

Hell, some people even complain about trilinear filtering (in other games) and the lack of AF. It's not like anyone is going to notice texture filtering in high difficulty SP/MP modes, right? It's the same "logic".
 
Looks like they did a good job on the remaster here. Nothing in this is essential for me, I have finished them all so I will only be buying it for a new lick of paint, therefore £20 sale is when I will bite on this.
 
Just tried the demo, lovely 60fps but I don't know what they were thinking with that idiotic depth of field effect, just aiming down the shotgun causes a depth blur during the reload. Actually even reloading the handgun causes a momentary shimmer from the effect on distant objects. Yuck.
Which game is the demo from? 1, 2 or 3?
 
I really wanna see reactions from gaffers playing these games for the first time

I'll probably be posting some. I haven't played a single Uncharted before. The demo was my first experience so I am excited to see how the franchise evolves. I'll be missing multiplayer but the UC4 beta makes up for that to me.
 
I'm not a by the reviews type of guy, but I realize that it's still a method/metric people use to judge products.

Would reviewers really give this product more 10's if it had included MP even if they did not play MP beyond the first day of release? Are some reviews just about what boxes are checked?

For me personally, it still would have been a 9/10 if the multiplayer was included. I was looking at it more from the perspective of 'Does the absence of multiplayer devalue the package to such a degree that I should drop a point?' In my opinion, I don't think it does.
 
I think the collection has enough to keep people coming back (harder difficulties, speedruns, lots of trophies, UC4 beta) but a UC2 MP download would cement how valuable it is (and would most likely have led to slightly higher review scores).

As it is however, it's still a great value package considering the work that has gone into it.
 
What do you guys mean by dithering shadows? That they have noise? There seems to be some noise, specially in the borders.

I'm not really suceptible to bad shadows though, I never notice. Or to be fair, I do notice shadow imperfections, but they don't bother me at all.

Up close jagged shadows that somewhat seem like they are moving do seem to stick out like a sore thumb though.
 
Do you still play UC2 and UC3 multplayer by any chance, you seem quite the proponent for it. You do realize that there's a UC4 mp component right?
A beta for U4 is different from having the multi from 2 & 3.

I don't want to be repeating myself too much here but well remastered campaign aside I just find the overall package lacking.
 
Is anyone else finding it that all enemies seem to shoot you at the same time, my screen is always grey during a gun fight. I cant remember it being this bad back on Ps3. Is it Cause Im playing on hard?
 
Do people really care about shadows? I had no clue. I never even look at them. All this discussion about shadows kind of cracks me up. When you are playing the game on Crushing and some guy is bum rushing you with a shot gun, where do you find the time to critique shadow quality?

If they flicker a lot they can be an eye sore.
 
I'm glad I'm not the only one who noticed it:

http://www.neogaf.com/forum/showpost.php?p=180518150&postcount=22
http://www.neogaf.com/forum/showpost.php?p=180524218&postcount=75

This is a stellar port, but they could have better shadows (possibly with ND's help?). That's all.
I'm curious if you've actually noticed this by playing the demo or by looking at the screens. To me, this was invisible during playback of the demo. I think the nature of the dither used is that it's constant pattern, meaning that it doesn't warp due to shadow projection, which would lead to inevitable flickering.

I just remember UC2 having some really bad low res shadow maps in lots of places, so it was good seeing how much better they look in that demo.

Hmm, I played the demo twice and didn't see anything. Now thanks to this thread I am going to go out of my way to stare and the shadows when I play the full game(s)
I think if your TV is not set to display 4:4:4 color mode (PC mode) you'd be hard pressed to notice something like this unless you sit very close to the screen or pay close attention. Regular 4:2:2 TV color mode blurs colors a bit. In fact, I couldn't notice it playing the demo even though my TV is set to 4:4:4.
 
Hmm, I played the demo twice and didn't see anything. Now thanks to this thread I am going to go out of my way to stare and the shadows when I play the full game(s)

Oh me neither in this game. I'm just talking about games in general where the shadow quality is bad, that it can be ugly.
 
Last night I realised that for the past few years I've been 1 trophy off platinum on Uncharted 2 on PS3. So I went and got the trophy and finally got my 4th platinum.

While I was at it, I noticed how pixelated a lot of the textures were. Bad textures really stick out to me so I will be getting the PS4 version later to upgrade that.
 
Drake's Fortune is what i'm most excited about. Overall Among Thrives is my favorite in the series, but thematically Drake's Fortune is by far my favorite. Almost the entire game stranded on a mysterious island, it creates for an amazing ride. But sadly it was the first and suffered from early gen inexperience.

Honestly I was insanely hyped for Uncharted 4 during the reveal because it almost looked like a return to focusing on a single mysterious location, but alas it's more globetrotting. Still pumped.
 
Are there digital codes being packed in with consoles? I would give this a shot even though I never really liked what I played of the series but only for a good price.
 
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