Ah, okay, makes sense. I noticed this with the "random foliage" in the Blueprint Office Demo - all logic is in the construction script and this seems to be called all the time, e.g. when moving the actor in the scene (in pure editor mode, not simulated).Sorry, I was imprecise. I didn't mean the startup event, I meant the construction script. As for reloading, it's possible to re-run the construction script.
When I force the construction script via simulate button, won't the changes done by the construction script be undone when leaving simulation mode? Guess I'll have to test that. And which event are you referring to?The editor will call that startup event when you do in-editor playing/simulation. There's also an event in-editor that fires whenever anything is placed or edited, so you could have the class load your XML during that and touch it each time the XML is edited, I suppose.