There was a statement in
that interview that kinda made my eyes spin, tho. I'm surprised it didn't cause more nerd rage:
Totilo: I'll get back to that in a second, but which of the two styles do you guys like better? The 2D or Metroid Prime?
Takahashi: I like them both. They both have a different style of appeal.
Miyamoto: I have the New Super Mario Bros. series [for 2D], so I like Prime. I think there's still a lot of new things that could be done with the Prime series.
NSMB and 2D Metroid are the same shit. You heard it here first, from the man responsible for Nintendo's biggest software team! : p
Metroid Prime 1 was a creative outlet for Miyamoto who originally thought about having Zelda64/Ocarina of Time in the first person view because of hardware limitations but Koizumi wanted players to see Link's model. Miyamoto has been heavily involved in 3D games since Star Fox on the SNES and Nintendo 64, so the 2D NSMB series fills Miyamoto's 2D needs, while the Prime games have an interesting perspective in 3D that other games he's worked on don't have.
If Metroid: Other M had sold really well, it might have pushed Nintendo to produce a followup, but at the time of Other M's release Sakamoto didn't have plans for another Metroid game.
Video Games take at least 1 year to make, and often take 2-3 years to develop, and that's a long time to spend on one project. Sakamoto was invested in Other M on Wii and hadn't had the chance to even look into 3DS hardware at the time. Development has a lot to do with the creative people behind a series being available to make it. Nintendo doesn't just employ a thousand people to annualize a game, or completely outsource it without creative control. Often like Super Metroid, Other M, and Ocarina of Time, directors and producers like Sakamoto and Miyamoto put there all into a game during those years, and don't keep working on the same kind of thing year after year and move on to something else until the next time comes. Retro Studios was focused on Metroid Prime along with Kensuke Tanabe, and Metroid Prime 2 and 3 made a lot of sense to follow up the first game with its sales and the work the put in that they could reiterate on, making an unplanned trilogy before moving on.
Super Mario Bros. and The Legend of Zelda were in development at the same time by the same team, and ideas for either game was developed while working on the other. Super Mario Bros. came out first as the last great Famicom game in 1985 as development was suppose to move the Disk System, while Zelda came out as a launch title for the Famicom Disk System in 1986. Miyamoto wanted to make sequels right away so the SMB/Zelda team worked on either The Lost Levels, Doki Doki Panic/SMB2, or SMB3, while another team under Miyamoto's direction and design concepts made Zelda II: The Adventure of Link that released in 1987 for the FDS. Zelda III was in development as early as 1989 with the original intention of returning to the first game's style and released for the Super Famicom in 1991 in Japan, and 1992 in NA as "Zelda: A Link to the Past". Link's Awakening (1993) was Takashi Tezuka's project with about half the staff from ALttP, while 1998's Ocarina of Time was the real sequel to ALttP.
The original 3 Metroid games weren't made one after the other. Metroid came out in 1986 in Japan for the Famicom Disk System, then in 1987 for the NES in NA, then Metroid II: Return of Samus on Game Boy came out in 1991 in NA, and 1992 in Japan. Super Metroid was made because Makoto Kanoh told Yoshio Sakamoto that he should make a Metroid for the SNES hardware because Metroid was popular in North America.
http://www.nowgamer.com/the-making-of-super-metroid/
Metroid skipped the Nintendo 64 era because:
- Sakamoto had made Super Metroid to end the story.
- Sakamoto and R&D1 were involved on Game Boy Color and a Metroid game would look poor compared to the SNES version.
- Sakamoto and R&D1 were focused on portables for GBC and didn't have experience with 3D on Nintendo 64.
- Nintendo approached a developer to make a Metroid 64 but were turned down because the developer didn't think they could make a game that lived up to the quality of Super Metroid.
The producer of the Metroid Prime series, Kensuke Tanabe, is busy with Metroid Prime: Federation Force and said it would take 2-3 years to develop a Metroid Prime for HD consoles and by then it'd be for NX. Retro Studios was busy with Donkey Kong Country games with Kensuke Tanabe. (Kensuke Tanabe was also involved in Paper Mario: Sticker Star that Miyamoto gets all the blame for) Tanabe also commented that Sakamoto is in charge of 2D Metroid and doesn't know when he'll have an announcement.