TheWorthyEdge
Member
Fuck.
Not a fan of La Mulana?
Those games are still friendly, though. Nintendo simply isn't concerned with a large demographic of the gaming populace, the type of audience that would buy a Metroid game if the game was good enough and they marketed it well enough. The problem is that they don't see much value in it because it doesn't line up with their core vision as a company. Until that vision changes, until those core values shift, Metroid is going to wither and die.
You need to play La Mulana. It's tough, but nails that feeling of exploration as you collect clues to solve puzzles incorporated into the level design. Make sure to keep a journal to write down anything you see, because you'll be consulting it often.To be fair I've never played that one. But I have played (and bought) enough mediocre 'me too' bandwagon-jumping Indie Metroidvanias to be left with little faith in anyone pursuing dreams of competing in the genre due to too many of them concentrating on things like 'atmosphere' and 'isolation' at the expense of solid design.
Threads like these are going to be real funny one day.
Threads like these are going to be real funny one day.
Really? Now I want a source.I think it was the Sticker Star Iwata Asks. It's kind of ignoring that IS had been wanting to take Paper Mario away from the RPG framework for a while
So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
First, they didn't do that. Second, we know nothing more about this games' development aside from it being 2d and cancelled.So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
Really? Now I want a source.
Iwata: Creatively, restraints aren't necessarily a bad thing. A lot of new attractive features come out of that.
Tanabe: That's right. At first, we were making a lot of individual allies as in a regular RPG, but when we decided to focus on stickers, in order to make a clear change with previous games in the series, it was like we started all over again by throwing out the systemincluding those charactersthat we had made up to that point.
Iwata: You purposefully threw out the basic RPG structure.
Tanabe: Yes. We decided to make it so that players would face stronger opponents by throwing out the whole concept of experience points and levels in favor of gradually gathering stronger stickers.
I had actually been thinking for a long time that I wanted to get rid of the RPG experience points. In the Freshly-Picked Tingle's Rosy Rupeeland game, which Kudo-san and I worked on together, the player-character didn't develop at all. We adopted a system whereby they solved everything with money.
This time, we decided to do everything with stickers. We decided on a system whereby in battle, instead of attack commands, you fight by using the stickers you have gathered in the field or bought in town.
So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
I just can't validate your thesis on why Nintendo is abstaining from developing Metroid. If your reason was accurate, why would they fund Bayonetta 2, Fatal Frame, or Devil's Third? Much more niche games that cost a pretty penny.
Dread was cancelled before the recent boom of Metroid-style games.So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
We don't know why it was cancelled or even if it was in active development. I'm not sure if I would ever describe metroidvanias as super popular either.
First, they didn't do that. Second, we know nothing more about this games' development aside from it being 2d and cancelled.
I thought you were implying that they cancelled it for federation force.The video states that it was in development for at least a short period of time. And yes, we don't know why it was cancelled, so I'm hoping they at least tried to do a lot to salvage the project. Not sure why their next choice would be to make a random spin-off though.
As for the popularity of metroidvanias, they're pretty huge in the indie scene right now, and as far as I'm aware they're doing quite well. Maybe that's not the best indicator of their popularity on Nintendo consoles though.
???
They didn't do it, but all we know is that they did it...?
Hope you enjoy Chibi Space Soccer featuring Metroid™ things from the infamous Metroid™ series.
Just curious on one thing. Has Nintendo ever released spin-off games for a series only to never release a mainline entry?
Nope
Federation Force is a really boring take on a really interesting idea and that's more of a bummer than it not being a new 2D game.So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
So they cancelled a 2D Metroid in an era where 2D metroidvanias are super popular and instead make a spin-off which no one wants.
Only Nintendo.
Just curious on one thing. Has Nintendo ever released spin-off games for a series only to never release a mainline entry?
It's right in the IA:
That's a loaded question. When else has Nintendo waited with a gap of 5+ years between games in a series, just to release a spin off?
That's a loaded question. When else has Nintendo waited with a gap of 5+ years between games in a series, just to release a spin off?
If they put out a good Metroid game I'd buy it. I just don't think they ever, ever will. If Sakamoto is involved it'll be shitty, and he cares too much to not be involved. A good Metroid game will require people in charge who understand Metroid and why fans loved it -- with no influence from Sakamoto. I don't see that ever happening.
I thought you were implying that they cancelled it for federation force.
For what it's
worth, what really does Metroid have to offer as a 2D series that everyone else isn't already doing?
F-Zero.Just curious on one thing. Has Nintendo ever released spin-off games for a series only to never release a mainline entry?
He made Super Metroid over twenty years ago.Dude made Super Metroid lol
So Nintendo basically thinks NST is shit these days, not even telling them Federation Force was in development. I guess that's unsurprising, as they've been put on C-tier projects for ages now.
He made Super Metroid over twenty years ago.
Wario Ware?
Dude made Super Metroid lol
And Fusion and Zero Mission after that. Other M is rather an exception rather than proof of a trend
Shinespark?For what it's worth, what really does Metroid have to offer as a 2D series that everyone else isn't already doing?
The gameplay was enjoyable for the most part. The story and way samus was presented was such an affront that it completely overshadows any positive that could be brung upAnd Fusion and Zero Mission after that. Other M is rather an exception rather than proof of a trend
It's not even a bad game by general standards, I think some take that game as a personal offense
And Fusion and Zero Mission after that. Other M is rather an exception rather than proof of a trend
It's not even a bad game by general standards, I think some take that game as a personal offense
And Fusion and Zero Mission after that. Other M is rather an exception rather than proof of a trend
It's not even a bad game by general standards, I think some take that game as a personal offense
Are you implying the amazing Nicholas Cage isn't still worthy of an award for best actor?And at one point, Nick cage was considered worthy of an award for best actor, for a romantic drama no less. Peoples talents and skillsets change with time.
Sakamoto readily admitted that he wasn't any good at 3D games. He gets lost too easily and can't ever navigate the space well. Kind of a funny thing for someone known as the head of a series based on exploration.
He's a 2D game designer. His staff didn't do Metroid on a home console after Super because they had no 3D experience- they stuck with 2D long after everyone else moved to polygons. That's why Retro took over on console while Sakamoto's staff stuck to the handhelds, where 2D was still considered appropriate (things are obviously different now).
That's also why they partnered with Team Ninja, to help them build a game in 3D and hit the ground running instead of wasting months figuring out the basics.
So yes, Other M was a bit of an anomaly in the sense that it was Sakamoto leaving his comfort zone and attempting to overcome his big weakness with polygonal game design. There's no reason to think a 2D Metroid made by his staff at this point would be anything less than a first rate game, as that's what Sakamoto is natural with.
Sakamoto readily admitted that he wasn't any good at 3D games. He gets lost too easily and can't ever navigate the space well. Kind of a funny thing for someone known as the head of a series based on exploration.
He's a 2D game designer. His staff didn't do Metroid on a home console after Super because they had no 3D experience- they stuck with 2D long after everyone else moved to polygons. That's why Retro took over on console while Sakamoto's staff stuck to the handhelds, where 2D was still considered appropriate (things are obviously different now with 2D games enjoying a huge resurgence).
That's also why they partnered with Team Ninja, to help them build a game in 3D and hit the ground running instead of wasting months figuring out the basics.
So yes, Other M was a bit of an anomaly in the sense that it was Sakamoto leaving his comfort zone and attempting to overcome his big weakness with polygonal game design. There's no reason to think a 2D Metroid made by his staff at this point would be anything less than a first rate game, as that's what Sakamoto is natural with. I personally would be more skeptical of a 2D Metroid if Sakamoto weren't involved.
The fact that nobody's talking about the Hunters part of the video shows how little people care about Hunters. Even the people who don't like it more just don't care for what it is.
He was involved, but so? It was a different time. Lucas was involved in Empire Strikes Back. He got access to more modern technology and put ridiculous cartoon CG into the old movies and then made the prequels.
Sakamoto got modern tech and made Other M. Anyone capable of making Other M is not capable of making a good Metroid game. It's definitive. He does not get it.