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Unwinnable/doomed game saves.

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Problem solved.

Yeah, well, It's surprisingly easy to abuse but it takes away the challenge of a boss battle.
 
I can't remember what game it was but I fell off something really tall and in a panic tried to press the quick load button and pressed the wrong one.

Yep. That was well and truly fucked. I only used one save slot for the entire game as well. I think I just gave up at that point.
 
at one point in Resident Evil 2 i saved with little to no ammo, no health and was basically boned anytime i left the immediate area.... i was awful at that game back then
 
Final Fantasy 8 - Adel
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Due to two things
1.) Became pretty lazy at working on my team stats prior to entering this dungeon
2.) Was so confident that I overwrote the save file.

Didn't bother with this game for next few years as a result.
 
Golden sun right before the endboss. I played the fight a billion times and optimized the hell out of it, but at some point I had to accept that am just hadn't reached the necessary levels yet.

I never played part two because I wanted to transfer my save state.
 
Not quite unwinnable but the closest thing I've come to it.
Diablo 1 whilst playing a fragile mage somewhere in the caves. Was running away from a crowd of monsters and decided it would be a good idea to make a save in case things turned sour. Managed to save right before even more monsters would surround me on all sides and instantly wreck me before I could even get a town portal open and walk through it. Spent about 1.5 hours, not including rage quits, optimizing a run to weave through a small opening and chug greater health potions while also spamming heal with what mana I had left. Barely worked.
 
I got into a really bad spot in Miasmata. I was exploring late at night and lit a fire (which counts as a save), then realised I'd gone the wrong way. To get back, though, I needed to use my map and compass (there's no waypoint in that game, it's all fairly realistic orienteering and map triangulation). However, night time in Miasmata is utterly pitch black, and while you have a torch to light your way, you have to put it away to look at your map. You basically stick a flaming stick into your back pocket, its light disappears completely, and the game seems to flip a coin as to whether it'll still be lit when you bring it back out again. There's no way to relight it, either. You're basically screwed for good if you ever get lost after dark in that game.
 
Blue Dragon had an auto-save before this big robot boss. I couldn't beat it, I was just too weak, and also couldn't go back to grind up some more strength.

I just gave up.

I believe I was at the same spot. I was really enjoying the game too but that part had a terrible game design.
 
I remember this stuff happening all the time in FFX because it seems the bosses in that game always had to be beat in an oddly specific way. Can't remember any specific examples because it's been a long time since I played it but I remember ine happened pretty close to the end and I just have up.
 
My MGS2 European Extreme Metal Gear Ray fight started me with exactly one hit left. Beat it on third attempt. Cartwheeled like a MF. It can be done.
 
The final areas in the Suikoden games. Once you enter you can't leave to get supplies/level up, and they always force you to split your party into several groups (the game assumes that you've trained 9 people instead of just your main 3). So you create 3 weak groups that each has to take on a boss and thus can't do it.

It's not hard once you realize what the games do ahead of time, but for a first time experience it's very flawed.
 
I saved a Skyrim file on my friend's PS3 (we had been playing for about 5 hours taking turns) on the side of a cliff, and we couldn't ever get off of that side of the cliff without dying, fun times,
 
The GBA remake of the original Final Fantasy. I saved right after the Vampire fight and couldn;t get out of the cave with such low HP.

I remember this stuff happening all the time in FFX because it seems the bosses in that game always had to be beat in an oddly specific way. Can't remember any specific examples because it's been a long time since I played it but I remember ine happened pretty close to the end and I just have up.

Not really. There were a few gimmick bosses, but as long as you could deal with status ailments the majority followed a simple pattern to beat. It wasn't until near the end (+ the optional bosses) that you had to start thinking outside the box.
 
Jet Force Gemini : not enough max ammo for Juno. Mizar was a real pain in the ass, I died countless times and even restarted the game from scratch to make sure Juno'll have enough ammo to finish Mizar. I finished him with the Sniper rifle.

Funny thing is now in Rare Replay, I died only twice against bosses (one in Lupus Twin Mantis fight and one in the final boss).
 
Final Fantasy 10

Had to restart the game :(

Why would you restart? You can grind on the airship.

I don't quite have an example like the OP but I definitely thought my Witcher 3 save file was doomed when I found out the import save i used had killed Letho in WItcher 2. Had to start over.
 
For me, somewhere in Ninja Gaiden Sigma, saved with enough health to be killed in 2 hits. As soon as it loads, enemy is in mid slash. Gave up soon after
 
Happened to me at one point in Half-Life, I had a couple bullets to deal with a room full of badasses. Although I did manage to survive only with the crowbar somehow lol

Now, saves with glitches, that's a whole different story. Lost too many fucking hours because of those.
 
RE4, got stuck at the first boss fight with blind Wolverine. Had little ammo, so I couldn't take him out.

Soured me on the game right there and then.
 
FFX has a lot of this bullshit.

"Oh, you didn't know you had to press X on a single pixel to get the item for a celestial weapon in a certain area? Sorry, it's behind a Dark Aeon now."

Yeah that happened to me in the HD version because I forgot that's where Tidus' shit was. I had to Zanmato him.
 
RE4, got stuck at the first boss fight with blind Wolverine. Had little ammo, so I couldn't take him out.

Soured me on the game right there and then.

It's funny to hear people say RE4, because the game can be completed in its entirety with only four required shots in non-combat situations.

You have to use grenades on a couple bosses, but otherwise, you can kill anything with a knife.

The "blind Wolverine" in particular is a very easy knife fight.

But I've also played the game one hundred billion times.
 
I think I went into the boss area of Wild Arms 2 while way underleveled. It was a point of no return and I never did finish that game.
 
The RE: Code Veronica plane fight. Started over and ended up in the same situation again.

Also a Fallout 3 (maybe New Vegas?) autosave where I spawn on top of a landmine. I lost a few hours of progress loading an earlier save.
 
Playing Kazio Mario World for the first time, I abused savestates a lot trying to get through it.

I got in the habit of quickloading when I knew I was dead, but usually before the death actually happened. Every so often I'd accidentally quicksave instead, effectively cementing myself in my doom.

It was actually the game that convinced me to slowly stop using savestates in general. Every game can potentially become unwinnable.
 
Why would you restart? You can grind on the airship.

I don't quite have an example like the OP but I definitely thought my Witcher 3 save file was doomed when I found out the import save i used had killed Letho in WItcher 2. Had to start over.

No you can't

edit: I guess you can? No idea why I restarted. Maybe it wasn't giving me much AP?
 
It's funny to hear people say RE4, because the game can be completed in its entirety with only four required shots in non-combat situations.

You have to use grenades on a couple bosses, but otherwise, you can kill anything with a knife.

But I've also played the game one hundred billion times.

This is no simple task though. The videogame version of bootstraps haha.
 
It's funny to hear people say RE4, because the game can be completed in its entirety with only four required shots in non-combat situations.

You have to use grenades on a couple bosses, but otherwise, you can kill anything with a knife.

But I've also played the game one hundred billion times.

Wrong.

Spiked roof trap, four shots.

Ganados using mining machine in corridor w/Ashley. Two shots.

Wine bottle, dining room puzzle. One shot.

Crank room, have to defend Ashley, too far for knife use, multiple shots.

Ashley's restraints in the castle, three shots. Plus Red Zealot who must be shot to get key.
 
Resident Evil 4 - saved literally when I had no ammo, one hit from death at a dead end area with a horde of enemies next to me.

I was 11 or 12 probably :P
 
Silent Hill 3 has some real bullshit towards the end on action hard where you have to fight multiple bosses in relatively quick succession and if you use too much ammo on one the last boss becomes near impossible or takes 20 minutes to beat and you have to play perfectly.
 
Hahaha, this happened to me in Fallout 3.

I just reached the first twon and was messing around with the controls so I accidently shot some guy. The whole town came after me so I ran into a building and it autosaved.

They obviously followed me in and killed me everytime I loaded the save. I was borrowing the game and gave it back without restarting. Haven't even played it since, haha.
 
Find a way to save and he's ded.

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It only happened to me once but it was when I had the riot cheat enabled which never disabled.
 
I can't remember what game it was but I fell off something really tall and in a panic tried to press the quick load button and pressed the wrong one.

Yep. That was well and truly fucked. I only used one save slot for the entire game as well. I think I just gave up at that point.

the old Half Life 1 fell in insta-death water but hit quicksave instead of quickload scenario.
 
In X-Men Legends I stupidly saved with like 10 seconds left on a timer till a bomb blew up or something. I had no time to escape and was trapped.

Had to restart the whole game :(
 
Prince of Persia: Warrior Within (GC), the most bugged game I've ever played. I saved next to the portal that leads to the final boss. When I touched the portal... it didn't work. Reloaded it. No dice.

It is a known bug. The saddest part is that my game was doomed days earlier, when I accidentally went through a portal in a different section and then came back. Somehow, this bugs the final portal.
 
FFX has a lot of this bullshit.

"Oh, you didn't know you had to press X on a single pixel to get the item for a celestial weapon in a certain area? Sorry, it's behind a Dark Aeon now."

That's why I don't like the international version of X. Or X-2 for that matter.

What's the deal with FFT?

Tactics had a lot of potential parts like that, not just Wiegraf. The difficulty curve in that game was completely messed up to begin with and there were a lot of towers and castles and stuff that you can't escape from to grind if you save while you're inside of them. Very easy to get screwed over if you don't have the foresight to keep extra saves outside of these areas.

Baten Kaitos and Golden Sun for me. Baten Kaitos I can't quite remember where it happened ( never went back to it) but Golden Sun was right at the final boss. It sucked.

Golden Sun lets you retreat to the last church you visited (or something like that) if you hold a certain button combo when you load your save.
 
Wrong.

Spiked roof trap, four shots.

Ganados using mining machine in corridor w/Ashley. Two shots.

Wine bottle, dining room puzzle. One shot.

Crank room, have to defend Ashley, too far for knife use, multiple shots.

Ashley's restraints in the castle, three shots. Plus Red Zealot who must be shot to get key.

The minimum-shots fired guide here says it's only four shots: http://www.gamefaqs.com/gamecube/535840-resident-evil-4/faqs/42573

I said you had to use grenades on some bosses, but that is incorrect. There are some situations where grenades are required otherwise.
 
I dunno if this counts but I screwed myself over in The Witcher 3 romance-wise. Didn't realize that saying a certain phrase to both love interests would lock you into a compromising position.
 
I currently have a saved game in the new Shadow Run returns towards I think near the end of the game. I forgot to hire some help with me and I am in a highly secured building on my own and I just keep getting owned. :(
 
ZombiU. The daycare center basement glitch. Couldn't get out of the rooms cause none of the doors opened. I was so bummed. I really wanted to beat it
 
Prince of Persia: Warrior Within (GC), the most bugged game I've ever played. I saved next to the portal that leads to the final boss. When I touched the portal... it didn't work. Reloaded it. No dice.

It is a known bug. The saddest part is that my game was doomed days earlier, when I accidentally went through a portal in a different section and then came back. Somehow, this bugs the final portal.

Early on in my first attempt at that game, I went into a time portal without activating it first, saved, and quit, and when I loaded my save file, I was a sand wraith, which would have been awesome except it meant events wouldn't trigger and paths wouldn't open for me to progress.
 
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