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Unwinnable/doomed game saves.

I'm pretty sure all of us at some point have mis-clicked "Quick Save" when we meant to "Quick Load." I know I've had plenty of saves in Half-Life where I'm falling to my death.
 
I had one save in Nier which unfortunately only gave me a small sliver of health with which to fight a boss. Had to abandon that save and start entirely over, which was agonizing because it was about halfway through the game.
 
I've got a bad save in Lego: Marvel...i go into the elevator in the helicarrier for my next mission and it just goes to black screen....every time...i was enjoying the game but haven't gone back...super annoying...
 
FFX has a lot of this bullshit.

"Oh, you didn't know you had to press X on a single pixel to get the item for a celestial weapon in a certain area? Sorry, it's behind a Dark Aeon now."

Only for the international edition/HD edition, which is why I think the original NA/JPN versions are the definitive editions. The dark Aeons are a neat idea, but they completely ruin the end game if its you're first play through. The end game was great in the original versions because you could back track all you wanted to and there were a bunch of neat quests you could do and power up your party with. The Dark Aeons completely break that and make most of those quests pointless to boot.
 
Friend of mine had an auto save (or manual save can't remember) in metro 2033 in one of the first minecart sections, just as an enemy cart had launched a rocket, that hit the cart and killed him. Every time. No escape.
 
In Fallout 2, I had played about 2 hours from near the beginning of the game and didn't save. I got the dude with the nose ring as a party member and I went down into the mines/tunnels In there, traveled to a dead end with a mine cart and saved. Little did I know that my party member was actually blocking me in from between the mine cart so I was stuck there. I didn't know how to get out and I didn't have a previous save that wasn't more than 2 hours ago. I promptly gave up on Fallout 2...until I learned last year that there was a button to push your party member out of the way...gah!
 
In Fallout 2, I had played about 2 hours from near the beginning of the game and didn't save. I got the dude with the nose ring as a party member and I went down into the mines/tunnels In there, traveled to a dead end with a mine cart and saved. Little did I know that my party member was actually blocking me in from between the mine cart so I was stuck there. I didn't know how to get out and I didn't have a previous save that wasn't more than 2 hours ago. I promptly gave up on Fallout 2...until I learned last year that there was a button to push your party member out of the way...gah!

Yeah, party members being in the way was a problem in Fallout 1, so they added a button to move them in 2.
 
Bethesda's XnGine games had some notoriously wonky height calculation where dropping just a foot or two down a small hill or incline could kill you from falling damage under certain rare circumstances. At one point I reloaded a save in Daggerfall and found myself respawning on just such a small hill, dropping a foot or two, and immediately dying. There was nothing I could do to prevent it (I may have been able to cheat my way out of it, but I didn't try), so I rolled back to earlier save and lost my last few hours of play. From then on I tried to save only on level ground.
 
I actually somehow found myself in a situation in Paper Mario TTYD where I got stuck on the final boss, was under-levelled and didn't have the moveset to defeat it, along with missing one of the partners. Had to play it over again and completed it within a week, was well worth it though.
 
Dragon Age Origins. The Battle of Denerim. I went into that mission without preparing much. The enemies at the Fort Drakon Entrance were unbeatable for me. Tried it a couple of times and lost faith. Since that day I'm using every save slot available to not make a fault like this again.
 
ugh.. Disgaea 1.. I remember playing back on my ps2.. was dumb and had a lone save and got stuck deep in an item level w/ all my units low on health and no escape items..
 
There are two that stand out to me. The first was when I played Code Veronica on the PS2 all those years ago I ran out of bullets on the T-Veronica boss and couldn't hit her with my knife for the life of me.

The other one is the PSP remake of Persona. I made it all the way to the final boss but found out I was horrifically underlevelled, and had saved in a spot that didn't spawn any enemies and so I could grind to a satisfactory level, I was pretty pissed. I think I still have the memory stick with that save on it.
 
I had one save in Nier which unfortunately only gave me a small sliver of health with which to fight a boss. Had to abandon that save and start entirely over, which was agonizing because it was about halfway through the game.

That's really odd considering mailboxes are supposed to fully recover your health.

Morrowind - go around attacking NPC's at random. Message appears telling me I've Just made it so I can't compete the game by killing someone vital to the story.

This does not actually make it impossible to clear the game, just more difficult. There are two "back paths" to completing the story. One involves getting your reputation to 50 and being level 21 or above after reaching a certain point in the main quest, the other involves killing Vivec and talking to the dwarf in the Corprusarium. This makes the dwarf the only real entirely essential NPC in the game, short of just jumping to the end and using a shitload of fortify health effects to survive wielding Sunder and Keening.
 
Evolution on Dreamcast. This was like 15 years ago, so I at least think it was unwinnable (my only prior JRPG experience was Pokemon so it's possible I just sucked). It was the final boss, and must have tried dozens of times but couldn't beat it. Restarted the game, grinded to the maximum level while saving 'learning' a few of the better moves. Don't remember quite how it worked but when you learnt a move you got to use it for free once (using no Mana/PP or whatever it was called) so wanted to take advantage of that in the final battle. While enemy levels still scaled with you somewhat I did end up beating the boss on my second run.

If it happened today I'd probably either cheat or give up and watch the ending on YouTube.
 
The boss at the start of disc 4 (?) of FF8. Had to restart the game as there is no way of backing out of it, given it's the start of a disc.

Edit:



Yep, this is the one. It was one my first RPGs and I was a kid, so I didn't really think I had to "learn" much about the Junction system or level up my characters appropriately. Absolutely fucked me... but I still love that game so much.

For me it was the colored monsters in the space ship. I was young and sucked at the junction system. I could hardly beat one monster and there were many of them.
And to make things worse, we were supposed to pass in front of some of them to go in different rooms, and they would run at you.
That resulted in me not touching the game for a few years.
 
I've not played in MI1 in years so I can't help you with that, but are you sure you've done everything correctly on MI2? Normally, you take the lift to the outside area from the first game, put the skull, handkerchief, beard, and underwear into the JuJu bag, then use that with the Voodoo Doll, go back into the lift and into the maze, and when LeChuck appears quickly use the syringe on the voodoo doll, and that's it.

You mean the scenes where LeChuck keeps punching you over and over until you find the solution?

In MI1 the screen maze is when you enter the monkey head - there is lava everywhere. When you do it correctly (solve the maze) you end up at leChuck's ship, before the final fight with LeChuck. For me, it became impossible to progress as the screen I needed to go to would not appear no matter what I did; it's hard to explain other than being locked into a loop unable to do anything about it because of the auto-save.

Then in MI2, the same thing happened in a screen-maze in the jungle. When you first enter the maze, taking the wrong path will spit you back out at the start, so you solve the puzzles and find the proper exit. I made the mistake of re-entering the maze by the exit and again got trapped in the eternal loop of the same screens, except this time taking the wrong paths wouldn't spit me out at the start.

Something went very wrong but as I said, I checked a guide to see if it was me being a numpty but no, there is a very weird glitch/bug that affects each game!
 
Hasn't happened to me during boss fights, but when I used to play cod the game used to love auto-saving in the middle of a firefight with no cover.. When the game would reload from checkpoint I'd die in 1 second.

Only solution was to restart the mission
 
Pokemon. Beat the Elite 4, used up all my potions and shit, didn't realise i had to beat Gary. Died went back where that shit was too much damn work.

Half Life 2. Saved at a point where I needed the hovercraft. For some reason I didn't have the hovercraft with me. I'll finish the game one of these days but I can't progress where I am now.
 
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