dyls said:
I'm not sure how much we'll actually see this used. As far as I understand, that would mean that the general public would basically getting the audio "master" from the record labels and the movie and TV studios, something they are loathe to give up. Especially considering the high probability of the PS3's security getting cracked within months of release.
Technically, it's not the master - it's a compressed version of it in a proprietary format. With this in mind, even if you somehow got the stream what would you do with it? What decoders exist that do not use HDCP?
As to whether the PS3 gets cracked, that has nothing to do with DTS Master audio. It is not more likely the PS3 would be vulnerable to hacking than any other player
as the security system employed is HDCP.
And seeing as how game studios barely got a good hold on DD 5.1 this gen, I doubt they'll get anywhere near "master" quality.
1) Im not sure anyone ever implied games would use this in real-time
its for movies.
2) master quality isnt really some magical thing. A player with the proper decoder will turn this into a PCM stream to pass via HDMI 1.1. This transcoding is known to have no degradation of sound which means 24-bit/96kHz is sufficient to make an exact duplicate of what we are now deeming master quality. (To be technical, there is nothing to say studios wont eventually produce sound at a high-resolution one that may not be transferable in this way.).
My point being, even if game developers dont want to mess around real-time encoding of differing DD and DTS formats
there is nothing to say they cant simply use high-quality multi-channel PCM. With that in mind, there will likely be games with sound-quality at or near master quality.