http://www.usgamer.net/articles/girls-and-games
Surely it's high time for the medium to grow up.
Surely it's high time for the medium to grow up.
So we have Matrix, a talented studio, creating a legitimate roguelike for Vita: All good things. Then, they've drenched it with a thoroughly repellant coating. What a waste.
No, my complaint is with the limitations themselves: The ratings restrictions and console content approval rules that result in games that skirt the boundaries of pornography without being allowed to just be honest and show the nudity and sexuality their creators clearly want to. Weirdly, this ends up making the games far sleazier than they'd be if they would (or could) embrace a video game equivalent to the "hard R"; instead of full-frontal nudity or even more risqué content, you have games that treat their female casts like objects to be poked, prodded, and generally molested... but always with their clothes on, or with some sort of contrivance obscuring their genitals. And somehow, it makes it all seem so much worse.
Which isn't to say Western games handle sex and nudity particularly well, either outside of small indie creations specifically designed to tackle matters of gender and sexuality, games make 50 Shades of Grey look like high literature by comparison. Games generally fail to rise above awkward fetishism, and more serious attempts almost invariably fall flat on their faces.
Sex is great! Human bodies are great! Love and romance are great! Video games' handling of these things... is not. Other forms of entertainment tackle such matters with at least occasional competence; by comparison, video games tend to give the impression of a 12-year-old obsessing over Victoria's Secret catalogs and scanning fuzzy stolen cable images for the merest hint of a nipple. It's pretty embarrassing, to be honest; but I suppose it's a necessary step in adolescence and maturation. I don't necessarily want games like Omega Labyrinth to go away... I just think it's time for them to grow up, you know?