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Valve announces Steam Controller

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KaiserBecks

Member
My last two Steam purchases were KOF XIII and La-Mulana. This is why it doesn't look great to me :(

There are pads for that already, with newer versions coming soon. They all work on the PC. I don't know why people expected Valve would simply make another console controller.
 

heelo

Banned
Two thoughts:

(1) Looks like Valve has focused on solving a legacy input problem here, rather than delivering a fantastic controller. Its pretty clear that they thought "Lots of the Steam games we're bringing into the living room w/ Steambox are designed for K+M, so we need a controller that can play those games well." Stupid Valve. Revolutions require sacrifice and are rarely bloodless. RTS fans can buy special controllers.

(2) I really wish this had been the announced controller for XB1 or PS4. GAF would have exploded.
 

Dr.Acula

Banned
Now i REALLY hope to be chosen for the Steam Machine beta.
I want to try this thing as soon as possible with all the types of games ever existed.

I believe this is part of the beta, but wired controller, and the touchsceen in the middle is replaced by 4 buttons.
 

jts

...hate me...
Fear of change, episode 47.

This looks great to me and exactly the kind of innovation I expect from Valve.
 

Majanew

Banned
Looks weird. Would love to get my hands on it and see how it holds up in an hour multiplayer match in BF3.



Fear of change, episode 47.

This looks great to me and exactly the kind of innovation I expect from Valve.

Change doesn't mean for the better.
 

Nymphae

Banned
Haven't read a lot of the details or thread, but that image looks crazy. Bad crazy. No fucking sticks or a d-pad? I'll pass.
 

bounchfx

Member
looks awesome, and really well thought out!

I'm not sure I understand the 'have to stop moving to use my buttons'. You do realize that the right touchpad alone is a button, as well as the X/Y there, as well as all four shoulder buttons AND the two 'grip' buttons, and the touchscreen. So while still running with LeftPad you essentially have 10+ buttons available....... not seeing a problem. and remember, this IS a beta, feedback is going to help shape this thing if there are any glaring problems. I have faith they sorted most of the shit out already. color me excited, ESPECIALLY if the pads are near mouse precision.
 
T

thepotatoman

Unconfirmed Member
I still think it would have been better for them to just do a xpadder or joy2key type solution with the ability to use a per game profile, if this was honestly only done to make every steam game playable.

I do want to try it out to see if it fits any roles better than the 360 controller but I'm not seeing it at the moment.
 

Miker

Member
I'll just leave this here:

1361436853-1310338955965.gif
 
have they mentioned whether this is rechargeable or does it take standard batteries? I saw that the beta controller is wired instead of wireless but didn't see how they plan to power it
 
Too bad this thread shows so much resistance to any deviation from the status quo, just because what we have nowadays "already works".

Well, I mean... what we have does already work. The current controller design is probably quite close to optimal for controlling the specific subsets of games it's meant to tackle -- easily accessible analog and digital motion, about as many buttons as one can reasonably expect to physically and cognitively use with a single hand, and effective use of the first three fingers on each hand. People stopped innovating on this shape because it's evolved in tandem with many of the games being made, to the point that it's hard to actually improve much on the design for purposes of playing said games.

I don't think it's actually unreasonable to judge that this controller would be a terrible replacement for the 360-style pads we use now. It's when you view it as a supplemental tool for solving a different problem that it gets interesting.
 

Quesa

Member
Looks like a prototype in the early stages of development. Meh

It's almost as if they were trying it out for testing! Like it was in beta...

I don't necessarily buy Valve's claim that it'll work every kind of game (more than enough people have pointed out its deficiencies with fighters/platforms), but if having to switch controllers to go from Street Fighter 4 to Civ or whatever is the only setup you have to do, that's already better than having to switch seats so you can sit at your keyboard or lugging your keyboard around. I don't see this as Valve trying to be make the one true controller (though they likely do) -- I see it as them filling in gaps that modern controllers haven't been able to fill.

And it if fails, then I guess I'll just continue being a predominantly keyboard and mouse guy.
 

Ashes

Banned
That or just download one from the Steam Workshop made by the community. I think it's great the controller is something new, and different. I'm curious to read actual impressions, the people who can dismiss it blindly show a real close-minded approach. I remember how much I hated dual analog when I first tried it, and it took hours to get used to. Just because you think you'd not be able to adjust to it perfectly in a few minutes doesn't mean it's not worth exploring in more depth. There's probably a ton of neat applications dual trackpads can perform we haven't though of because we haven't tried it, and I'm very curious to try a device with haptics, I read about it a lot and haven't used anything with it before.

Dual trackpads as replacement for m+kB instead of dual analogue is a big bet. They are taking on x360 controller on PC and it looks like ps4 as gamers pad of choice for next gen. It wasn't a safe play by any standard of the imagination so we shall see if it pays off.
 

Lmo911

Member
The controller is crazy. What ever they're using for feedback on that thing better be bloody amazing if they're ditching thumb sticks.

But... How can I play street fighter on that? o_O
 

IronLich

Member
I couldn't care less about the lack of analog sticks, but the choice of where to place the face buttons deserves beating the designers with a rolled up newspaper.
 

UNCMark

Banned
I'm digging the idea that this is compatible with pretty much everything. I love my 360 pad and don't tend to play games that don't support it. This solves that issue.


Because lord knows tablets and smartphones failed.

When it comes to emulating analog sticks, god yes they've failed miserably. Granted this will have haptic feedback, so it could be a totally different story.
 

Archaix

Drunky McMurder
Sorry, I meant buttons in the most general sense of "things you can press."


So did I, I'm still not seeing where the number six is coming from. I don't see evidence of anything more than left trigger, right trigger, left grip, right grip as far as inputs on the back of the controller.

edit: Nevermind, took a closer look at the portal layout and misread two of the arrows earlier(I thought crouch and zoom were pointing to the bars on the front of the controller, the things that may be decoration or may be start/select style buttons). I can see it now. Still think face buttons are a far better solution, but at least it doesn't completely render many genres unplayable like it seemed to. Just as personal preference, I've always liked to have my first two fingers on both hands hold the shoulder buttons, which would leave ring or pinky fingers for the buttons on the grip, and that sounds...really, truly fun and effective.
 

Pooya

Member
how expensive is this going to be I wonder? trackpads more expensive than resistor based sticks, there is a LCD etc. $80-100 I think it's fair, no?

I'd be all over it if I can play RTS like StarCraft on the couch, the only problem gonna be the tiny text :S

for console like games, though, is it going to work as fast? takes a lot of getting used to.
They say it has its own set of APIs, so hopefully they have a solution for Xinput emulation that's like 100% of games use now. Nobody is going to patch old games...

we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse

well, that sucks. Xpadder is no emulator. I imagine some one else will make it anyway.
 

Orayn

Member
have they mentioned whether this is rechargeable or does it take standard batteries? I saw that the beta controller is wired instead of wireless but didn't see how they plan to power it

Micro USB port on top, no battery door visible in any of the images, must be an internal rechargeable battery.
 

DedValve

Banned
1) The design is completely alien which by default for a lot of people will be very offputting
2) This is Valve's solution to bringing the KB+M into the living room, it's very creative but unfortunately...
3) We won't know how this performs until we hold it in our hands. This is one of those extreme controllers that will either be amazing or terrible, not much room for middle ground with this thing.

The biggest problem I see is the lack of Dpad. Curious to see a work around for that, but then again all buttons are mappable. Valve has finally designed a controller that can keep your thumbs on the...trackpads and still press buttons.

Disregard the ABXY layout (it was a mistake to name them that as by default we think they will be the average button layout, it won't unless you want it to be), you have the two trackpads, the two triggers and the two back buttons all at your disposal instantly. 8 buttons makes it a dream for FPS games.

Comparing this to an iOS game is silly since the trackpads have a different feel, clearly have bevels in it and the haptics (HAPTICS!) to provide feedback.

This is going to be very interesting to watch as controllers haven't evolved in a long, long time with the exception of Nintendo and even they seem to just change things for the sake of changing things rather than move forward to solve a problem (I would have loved for them to stick with an advanced wiimote and stronger hardware).
 

Grief.exe

Member
I think you are supposed to use all of the buttons on the back and clickable track pads for your extra buttons.

Going by Valve's suggested inputs here, there is nothing on the ABXY buttons that is required for gameplay

controller_bindings.jpg
 

jackal27

Banned
You know I would kind of buy this just to replace my mouse for random UI related stuff, I hate reaching for my mouse when I'm like watching a movie or something, and I don't have a remote either, this would be cool as fuck.

I have a little program called Joy2Mouse? Pad2Mouse? JoyMouse? I think it's JoyMouse.

Anyway, it does what it sounds like. I use it all the time and you can enable or disable it using a button on the controller.
 
Two thoughts:

(1) Looks like Valve has focused on solving a legacy input problem here, rather than delivering a fantastic controller. Its pretty clear that they thought "Lots of the Steam games we're bringing into the living room w/ Steambox are designed for K+M, so we need a controller that can play those games well." Stupid Valve. Revolutions require sacrifice and are rarely bloodless. RTS fans can buy special controllers.

(2) I really wish this had been the announced controller for XB1 or PS4. GAF would have exploded.

That's literally what this controller is!!!
 

MrBud360

Member
I´m just worried about the X and Y buttons. Trying to figure out how to play FIFA with it. But maybe the two back buttons will fix that. WOuld be a good idea to replace the two shoulder buttons with two wheel shoulder buttons. Would be great for scrolling.
 

Dance Inferno

Unconfirmed Member
Valve is knocking it out of the park right now. This controller looks super interesting, and may be the exact thing that would allow RTS and TBS games to be played from the couch. I'm also pretty excited to see how the trackpad affects aiming in FPS games, since I've always found the analog sticks to be a little muddy when trying to fine-tune your aim.
 

Pachimari

Member
Okay, I think I'm finally about to get into PC gaming. If they release Steam Machines next year, then I'll get one alongside the Steam controller.

I guess I should keep an eye on the Steam sales and buy the games from now on.
 

Savitar

Member
I want to say anything new can never be a bad thing............yet that looks atrocious.

Also it looks like it has a face.

It wants your hands on it's face...sliding...touching...stroking.
 
Could be neat if this can be used for just regular ass desktop and media functions as well, without needing a bunch of random programs and xpadder-esque workarounds. Then I could retire this, haha:

logitech-k400-touch-wireless-kablosuz-klavye-480-1.jpg


Maybe text input could be done on the touch screen as well for those situations?
 

Zornack

Member
The controller is crazy. What ever they're using for feedback on that thing better be bloody amazing if they're ditching thumb sticks.

But... How can I play street fighter on that? o_O

Yeah, no d-pad is weird. There are a ton of non fighting games which play better with a d-pad than sticks too.
 
The face buttons probably won't even be the face buttons; the functions that the face buttons used would be on the right haptic pad.

It's like complaining you can't use the D-Pad and L-button on the N64 controller when you are using the analog stick; you don't need to because the functions of the game aren't mapped to them.
If the face buttons were all around the right trackpad I'd be calling this thing the savior of videogames.

That's literally my only gripe with it. Put all the face buttons together in one side and all my complaints are gone. Why do they have to be on the left side?
 
Would be interesting to try it. I assume they've got smart people behind it, but I I'll be skeptical until people start getting them in their hands.
 

teokrazia

Member
In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.

So seems that Valve has quitted the idea that in FPS movements have the same importance of aiming.

Can't wait for Team Fortress 3 "Meet the limped Scout" and "Meet the Solly without rocket jump". Yay.
 

eot

Banned
Not making any snap judgements about this thing, but I question the notion that a trackpad can function similarly to a mouse. I would sooner play an FPS with a controller than on a regular trackpad. Even if this is a magic Valve trackpad they're not answering how it solves the problems I have with trackpads, they're not even acknowledging them.
 
I do have some doubts about the Y and B button placement and why the bottom right and left palm sections of the controller are flowing forward instead of backward like a standard controller. But other than that this thing is a dream come true for PC gamers.
 
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