Garrett 2U
Member
Not sure if want..
My last two Steam purchases were KOF XIII and La-Mulana. This is why it doesn't look great to me
Now i REALLY hope to be chosen for the Steam Machine beta.
I want to try this thing as soon as possible with all the types of games ever existed.
Fear of change, episode 47.
This looks great to me and exactly the kind of innovation I expect from Valve.
The button placement on this thing is horrendous.
Too bad this thread shows so much resistance to any deviation from the status quo, just because what we have nowadays "already works".
Looks like a prototype in the early stages of development. Meh
That or just download one from the Steam Workshop made by the community. I think it's great the controller is something new, and different. I'm curious to read actual impressions, the people who can dismiss it blindly show a real close-minded approach. I remember how much I hated dual analog when I first tried it, and it took hours to get used to. Just because you think you'd not be able to adjust to it perfectly in a few minutes doesn't mean it's not worth exploring in more depth. There's probably a ton of neat applications dual trackpads can perform we haven't though of because we haven't tried it, and I'm very curious to try a device with haptics, I read about it a lot and haven't used anything with it before.
I'm digging the idea that this is compatible with pretty much everything. I love my 360 pad and don't tend to play games that don't support it. This solves that issue.
Because lord knows tablets and smartphones failed.
Sorry, I meant buttons in the most general sense of "things you can press."
we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse
have they mentioned whether this is rechargeable or does it take standard batteries? I saw that the beta controller is wired instead of wireless but didn't see how they plan to power it
You know I would kind of buy this just to replace my mouse for random UI related stuff, I hate reaching for my mouse when I'm like watching a movie or something, and I don't have a remote either, this would be cool as fuck.
Two thoughts:
(1) Looks like Valve has focused on solving a legacy input problem here, rather than delivering a fantastic controller. Its pretty clear that they thought "Lots of the Steam games we're bringing into the living room w/ Steambox are designed for K+M, so we need a controller that can play those games well." Stupid Valve. Revolutions require sacrifice and are rarely bloodless. RTS fans can buy special controllers.
(2) I really wish this had been the announced controller for XB1 or PS4. GAF would have exploded.
The controller is crazy. What ever they're using for feedback on that thing better be bloody amazing if they're ditching thumb sticks.
But... How can I play street fighter on that?
If the face buttons were all around the right trackpad I'd be calling this thing the savior of videogames.The face buttons probably won't even be the face buttons; the functions that the face buttons used would be on the right haptic pad.
It's like complaining you can't use the D-Pad and L-button on the N64 controller when you are using the analog stick; you don't need to because the functions of the game aren't mapped to them.
In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads high resolution and absolute position control.