Valve announces Steam Controller

Status
Not open for further replies.
They also have the best press of any company.

I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?
You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too.
 
Wow. That's interesting for sure. Some brave design choices there. I don't get the "I want to play with that" vibe, but I'm certainly very curious to try it.
 
Possibly the first controller to come anywhere near mouse precision. On both axes. With haptics? This means you get positional feedback via touch for those who haven't though through their posts.
 
Interesting. The whole design of the controller is to be compatible with all PC games available.

The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.
 
Wow! All the benefits of gaming on a mobile device brought to the desktop.

I'm not sure this is the controller I was hoping for. Where are the sticks? Not to mention that the X and Y buttons are placed in a location where they'll pretty much never get used. I'm interested in trying it, but I'm not sure that it's going to be any better than the controllers that we have now.

EDIT: Whether this controller is successful or not will also depend on how easy it is to map legacy functionality to the new controls. We'll just have to wait and see.
 
Even the controller is surprised the way it looks......

But as with all controllers can't comment until I actually have the thing in my hands
 
Seriously like I am all for trying dual trackpads but the button placement just seems bizarre. Like in the example Portal 2 controls they give, you wouldn't be able to move and push to talk at the same time, which seems pretty vital.
 
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.)
I really like this bit.

But still, what the fuck. lol
 
Status
Not open for further replies.