csquared587
Member
If this type of controller catches on it could lead to more genres on consoles. They would be able to get real Civ games, RTS, etc if it works as well if it is supposed to.
"makes FPS gaming more comfortable in a gamepad form factor, and translates other genres (anything where you'd need precise mouse control for gameplay or user interface) to the living room."
This looks really cool and I can't wait to use it and see the haptics thing for myself. However, am I the only one that has actually been using a wireless mouse and keyboard and my PC on the living room tv? It is pretty great.
Heh.
Don't blame me, blame the people who designed this atrocity.
The skepticism I get. But some people appear to be hostile towards this controller. That I don't understand, especially when there's positive reports coming in from devs who have used it. What are people afraid of lol
Welcome to the land of choice console gamers, truce choice. In the console world, choice means letting you buy a different sku with a bigger hard drive. In this world, the destiny of mankind is controlled by some transcendental entity or law. It is like the hand of God hovering above. It is true that man has no control; even over his own will.
But in the PC world, and probably the steambox world, you use anything you want, you use you sega saturn usb for fighting games, you use your CH flighstick for space sims, and you use the mouse/kb for everything else as it is the best. But you don't have to use the best the choice is all yours. Your gaming pleasure will not hinge on the effectiveness of this controller. I doubt i'd ever buy one of these, but i like that they are trying something different. If it's crap who cares i have a controller for every type of game. Why do i , because i bought them 10 years ago, and they still work with my current pc just as they did with my last 3.
The skepticism I get. But some people appear to be hostile towards this controller. That I don't understand, especially when there's positive reports coming in from devs who have used it. What are people afraid of lol
Making your intentions clear with gif responses is really hit or miss these days.
The actual act of aiming is supposed to be the boring part, you clowns. It's the menial labor part of the game. There's an idea for you to ruminate over.
Also, from the SMB dev interview, from what I understand there actually are buttons in the right trackpad (or a dev can choose to represent buttons there I guess), right where the traditional 4 buttons are, and you can sorta feel them with the haptics system. What I didn't get was whether you press them by tapping there, or just by having your finger on. Sorry if this has been mentioned/clarified before.
If I am understanding this correctly, you can basically represent anything you want on the trackpads using haptics, and devs may use this to up the immersion. Like I don't know, have switches or cranks or levers or gears there and stuff. It would of course depend of how good the trackpads and their resolution ends up being.Am I missing something?
Yeah. Also, they should remove all physical input requirements from fighting games and allow me to play them with an interactive flowchart. I have the perfect strategy dogg, but my inability to move my character around effectively and do a dragon punch 100% of the time is unfairly keeping me from my rightful place in the tournament circuit.
The skepticism I get. But some people appear to be hostile towards this controller. That I don't understand, especially when there's positive reports coming in from devs who have used it. What are people afraid of lol
Also, from the SMB dev interview, from what I understand there actually are buttons in the right trackpad (or a dev can choose to represent buttons there I guess), right where the traditional 4 buttons are, and you can sorta feel them with the haptics system. What I didn't get was whether you press them by tapping there, or just by having your finger on. Sorry if this has been mentioned/clarified before.
If I am understanding this correctly, you can basically represent anything you want on the trackpads using haptics, and devs may use this to up the immersion. Like I don't know, have switches or cranks or levers or gears there and stuff. It would of course depend of how good the trackpads and their resolution ends up being.Am I missing something?
The actual act of aiming is supposed to be the boring part
You know, it's posts like yours that have made this thread more a chore than being enjoyable to read through. Can't you better articulate your thoughts or hold off on judging it like you have until you try it?Don't blame me, blame the people who designed this atrocity.
I dont get it either. Nothing bad can come from this controller being great. If it is bad, everyone continues playing games like they always have.
They don't want the status quo changed. PC gaming is over there, console gaming is over here. Valve is attempting to bridge a gap that people don't want bridged.
There's one physical button on each pad (like with any regular analogue stick), but depending on where you're finger is when you press it down, it registers a different command. At least that's how I understand it.
any pics of the back?
buttons on the back is a missed opportunity for microsoft and sony... huge missed opportunity
I'm not talking about physical buttons. He says that he could like feel the edges of buttons on the trackpad with the haptics system where you would expect the four buttons to be.
I really don't get the continual hate of auto-aim in FPS, and the infatuation people have with doing it themselves. You might as well hate lock-on mechanics in general, like those in ZOE or Virtual On as well. The pleasure for comes from working WITH the machine; I still control all the interesting (ie TACTICAL) aspects, it's just that the computer does my dishes for me. The actual act of aiming is supposed to be the boring part, you clowns. It's the menial labor part of the game. There's an idea for you to ruminate over.
So that being said, if gamers and devs still want to feel so strongly about this, and continue to strip it out of PC versions or otherwise keep the controller support intentionally bad, I'm sort of interested in this controller because I refuse to use the kbm anymore. Otherwise, I can't wait to get an XBO controller in 2014, or even better, see if Hori offers an alternative.
gaben got your back bruhNot to go too enthusiastic on the Valve cocksucking here, but I'm really thrilled that they apparently have rethought the very fundamentals of controller design with this. I got shouted down a couple months back when I openly questioned why we still had a d-pad on our controllers and what the "stick + 4 buttons" design on each side of the controller was really for - the most common reply was "that's just how it is" and I was a bit down that I didn't feel like I could think these ideas through to their conclusion with others.
Now Valve comes out with their vision and it's basically telling me "yeah bro, we wondered about that, too" when no one else really wanted to hear about it. No matter if it's going to be a success or a spectacular failure, it kinda makes me want to cheer for them.
Also, from the SMB dev interview, from what I understand there actually are buttons in the right trackpad (or a dev can choose to represent buttons there I guess), right where the traditional 4 buttons are, and you can sorta feel them with the haptics system. What I didn't get was whether you press them by tapping there, or just by having your finger on. Sorry if this has been mentioned/clarified before.
If I am understanding this correctly, you can basically represent anything you want on the trackpads using haptics, and devs may use this to up the immersion. Like I don't know, have switches or cranks or levers or gears there and stuff. It would of course depend of how good the trackpads and their resolution ends up being.Am I missing something?
This controller looks really interesting and I think it will work really well. I said the trackpads would work well and be utilitarian. It seems the developer previews confirm my view.
I'm more suspect about the button placement to be honest. It is honestly nice that it is symmetrical for left handed users, but it still looks odd and from just looking at it not ergonomic to use.
Valve has been studying controllers for 2+ years at least. People should remember seeing pictures of the Steam office with weird controllers on worker's desks.
You are going to have to retrain your muscle memory for this one.
It is incredibly obvious, at least to me, that the face buttons are meant for non-essential tasks. Something like opening your inventory screen, or a gesture menu.
The triggers, buttons on the back, and the trackpad buttons can all be used without even lifting your thumbs from the trackpads.
The A and B buttons can still be reached from the right pad while still retaining movement control.
Its also important to note that you can configure the haptic feedback and trackpads to mimic physical face buttons if your game does not require a right stick. Very interesting technology.
This picture helps visualize this placement.
I already read this.
It's worrying that they are still fucking around with firmware compilations instead of having a proper configuration system. Also, that they hadn't noticed that their tv had lag when they are tasked with testing a controller. Also, their touchscreen doesn't work yet.
While the hardware sounds almost ready for prime time, the software sounds like it needs a lot of work.
Let's do a use case on a different game like Witcher 1.
The two track pads would be for moving and looking around. Where would we place the attack button? On the track pad or on the other buttons next to the track pad?
Let's do a use case on a different game like Witcher 1.
The two track pads would be for moving and looking around. Where would we place the attack button? On the track pad or on the other buttons next to the track pad?
Attack would go on the right trigger or bumper. Easy.
Let's do a use case on a different game like Witcher 1.
The two track pads would be for moving and looking around. Where would we place the attack button? On the track pad or on the other buttons next to the track pad?
Atomski wrote a great reply to your statement.
Its funny because you hit the nail on the head later, but you can't wrap your head around it.
Is that how it is on 360? I don't know if I like that.
Igotthisreference.jpgIn this world, the destiny of mankind is controlled by some transcendental entity or law. It is like the hand of God hovering above. It is true that man has no control; even over his own will.
I posted this yesterday, now this is in second on the frontpage of Reddit:
http://www.reddit.com/r/gaming/comments/1nalg5/innovation_isnt_always_immediately_accepted/
Coincidence?
Those buttons aren't meant to be used much, no more than to open an inventory or something like that. Aparently the main buttons are on the touchpads themselves (along with triggers). I believe that's where the haptics come it.
Those aren't the buttons you are looking for. They are equivalent to start/select, not primary means of control.
It's designed not to use sticks - until you try it how do you know it's a flaw? The input pads can be used as d-pad and as buttons - the thing is designed to improve ability to input multiple elements vs traditional controler which requires you to remove your thumb from the stick to press a button.
Is it really that hard to read their damn description of the device, their examples of using it for input and to think a bit.
It might be great it might not but claiming "obvious flaws" in the manner you and many are is plain silly - you (and I) have no idea. Although I note developers who've tried it are posting favourable comments - maybe they should stop using it and just look at a picture to realize it has serious flaws instead of actually going by the experience of using it.
Don't know what's happened to GAF on this one - it's like the old Ripley quote of IQs dropping. I'm beginning to think lots of console folks are just being negative because its different and a challenge from "outside" console world and PC folks are suspicious Valve is somehow abandoning them.
I see an attempt at something ambitious and arguably more daring than the new PS4/XB1 gamepads (although to be fair Sony and MS did have to be relativlely conservative with those)
Hey, what's with all the patronising? ;-)
If it works, great. Anyways, how do you think it will fare, playing fps on the couch? Better than analogue sticks? Or close enough to be a good alternative? Actually what are the advantages over dual analogue sticks?
Valve said:...The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers. Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse.
...In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.
Its obvious. Haptics will not provide as much grip as an analog stick.