I like that it claims it will function on any keyboard/mouse game, that is a selling point for me. Can't wait to see the final version and try it out.
I agree.It's not about looks sir.
The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.
This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware.
This does indeed look even better.The renders people are posting makes it looks huge, the prototype doesn't look so bad (comfort-wise):
No it's not the same. You can let go one stick and press all 4 face buttons, you never have to stop moving your character. In this scheme, you have to let go both controllers half the time. How the flying fuck are you going to play action games with this?Well it's the same with any controller, you obviously can't use both sticks and press XYA or B, also looking at the default key bindings for Portal 2, the 'X' button is just partner view so nothing that will require you to move at the same time.
You've had hands on? Wow! Please post your impressions!
You press in the middle of the left trackpad.
How do you jump then?
Goodbye Xpadder, etc.Best part of the design.
No custom APIs that developers are forced to use in order for the controller to function. Just plug and play.
Developers can choose to use the API to function with the touch screen if they desire, but it is not required. The Controller will work with something like Starcraft 1 with no issues.
1. Touch pads like that have existed before (see picture)
2. Haptic feedback isn't new, it's on my damn phone.
Awww
People always trying to fix what ain't broke
But we already have new controllers from Sony/MS that will likely work and be supported
I can see why they might try something wildly different
I mean whats the point of just cloning existing controllers anyways?
It's like combining the worst parts of phones and controllers into one monstrosity.