TheRedSnifit
Member
I didn't directly reference other events (I think this is the most egregious/disappointing one so far), but here's your precious TL;DR:
1. $6.99 Entry Fee, 2. Cases take the place of Contract item rewards, instead of supplementing them, 3. Cases are not clearly advertised as requiring keys on the Gun Mettle page, 4. Cases require unique keys costing $2.49, instead of allowing use of normal keys, 5. More unique-looking items, like the ones advertised on the top of the Gun Mettle page, are restricted only to the Cases, 6. Cases, in my experience, seem to have dropped at an extremely high rate compared to actual guns, 7. Despite costing additional money, Cases have a fairly large change of containing something that drops as a standard Contract reward, 8. Although minor, Campaign Cosmetic Cases take up weekly drop slots, and require unique keys even from the Gun Cases.
Update Page said:Whenever you complete a contract, you'll earn a campaign-exclusive weapon or unlockable weapon case.
Crate keys will not open weapon cases. Only campaign-specific case keys will open weapon cases.
Weapons from the Powerhouse and Concealed Killer collections are only available in weapon cases.
It's clearly stated that you receive guns or crates. It's clearly stated that crates are unlocked using keys, that those keys aren't the standard keys, and that certain weapons are only available in those crates. I have no idea what you were expecting. Hell, the cases in your link are worth more than a large chunk of weapons, which are frequently worth the bare minimum of $.04.
If you need me to literally write out how the above is different from Mann Up and standard crates (and don't think I'm defending crates here), then I direct you to do some reading on your own, because it should be obvious if you have.
This reads suspiciously like "I can't actually explain the difference so I'm going to claim you don't know what you're talking about". It is significantly easier to profit off of a Campaign Coin than it is to off of a crate or Mann Up, which revolve entirely around the <1% chance of getting an unusual or Australium.