Sod it, this is about as finished as I'm willing to make it. Can anyone explain what's going on with the spazzy lighting?
Fairly happy with it anyway.
http://www.youtube.com/watch?v=ngafcimLZyw&feature=youtu.be
Oooh, I really like this. The only part that I think needs improvement, is the jumping motion towards the end, and the accompanying facial expression. Other than that, it is really cool.
I am wondering... When setting up objects as you did, (shotgun on lap), how did you set up physics/collision? When I am placing things, I can't find a feature that does not allow the objects to noclip through a body or wall. It is really annoying.
Thanks. Yeah I got super lazy towards the end and really just wanted to finish it, it's probably full of all sorts of bad technique and was getting quite messy to work in. I'll have to watch some tutorials before attempting another.
As far as I'm aware there is no option to do that (probably wrong) , I just had to animate the shotgun accordingly.
not sure if these got posted yet, amazing stuff
The Dark Fortress - Interrogation
Sod it, this is about as finished as I'm willing to make it. Can anyone explain what's going on with the spazzy lighting?
Fairly happy with it anyway.
http://www.youtube.com/watch?v=ngafcimLZyw&feature=youtu.be
If the entire video is on a single clip,
select your light in the Animation Set Editor,
switch to the Motion Editor of the Timeline,
select all of the timeline (ctrl a, make sure the entire clip is within it) and
when the lighting is at a point you want it to stay at,
click and drag over 'Playhead' (in the Procedural tab) all the way to the right.
I'm guessing what happened was you were messing with the light options while the video was playing in the Motion Editor.
Well, I really love your animation towards the beginning, right up till they both wake up. Very awesome stuff.
I am animating something similar at the moment.
First try. I love the program! It's the only 3D software that clicked with me so far.
Gmod models work right? I wanna import DMC4 Dante.
http://www.garrysmod.org/downloads/?a=view&id=102403
Yeah, that video only kept getting better and better
Thanks, but I'm not even sure where the lighting options are. I think I just chose a poor spot, it's in the corner of the Meet the Heavy room and now that I look at it again the issues occur when the Engineer touches certain spots of the room.
I'm just going to move him out of that spot and reanimate the last half entirely, I think I'll add a few more scenes too. In fact, I might move him into another map, will that be difficult?
Yep.
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Just drag and drop the 'models' and 'materials' folder into the SourceFilmmaker\game\usermod directory. You can even do it while SFM is running.
"I just got my daily Dose"
The possibilities with the Garry's Mod stuff are endless. I see countless Sonic and Mario stuff incomming.
You could do a Jason slashermovie short:
http://www.garrysmod.org/downloads/?a=view&id=126514
Yep.
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Just drag and drop the 'models' and 'materials' folder into the SourceFilmmaker\game\usermod directory. You can even do it while SFM is running.
Just imported Miranda, how can you get her suit unzipped in SFM with this one? http://www.garrysmod.org/downloads/?a=view&id=130361 if possible.
Tried to mess around with posing a bit and some of it goes really easy in the unknown tab, but other stuff is a mess lol.
Right click on the character in the Animation Set Editor -> Set Body
Then just spawn another female character and you're set
Also tried some basic animation with that model, I think lack of IK rig on custom models is going to make any serious animating a big time timesink
http://www.youtube.com/watch?v=FzUzJtLHfAM&hd=1
Cool, thanks.
Yeah I'm still learning the basics of the program and I'm redoing the tutorial with Miranda instead of the Pyro, her arms just twist up and go full retard the second you try to move them. Which is making it harder to do anything.