angular graphics
Banned
Is there any indication of any kind of release date?
The steam machines + valve seriously has me re-thinking where I'm going to go with next gen.
"2014"
Is there any indication of any kind of release date?
The steam machines + valve seriously has me re-thinking where I'm going to go with next gen.
Except Intel gfx does not qualify as gaming hardware.I imagine most people buying a new gaming machine want to be able to run games a bit more demanding than Portal 2.
Will I be able to play Rome 2 Total War on this? If so, I might just skip PS4/Xbox One and Go Wii U/Steam Machine
Will I be able to play Rome 2 Total War on this? If so, I might just skip PS4/Xbox One and Go Wii U/Steam Machine
But that's a good thing for everyone, I think. Developers just need to support a single software environment. Other distros will just have to provide a SteamOS-compatible layer.fundamentally
with SteamOs you have one OS/Distro to support with its apis and tools and the help of valve.
it's not the same.
I don't think mainstream games will be available outside steam os once it will be out.
Other distros will just have to provide a SteamOS-compatible layer.
They already do, and it is called "Steam". Seriously, if SteamOS requires its own additional discrepancies, they can just be packaged with Steam for Linux.
Currently, Steam for Linux is only supported on Ubuntu 12.04 LTS or 12.10 with the Unity, Gnome, or KDE desktop. Additional distributions will be examined for support as time permits. For more information on Steam for Linux, see https://wiki.ubuntu.com/Valve.
Is there any indication of any kind of release date?
The steam machines + valve seriously has me re-thinking where I'm going to go with next gen.
Saying that Ubuntu is the only distro officially supported doesn't equal to say it's the only one working.
Remember when NVIDIA bragged about being the only one working on Steam Machines? Good times.
Saying that Ubuntu is the only distro officially supported doesn't equal to say it's the only one working.
In fact, plenty of people already tested the Linux Steam client on other Linux distribution, reporting virtually no issues.
Can't you just give up?
Ah sorry. I was never suggesting that developers would require any special tools from valve or special API's, that Tripwire developer pretty well called SteamOS another Linux distro. But you are right, he probably does mean Steam controller support and big screen mode. Which would be necessary to create a console like experience.
Iris pro only comes on the extremely expensive expensive parts so a system where it would be the be low cost.Intel's Iris Pro is pretty decent and will create a lower cost option.
Steam works on other versions of Linux, games on steam can have their dependencies packaged and separate from the rest of the system library, their is no evidence of them trying to write their own APIs (maybe other than an API for the controller) and their is no evidence of them trying to break compatibly with other distros.
Deal with it.
still some work needed.
deal with it.
I'm not sure how this is supposed to be a rebuttal to what I said. You're arguing that developers will need a separate SteamOS fork during development -- in other words, it'll need to be treated like a separate platform -- but there's nothing to suggest this is the case. All your image shows is that some loose ends may need to be tied up with distro-specific packages that presumably include required dependencies that each respective distro traditionally lacks. This isn't much different from the many Windows Steam games that come with prerequisites which need to be installed prior to the initial run.
No no, I'm saying that, during development of the SteamOs version, they will need to do some other work to ship the game on other linux distros.
In fact even Steam is not officially available everywhere yet.
On windows you have to support 2-3 versions of the OS which is mostly the same, on linux there is a wide range of distros.
I don't know how much steamos i customized and what valve's plans on linux are, but it could require some efforts most devs won't be willing to commit to.