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Valve: Steam Machines also available with graphics from AMD & Intel

Will I be able to play Rome 2 Total War on this? If so, I might just skip PS4/Xbox One and Go Wii U/Steam Machine

Natively? No, but you could stream it from a Windows PC to your Steam Machine, or attempt to run the game using WINE.

Edit: Oh, apparently I missed the news of a Linux port. Good stuff.
 
fundamentally

with SteamOs you have one OS/Distro to support with its apis and tools and the help of valve.

it's not the same.


I don't think mainstream games will be available outside steam os once it will be out.
But that's a good thing for everyone, I think. Developers just need to support a single software environment. Other distros will just have to provide a SteamOS-compatible layer.
 
They already do, and it is called "Steam". Seriously, if SteamOS requires its own additional discrepancies, they can just be packaged with Steam for Linux.

https://support.steampowered.com/kb_article.php?ref=1504-QHXN-8366

Currently, Steam for Linux is only supported on Ubuntu 12.04 LTS or 12.10 with the Unity, Gnome, or KDE desktop. Additional distributions will be examined for support as time permits. For more information on Steam for Linux, see https://wiki.ubuntu.com/Valve.
 
Is there any indication of any kind of release date?

The steam machines + valve seriously has me re-thinking where I'm going to go with next gen.

Well, if this site is actually real, it will be a fair while after January 2014 http://www.steamdevdays.com/

The site seems to indicate prototyping will still be occurring through January. If I were to give a guess I would say September 2014. Whether anyone likes it or not, even though the Steam machines will not be necessarily competing with consoles, console price comparisons are inevitable. The prices by this time next versus comparable to consoles would be more palatable
 
Goddammit, why does every Steam Machines thread have to turn stupid out of the fucking gate?
 
Saying that Ubuntu is the only distro officially supported doesn't equal to say it's the only one working.
In fact, plenty of people already tested the Linux Steam client on other Linux distribution, reporting virtually no issues.

Can't you just give up?

There are already community run packages in most of the other Linux distro software channels,at this point, along with all the necessary dependencies needed to get it up and running. Unsupported by Valve? Yes. But they work. Right now Valve only supports Ubuntu, because it is the most popular flavor of Linux at the moment. It's a big headache for their customer support to have to deal with all these smaller and more obscure distros.

But I think if you are already using one of the less mainstream distros, you are probably already used to doing all the troubleshooting on your own, or going to the local community for help, anyway.
 
Ah sorry. I was never suggesting that developers would require any special tools from valve or special API's, that Tripwire developer pretty well called SteamOS another Linux distro. But you are right, he probably does mean Steam controller support and big screen mode. Which would be necessary to create a console like experience.

Yeah, the impression I get is that Tripwire wants to ensure its games are Steam Machine-ready (i.e. full support for Steam's BPM under Linux) and not so much SteamOS-ready (something already taken care of by the existing Linux ports and the one brewing for its remaining game).
 
Steam works on other versions of Linux, games on steam can have their dependencies packaged and separate from the rest of the system library, their is no evidence of them trying to write their own APIs (maybe other than an API for the controller) and their is no evidence of them trying to break compatibly with other distros.

Deal with it.

still some work needed.

deal with it.
 
still some work needed.

deal with it.

You should not talk about something you clearly do not understand!

What you claim is happening with SteamOS and other distro compatibility is not true and based on your willful lack of knowledge of the architecture of Linux and it's userspace!
 
I'm not sure how this is supposed to be a rebuttal to what I said. You're arguing that developers will need a separate SteamOS fork during development -- in other words, it'll need to be treated like a separate platform -- but there's nothing to suggest this is the case. All your image shows is that some loose ends may need to be tied up with distro-specific packages that presumably include required dependencies that each respective distro traditionally lacks. This isn't much different from the many Windows Steam games that come with prerequisites which need to be installed prior to the initial run.

No no, I'm saying that, during development of the SteamOs version, they will need to do some other work to ship the game on other linux distros.

In fact even Steam is not officially available everywhere yet.

On windows you have to support 2-3 versions of the OS which is mostly the same, on linux there is a wide range of distros.

I don't know how much steamos i customized and what valve's plans on linux are, but it could require some efforts most devs won't be willing to commit to.
 
No no, I'm saying that, during development of the SteamOs version, they will need to do some other work to ship the game on other linux distros.

In fact even Steam is not officially available everywhere yet.

On windows you have to support 2-3 versions of the OS which is mostly the same, on linux there is a wide range of distros.

I don't know how much steamos i customized and what valve's plans on linux are, but it could require some efforts most devs won't be willing to commit to.

This is just not true. Steam on Linux ships with something called the "Steam Runtime". This is a collection of libraries that the games are supposed to link with. This replaces the libraries on whatever version of Linux you're using and provides a common base for developers to work with.

So, once you get the Steam client running in Linux, there aren't really any other compatibility issues because it uses the libraries provided by Steam. They do not have to support a wide range of distros.

For what it's worth, I've been running Steam on Linux since November of last year and it's been pretty great. And I use it on Gentoo, which is definitely not a supported platform. Out of the 424 games I own in my account, 138 are supported natively. That's about 1/3rd, not bad for a system that had absolutely no real support for games aside from Humble Bundles this time last year.
 
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