• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

VG Leaks details PS4's 'dual camera'

You know what the PS4 should have to make these kind of ad ons easier to swallow?

A USB port on the back. Also more then 2 USB ports on the system.
 
You guys shouldn't bother replaying seriously to Clay Davis. This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony. Oh, and if PS4 doesn't have BC then it is an automatic no buy due to his TV not having enough HDMI ports.

His overblown reactions to the various leaks and speculation is pretty expected at this point...
 
ODgGksH.png

LMAO nothings safe.
 
You guys shouldn't bother replaying seriously to Clay Davis. This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony. Oh, and if PS4 doesn't have BC then it is an automatic no buy due to his TV not having enough HDMI ports.

His overblown reactions to the various leaks and speculation is pretty expected at this point...

Damn
 
What was "poorly implemented" about Sixaxis, exactly? It worked as intended, matched the movements of the controller pretty precisely...so what's poorly implemented? And of course they continue to support it, as they should for standard OTOB feature, but where does that translate to encouragement to use the feature to the detriment of everything else?

If Sony does pack-in, I do agree they'll put more effort towards making it a successful aspect of the console, but I don't see how that necessarily translates into an unbalanced focus on just this component, neglecting everything else. Again, there's little precedent for it in Sony's track record.

everything about it. it wasn't responsive at all and often required exaggerated motions to get it to work properly. it also lacked vision or direction.

I never actually said they'd neglect everything else. I said we'd see a shift in sony pushing these features in their games. even if they fit, I don't want motion control garbage in my core games. I already have a hard enough time replaying golden abyss due to the stupid arse touch screen moments and as much as I'm looking forward to the new killzone, I am not looking forward to the mandatory touch screen elements.

those examples I feel show a direction and willingness to by sony to encourage their devs to implement features like touch, etc and if this ships with ps4, I feel we'll see similarly hokey garbage added to games for no other reason than to take advantage of the cameras.
 
You guys shouldn't bother replaying seriously to Clay Davis. This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony. Oh, and if PS4 doesn't have BC then it is an automatic no buy due to his TV not having enough HDMI ports.

His overblown reactions to the various leaks and speculation is pretty expected at this point...

you make a bold claim here, I'd like for you to back it up. quote the posts where I claimed as much.

the bc comment was posted a ps4 speculation thread, where I also said I wouldn't be against buying a premium model or a dongle if it meant I could have bc.

you're also free to look through my post history, I've made similar claims about durango and if it not having bc, it can fuck off.

you're coming off as incredibly pathetic right now. throwing around both false accusations and taking comments completely out of context. for what purpose exactly? why are you so invested in trying to discredit my posts or my opinion?

have I touched upon a nerve?
 
my room doesnt have enought sapce for me to move around, anyone else with the same problem?

also, i dont really care for motion controls but ifs its there, it should work 1:1, like a controller, no delay.
 
it's not about having evidence. it's about looking at sony are doing and forming the beginnings of an idea of what they intend to do. it's speculation.

y'know, the same as is done in almost every other next gen thread.

what I'd ask is, if it is a pack in, does everyone really believe sony won't encourage their first party devs to implement features that make use of the camera? if you think they won't, then I'd ask you why sony would bother packing the cameras in at all if even their first party studios weren't going to use it in their games.

it becomes a pointless pack in that does nothing outside of a few novel things that could have been achieved by other means.

They'll probably do the same as they've done with the Vita. They'll be optional in almost all cases. I know that's not nearly enough doom and gloom for most of you, but it's the most likely scenario.
 
I feel this will be different. sixaxis was poor;y implemented by sony and even then it was still supported and still is supported by a number of games.

What? It is at the developers discretion whether or not they wanted to use sixaxis features. The fact that it was not widely implemented is evidence that Sony never forced any one's hand.

We are seeing the same thing with Vita, Sony isnt forcing developers to use the touch screen in games design. You can play Uncharted Vita without ever using the screen to interact in the games action.

This is the right way to do things. Give the developer the option of implementation.

I don't agree, the PSEye is prety fast. At 640x480 it samples uncompressed video at 60Hz. More than enough for tracking a giant glowing ball. This is twice the 30Hz sampling rate of Kinect. People's limbs don't move that fast.

While this is true, I believe that the kinect does all the other processing internally instead of letting the Xbox CPU handle it. That definitely gives developers an advantage over the EYE in terms of implementing motion support.

Nothing truly impressive was done either tech, when the dust settled

If this thread has taught me anything it's"when MS does it, it's bad. When Sony does it, it's great!"

There is nothing in this thread that should have given you that impression. At all.
 
They'll probably do the same as they've done with the Vita. They'll be optional in almost all cases. I know that's not nearly enough doom and gloom for most of you, but it's the most likely scenario.

it's not optional in vita though. it's mandatory in golden abyss unless I've missed the option to disable and it's reportedly mandatory in killzone too.

and nothing about my posts is doom and gloom. why are you becoming so defensive? I'm merely speculating about what might happen if sony were to pack in the dual cameras.
 
I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.

For the record, I played around with Move after getting one. It was not for me. I do not enjoy motion controls.

However. Yes. You are damn right that the number of them they have sold is a good measurment of success.

They sold 15 million of them dude. 15 million. I'm pretty sure they made a few yen out of that. It was succesfull for Sony. It was not successfull for me.

I'd rather they bailed on the theme, but to claim something that sold 15 million times a failure is where we disagree.
 
you make a bold claim here, I'd like for you to back it up. quote the posts where I claimed as much.

http://www.neogaf.com/forum/showpost.php?p=47394990&postcount=1120

Clay Davis said:
the bc comment was posted a ps4 speculation thread, where I also said I wouldn't be against buying a premium model or a dongle if it meant I could have bc.

you're also free to look through my post history, I've made similar claims about durango and if it not having bc, it can fuck off.

This isn't an Xbox vs. Playstation thing. It was the hyperbole laced reaction that seemed to boil down to you passing on a non-bc next-gen console simply because your TV doesn't have enough HDMI ports.

Clay Davis said:
you're coming off as incredibly pathetic right now. throwing around both false accusations and taking comments completely out of context. for what purpose exactly? why are you so invested in trying to discredit my posts or my opinion?

have I touched upon a nerve?

It has nothing to do with discrediting your opinion. Everything at this point is speculation. Which is why your reaction to the various next-gen speculation threads is so bizarre. Posts like this for example:

http://www.neogaf.com/forum/showpost.php?p=47438774&postcount=4435

Chill out and wait til we have something concrete before going over the edge.
 
It's not the refresh rate that's the problem. It's the latency. Many people complain of lag in shooters using Move. It is particularly noticeable when you start 'aiming' with the glowing sphere - the reticule on screen trails far behind, and this is due to the latency of the camera picking up the sphere, not the Move controller latency. (Button presses on the Move are far more responsive, for example)

This isn't true at all. Latency is definitely not a problem for Move, in fact it is famously fast. Not sure where you get such an idea.

http://www.eurogamer.net/articles/playstation-move-controller-lag-analysis-blog-entry

Also anyone who had spent any time with Sports Champions ping pong on Gold level could have told you that. ;)

Also, hey Clay

Clay Davis said:
it's not optional in vita though. it's mandatory in golden abyss unless I've missed the option to disable and it's reportedly mandatory in killzone too.
The only part of GA that you need to touch the screen for is the charcoal rubbings. I played the whole game as any other Uncharted for the regular controls. The tutorial tells you that you can do these things either way. You don't need to turn it off or anything, just use the face/shoulder buttons as per usual. (Edit - actually remembered one instance. I believe you need to tap where you want a grenade to land.)
 
If this thread has taught me anything it's"when MS does it, it's bad. When Sony does it, it's great!"




Seriously this is the exact kind of shit that MS gets blasted for on a regular basis, here.

This is such bullshit.

Lol. Are you losing sleep over these billion dollar companies or something?

Sony has had a camera peripheral for their console for almost a decade. PS4 was probably getting one no matter what Nintendo or MS did. Move is a different story though.
 
While this is true, I believe that the kinect does all the other processing internally instead of letting the Xbox CPU handle it. That definitely gives it an advantage over the EYE.

Nothing truly impressive was done either tech, when the dust settled

There is no internal Kinect processing. The Move data has a total measured latency of about 25ms, much better than Kinect which has a 33ms starting point before processing. Some devs smooth the Move data, this give the perception of "lag", this is not inherent to the camera or Move processing libs.
 
Like the resolution, but what about frame rate? That was the real drawback my team had when we implemented the kinect into our game. 30fps really doesn't cut it when you are tracking quick moments.

This paired with a a move 2.0 wand could be a nice set up.
 

are you serious? I'm speechless. you're even more pathetic than I thought. that in no way implies or even suggests what you accused me off.

I think you owe me an apology for falsely throwing around accusations in an attempt to make me seem like a fanboy and discredit my posts.

This isn't an Xbox vs. Playstation thing. It was the hyperbole laced reaction that seemed to boil down to you passing on a non-bc next-gen console simply because your TV doesn't have enough HDMI ports.

yes, my tv only has four hdmi sockets. the space under my telly is also finite, I don't want to keep my ps3 there as well as my ps4 and durango and wii u and sky box. again, you've completely taken my posts out of context to try and twist them to suit a narrative.

what an utterly stupid and idiotic thing to bring up.

It has nothing to do with discrediting your opinion. Everything at this point is speculation. Which is why your reaction to the various next-gen speculation threads is so bizarre. Posts like this for example:

http://www.neogaf.com/forum/showpost.php?p=47438774&postcount=4435

Chill out and wait til we have something concrete before going over the edge.

where have I said anything about my posts isn't simply my speculation on what might happen is sony pack in the camera.

that post was in response to that guy claiming various things and backing up none of them. what's so bizarre about that post? again, you're attempting to twist words and posts to suit a narrative that you've failed to establish.

I have been nothing my neutral in all my posts and your attempt to try and paint me as some fanboy is worthy of nothing but complete and utter contempt.

you attempted to paint me as a fanboy / conspiracy theorist, but the only thing you've accomplished here is to make yourself look sad and fucking pathetic.
 
Never got a Kinect for my 360. Will not use either camera for whichever console i pick.

Why make this standard? Its a dumb fucking gimmick. Make it an accessory sold separately for the people who actually want it without increasing the standard price of the consoles.
 
everything about it. it wasn't responsive at all and often required exaggerated motions to get it to work properly.
Welcome to motion controls of any kind - they all require a fair degree of exagerrated motion and Sixaxis isn't significantly more or less responsive than other consumer-grade motion control systems. Tha isn't poor implementation, that's just the state of the tech.

it also lacked vision or direction.
Fair enough, but totally undermines your point about the intent behind pack-ins. You've also been rebuffed on your Vita claims. There's no guarantee there and no solid precedent in Sony's case to hang your theory on.

I never actually said they'd neglect everything else. I said we'd see a shift in sony pushing these features in their games. even if they fit, I don't want motion control garbage in my core games.
Fine, you have no interest in these features and would rather just not see them at all, but that's moving the goalposts a fair bit from where you started in this thread with the false equivalency about everyone giving Sony a free pass.
 
Like the resolution, but what about frame rate? That was the real drawback my team had when we implemented the kinect into our game. 30fps really doesn't cut it when you are tracking quick moments.

This paired with a a move 2.0 wand could be a nice set up.

All other Eyes were 60Hz. Probably 720P @ 60Hz and 640x360 @ 120Hz. No more uncompressed video for sure.
 
not force, but I do expect them to encourage those studios to implement features that take advantage of the dual cameras.

they won't ship it as a pack in and not ask their first party studios to support this. if it's a pack in, those studios will be supporting it. to what degree is anyone guess, but we've seen first hand what happens when motion controls are forced into games that would have otherwise been perfect without them,

I'm extremely worried by this, it's kinect all over again. what I don't understand is how people can think that sony will treat it the same as move, etc if it's a pack in. having it as a pack in is a guaranteed sign of huge support from sony for the cameras and with kinect 2.0 rumoured to be shipping with durango..I fear we've yet to experience the worst this kind of motion control will bring to gaming.

.... That's exactly why Uncharted 3 and The Last of Us have have tacked on Move features. Most of the time, Sony leaves it completely up to the dev.

Packed in or not, this is a blind assumption.
 
Welcome to motion controls of any kind - they all require a fair degree of exagerrated motion and Sixaxis isn't significantly more or less responsive than other consumer-grade motion control systems. Tha isn't poor implementation, that's just the state of the tech.

while this true, the degree of exaggerated movement required was significantly more than for wii mote, etc.

Fair enough, but totally undermines your point about the intent behind pack-ins. You've also been rebuffed on your Vita claims. There's no guarantee there and no solid precedent in Sony's case to hang your theory on.

it doesn't. it shows that without vision or a decent product, you're doomed to fail. sony must be confident with this for them to pack it in, it's not even remotely comparable to the sixaxis situation. this seems to have been in the works for some time and must have had some input from the vast and incredibly talented first party devs. if they felt the console didn't need it or would be useless, I tend to believe sony would listen to them and not bother.

my vita claims have been rebuffed? pretty sure they haven't.

Fine, you have no interest in these features and would rather just not see them at all, but that's moving the goalposts a fair bit from where you started in this thread with the false equivalency about everyone giving Sony a free pass.

I suggested sony were getting more leeway, that's not me saying they are getting a free pass. they are getting more leeway. why? because of their dedication to the core and their fans believing they won't pull a microsoft and turn their franchises into motion abominations.

there's nothing with pointing this out.

it's not moving any goalposts. what happened is that you failed to interpret my post correctly.
 
.... That's exactly why Uncharted 3 and The Last of Us have have tacked on Move features. Most of the time, Sony leaves it completely up to the dev.

Packed in or not, this is a blind assumption.

I never suggested it wasn't. it's speculation.

your move comparisons are woefully misguided. they aren't remotely close to being the same as developers utilizing a packed in accessory compared to utilizing a accessory that's sold separately.

one is sold with every console, one isn't. one will have an established and possibly strong userbase, one doesn't, etc, etc, etc.
 
are you serious? I'm speechless. you're even more pathetic than I thought. that in no way implies or even suggests what you accused me off.

I think you owe me an apology for falsely throwing around accusations in an attempt to make me seem like a fanboy and discredit my posts.

Do I need to draw you a picture? The guy I was responding to was insinuating that the rumor could have been started by Sony to smear the next Xbox. My responses in that thread to anyone believing so was that it isn't even comparable and to believe so is absurd. You then quoted me wanting to know how it wasn't comparable. Basic reading comprehension leads to you thinking there is a possibility that it could be a smear tactic otherwise you wouldn't have asked why they weren't comparable.

If I misunderstood you then please elaborate and provide me with the real reasoning behind you asking me why they weren't comparable.
 
This isn't true at all. Latency is definitely not a problem for Move, in fact it is famously fast. Not sure where you get such an idea.

http://www.eurogamer.net/articles/playstation-move-controller-lag-analysis-blog-entry

Also anyone who had spent any time with Sports Champions ping pong on Gold level could have told you that. ;)
Um... that article doesn't exactly praise the lack of lag. They even link to a PS Eye test, which shows the significant latency that I'm referring to. Of course it comes off better vs Kinect, but my dog's dinner is better than Kinect.

I'm a huge fan of SC table tennis, it's by far the best motion controller experience. But there are latency issues, and all I'm saying is that it's due to the camera, and not the controller.
 
I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.
I didn't know that games like Killzone 3, Heavy Rain, LBP2, Ninja Gaiden 3 were a disaster.
 
Like the resolution, but what about frame rate? That was the real drawback my team had when we implemented the kinect into our game. 30fps really doesn't cut it when you are tracking quick moments.

This paired with a a move 2.0 wand could be a nice set up.

This!

this was my only problem with kinect it took a step back from the EyeToy & PS-Eye by only tracking at 30FPS & that's something that you can feel when you try to play any kinect game besides Dance Central which was hidden by the fact that you wasn't controlling the dancers.


I'm hoping it's 60FPS or 120FPS at 720P & maybe 240FPS at the lowest resolution. & I also hope Kinect is at least 60FPS.
 
Do I need to draw you a picture? The guy I was responding to was insinuating that the rumor could have been started by Sony to smear the next Xbox. My responses in that thread to anyone believing so was that it isn't even comparable and to believe so is absurd. You then quoted me wanting to know how it wasn't comparable. Basic reading comprehension leads to you thinking there is a possibility that it could be a smear tactic otherwise you wouldn't have asked why they weren't comparable.

If I misunderstood you then please elaborate and provide me with the real reasoning behind you asking me why they weren't comparable.

that's not remotely close to what you accused me of. you claimed "This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony."

asking / questioning why the situations weren't comparable doesn't mean I entertained or believed the idea of sony smearing microsoft. it was a question simply asking why you believed the situations weren't comparable in a what if scenario.

essentially, what you claimed is absolutely wrong, you literally twisting my post and its intent to try and make me out to be someone I'm not.

as I said, you owe me an apology for falsely representing the facts.
 
Um... that article doesn't exactly praise the lack of lag. They even link to a PS Eye test, which shows the significant latency that I'm referring to. Of course it comes off better vs Kinect, but my dog's dinner is better than Kinect.

I'm a huge fan of SC table tennis, it's by far the best motion controller experience. But there are latency issues, and all I'm saying is that it's due to the camera, and not the controller.

Ledbetter isn't measureing the Move or PSEye latency, he is measuring the total latency of the final image on the screen.

If he wasn't lazy or cheap he would pay the the $99 for Move.Me and get developer info and do something more scientific. As he reports, 133ms total with an unknown amount of latency from the screen and rendering. This certainly is not bad, the the Move data is probably supplied to the software at minimal latency. I remember a demo with the numbers on the screen on the order of 25ms.

The camera is not slow. 60Hz uncompressed video - what else do you want for $40?
 
Ledbetter isn't measureing the Move or PSEye latency, he is measuring the total latency of the final image on the screen.

If he wasn't lazy or cheap he would pay the the $99 for Move.Me and get developer info and do something more scientific. As he reports, 133ms total with an unknown amount of latency from the screen and rendering. This certainly is not bad, the the Move data is probably supplied to the software at minimal latency. I remember a demo with the numbers on the screen on the order of 25ms.

The camera is not slow. 60Hz uncompressed video - what else do you want for $40?
PSEye also features 320x240 (Kinect's 3D like) resolution at 120Hz too.
320x240 maybe is enough to track the 2D position of a fucking glowing colored golf ball.
 
You'd have a point if the PS Eye/Move was bundled with the PS3. Since it is an accessory - it gets treated as an accessory.

That can very well change if the next PS Eye/Move gets bundled in with the system as a standard peripheral. I highly doubt this will happen tho. I still believe it will be treated as an accessory and not a default method of control.
Did Sony force the Sixaxis? No, developers could use it if they wanted, most offered a Sixaxis control method and a non-sixaxis control method. That was in the box tech.

You also miss the key point here. You're arguing that simply by packing it in Sony will try to make it standard in all games, when as an accessory they've never done that. There is nothing more than assumption to build that statement on.

Meanwhile Microsoft didn't have Kinect as a standard feature on the 360 and still tried to make it standard on a large majority of their games. So obviously it makes sense when it is an in-the-box feature they'll push it even harder.

Sony's earned some good will with their handling of motion controls up to this point, I don't see why that surprises anyone. MS has done the opposite, also shouldn't come as a surprise to anyone. So when they both potentially include motion based control options in the box the reaction should be different. They each have very different track records that push the reaction in one direction or the other.

Irrelevant.
They won't strong arm their first parties into supporting an entire platform and you think that's irrelevant when it comes to forcing support of one small aspect of a new platform. Where's the rationale to that thought process?
 
People have pretty selective memory when it comes to this.

Some also say Kinetic is totally different than the Eyetoy, even though it's just a Eyetoy/PS Eye on steroids.
I think it has more to do with application and integration, rather that the basic concept itself. In the same way Nintendo did not invent motion controlled gaming but are credited with the integration and wide range adoption this generation. I mean, Sony had motion control before the Wii was ever revealed, but Move is still labeled as a direct rip-off of the Wii.

I don't think anyone suggests that Sony making a camera peripheral is copying Microsoft. What could be considered copying Microsoft is putting a lot of focus and effort into the device, and stretching its use beyond what with previous iterations even came close to doing. Ie. System navigation.

Would Sony have gone to those lengths if Microsoft never released the Kinect? Possibly. Is it a possibility that this is in direct response to Microsoft's "success" with the Kinect? Yes.
I didn't know that games like Killzone 3, Heavy Rain, LBP2, Ninja Gaiden 3 were a disaster.
I can't speak for everyone, but the Move integration in FPS games was awful. I only tried Killzone 3 for a few minutes, but I really tried with MAG to like it and couldn't.
 
Never got a Kinect for my 360. Will not use either camera for whichever console i pick.

Why make this standard? Its a dumb fucking gimmick. Make it an accessory sold separately for the people who actually want it without increasing the standard price of the consoles.

Because when you make it a separate accessory fewer developers will touch it, then gamers will say its a waste of money because not enough people are making good games for it.......aka the exact thing that is said about Kinect.
 
essentially, what you claimed is absolutely wrong, you literally twisting my post and its intent to try and make me out to be someone I'm not.

lol

Whatever dude. I can understand entertaining certain questions to create "what if" scenarios for the sake of discussion. But the original notion by some in that thread that it could be a smear attack was so ridiculous that I didn't think anyone would be dumb enough to bother turning it into a hypothetical unless they actually believed it to be a possibility. I figured everyone would be able to deduce for themselves why the situations weren't comparable. Guess I overestimated you. Next time I spell it out for ya. :)

And I don't need to do anything to your posts to paint you a certain way. You're doing that yourself. The people replying to your comments in this thread and the other speculation threads are putting it together all on their own.
 
while this true, the degree of exaggerated movement required was significantly more than for wii mote, etc.
That's not been my experience, having used both plenty, you seem prone to exaggeration.

my vita claims have been rebuffed? pretty sure they haven't.
Your one concrete example was UC:GA and others pointed out the only non-optional touchscreen controls were the charcoal rubbings, hardly any major detriment to playing the core game. Your only other example is of a game not even released yet. This isn't exactly strong evidence of Sony overactively encouraging the use of pack-in features...

it doesn't. it shows that without vision or a decent product, you're doomed to fail. sony must be confident with this for them to pack it in, it's not even remotely comparable to the sixaxis situation. this seems to have been in the works for some time and must have had some input from the vast and incredibly talented first party devs. if they felt the console didn't need it or would be useless, I tend to believe sony would listen to them and not bother.
The situations most certainly are comparable. Sixaxis was PS3's pack-in and we're discussing the possibility of Eyetoy 3.0 as PS4's pack-in. You make the flat, declarative statement that if something is packed in, that must mean that Sony are confident about it and that the devs want it, but then immediately have to try rationalizing why those things somehow don't apply to Sixaxis. Further evidenced by the Vita features that you don't like which turn out to be much more optional than you claim, you're simply misreading Sony's intents.
 
Your one concrete example was UC:GA and others pointed out the only non-optional touchscreen controls were the charcoal rubbings, hardly any major detriment to playing the core game. Your only other example is of a game not even released yet. This isn't exactly strong evidence of Sony overactively encouraging the use of pack-in features...
I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features. Picking locks Entering lock combinations, balancing on logs, the aforementioned charcoal rubbings, puzzles, cleaning off relics, etc., etc., etc.

I really hope the sequel abandons that altogether or at least allows for a traditional control method.

EDIT: You don't actually pick locks in Golden Abyss. You just enter in a number combo on a standard lock, like on a safe.
 
A bit OT but what's up with all the Kaz avatars? Are they like the Killzone eyes or the Kratos stripe back in the day?

Anyway, I'm not surprised Sony may do this, it's a smart move. Kinect is pretty good for getting around the dashboard, the voice controls are good and the Dance Centrals are fun. I've accepted that these things will be part of next gen, I don't think we'll be shooting with our hands anytime soon.
 
Did Sony force the Sixaxis? No, developers could use it if they wanted, most offered a Sixaxis control method and a non-sixaxis control method. That was in the box tech.
I never said they did. Sixaxis is also extremely limited.

You also miss the key point here. You're arguing that simply by packing it in Sony will try to make it standard in all games, when as an accessory they've never done that. There is nothing more than assumption to build that statement on.
I am? Let's take a look at what I said:

That can very well change if the next PS Eye/Move gets bundled in with the system as a standard peripheral. I highly doubt this will happen tho. I still believe it will be treated as an accessory and not a default method of control.
Bolded, italicized and underlined for reading comprehension. Don't put words into my mouth. So childish.

Meanwhile Microsoft didn't have Kinect as a standard feature on the 360 and still tried to make it standard on a large majority of their games. So obviously it makes sense when it is an in-the-box feature they'll push it even harder.
So now you're arguing that they will make it standard if included? Didn't you just unabashedly lie and try to blame me that I was speaking in circles? Unless you didn't clarify Kinect/Eye. The sentence structure sounds like you mention MS as a comparison then go on to speak about the Eye - which is the topic of the thread. Not what you say but how you say it blah blah...

Sony's earned some good will with their handling of motion controls up to this point, I don't see why that surprises anyone. MS has done the opposite, also shouldn't come as a surprise to anyone. So when they both potentially include motion based control options in the box the reaction should be different. They each have very different track records that push the reaction in one direction or the other.
I don't see where we disagree. I personally still hate motion controls anywhere.

They won't strong arm their first parties into supporting an entire platform and you think that's irrelevant when it comes to forcing support of one small aspect of a new platform. Where's the rationale to that thought process?
You're comparing adding support for motion controls in a game to making complete games for a different system. Apples/oranges bro.
 
Sonystyle says $199.99, but it has lots of fancy features like Carl Zeiss optics which you don't need on the PSEye 2.0 :P



They could always upgrade to the sensor from the NEX-FS700.
4K resolution, records up to 960 fps in 1920x216 interpolated to 1920x1080 (only for 19 seconds though :P ).

Sony-NEX-FS700.jpg

Want! Only $9900!

I got a chance to play with one of those. They're nice, but the eyepiece box is pretty crappy.

I also got a chance to play with an F55. DO WANT.

Sony's video cameras, from the bottom of the line stuff like Action Cam to their top-of-the-line stuff, are pretty amazing. I've never been a Sony shooter before, but next time I have a job to shoot video, I'm probably gonna be doing it on a Sony.
 
lol

Whatever dude. I can understand entertaining certain questions to create "what if" scenarios for the sake of discussion. But the original notion by some in that thread that it could be a smear attack was so ridiculous that I didn't think anyone would be dumb enough to bother turning it into a hypothetical unless they actually believed it to be a possibility. I figured everyone would be able to deduce for themselves why the situations weren't comparable. Guess I overestimated you. Next time I spell it out for ya. :)

And I don't need to do anything to your posts to paint you a certain way. You're doing that yourself. The people replying to your comments in this thread and the other speculation threads are putting it together all on their own.

you should just apologise so we can move past this. you failed to paint me as a fanboy or a conspiracy theorist and now you're attempting to claim that I'm doing it myself and others are putting it together?

lol indeed.

think long and hard before you attempt do this again in future. you've come off as nothing more than a petty idiot who knee-jerked his way into looking like a complete and utter arse.
 
kenak said:
I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features. Picking locks, balancing on logs, the aforementioned charcoal rubbings, puzzles, cleaning off relics, etc., etc., etc.
The question was whether UCGA provided the option of standard gamepad controls for most of those sequences as well. I was going off the responses from a couple of others that they were. I didn't play that one in particular, so I couldn't speak firsthand on it.

In any case, it remains one game. Of the games I've played on the Vita, few have forced me to use non-standard gamepad controls for anything critical to core gameplay.
 
I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features. Picking locks, balancing on logs, the aforementioned charcoal rubbings, puzzles, cleaning off relics, etc., etc., etc.

I really hope the sequel abandons that altogether or at least allows for a traditional control method.

That's what Uncharted on the PS3/PS4 is for.
 
Top Bottom