funkystudent
Member
You know what the PS4 should have to make these kind of ad ons easier to swallow?
A USB port on the back. Also more then 2 USB ports on the system.
A USB port on the back. Also more then 2 USB ports on the system.
You guys shouldn't bother replaying seriously to Clay Davis. This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony. Oh, and if PS4 doesn't have BC then it is an automatic no buy due to his TV not having enough HDMI ports.
His overblown reactions to the various leaks and speculation is pretty expected at this point...
What was "poorly implemented" about Sixaxis, exactly? It worked as intended, matched the movements of the controller pretty precisely...so what's poorly implemented? And of course they continue to support it, as they should for standard OTOB feature, but where does that translate to encouragement to use the feature to the detriment of everything else?
If Sony does pack-in, I do agree they'll put more effort towards making it a successful aspect of the console, but I don't see how that necessarily translates into an unbalanced focus on just this component, neglecting everything else. Again, there's little precedent for it in Sony's track record.
Omg. > kinect
You guys shouldn't bother replaying seriously to Clay Davis. This is the dude who believes in the possibility that the Durango "Always On"/no used games speculation could be a smear attack by Sony. Oh, and if PS4 doesn't have BC then it is an automatic no buy due to his TV not having enough HDMI ports.
His overblown reactions to the various leaks and speculation is pretty expected at this point...
it's not about having evidence. it's about looking at sony are doing and forming the beginnings of an idea of what they intend to do. it's speculation.
y'know, the same as is done in almost every other next gen thread.
what I'd ask is, if it is a pack in, does everyone really believe sony won't encourage their first party devs to implement features that make use of the camera? if you think they won't, then I'd ask you why sony would bother packing the cameras in at all if even their first party studios weren't going to use it in their games.
it becomes a pointless pack in that does nothing outside of a few novel things that could have been achieved by other means.
I feel this will be different. sixaxis was poor;y implemented by sony and even then it was still supported and still is supported by a number of games.
I don't agree, the PSEye is prety fast. At 640x480 it samples uncompressed video at 60Hz. More than enough for tracking a giant glowing ball. This is twice the 30Hz sampling rate of Kinect. People's limbs don't move that fast.
If this thread has taught me anything it's"when MS does it, it's bad. When Sony does it, it's great!"
They'll probably do the same as they've done with the Vita. They'll be optional in almost all cases. I know that's not nearly enough doom and gloom for most of you, but it's the most likely scenario.
I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.
you make a bold claim here, I'd like for you to back it up. quote the posts where I claimed as much.
Clay Davis said:the bc comment was posted a ps4 speculation thread, where I also said I wouldn't be against buying a premium model or a dongle if it meant I could have bc.
you're also free to look through my post history, I've made similar claims about durango and if it not having bc, it can fuck off.
Clay Davis said:you're coming off as incredibly pathetic right now. throwing around both false accusations and taking comments completely out of context. for what purpose exactly? why are you so invested in trying to discredit my posts or my opinion?
have I touched upon a nerve?
It's not the refresh rate that's the problem. It's the latency. Many people complain of lag in shooters using Move. It is particularly noticeable when you start 'aiming' with the glowing sphere - the reticule on screen trails far behind, and this is due to the latency of the camera picking up the sphere, not the Move controller latency. (Button presses on the Move are far more responsive, for example)
The only part of GA that you need to touch the screen for is the charcoal rubbings. I played the whole game as any other Uncharted for the regular controls. The tutorial tells you that you can do these things either way. You don't need to turn it off or anything, just use the face/shoulder buttons as per usual. (Edit - actually remembered one instance. I believe you need to tap where you want a grenade to land.)Clay Davis said:it's not optional in vita though. it's mandatory in golden abyss unless I've missed the option to disable and it's reportedly mandatory in killzone too.
If this thread has taught me anything it's"when MS does it, it's bad. When Sony does it, it's great!"
Seriously this is the exact kind of shit that MS gets blasted for on a regular basis, here.
LMFAO
While this is true, I believe that the kinect does all the other processing internally instead of letting the Xbox CPU handle it. That definitely gives it an advantage over the EYE.
Nothing truly impressive was done either tech, when the dust settled
MCFRRRRYYYYYYYY!!!I just want a Cisco Quality HD video conferencing in my living room to make my life that much closer to back to the future 2
The worst of all is that crap will rise the PS4 price...
This isn't an Xbox vs. Playstation thing. It was the hyperbole laced reaction that seemed to boil down to you passing on a non-bc next-gen console simply because your TV doesn't have enough HDMI ports.
It has nothing to do with discrediting your opinion. Everything at this point is speculation. Which is why your reaction to the various next-gen speculation threads is so bizarre. Posts like this for example:
http://www.neogaf.com/forum/showpost.php?p=47438774&postcount=4435
Chill out and wait til we have something concrete before going over the edge.
Welcome to motion controls of any kind - they all require a fair degree of exagerrated motion and Sixaxis isn't significantly more or less responsive than other consumer-grade motion control systems. Tha isn't poor implementation, that's just the state of the tech.everything about it. it wasn't responsive at all and often required exaggerated motions to get it to work properly.
Fair enough, but totally undermines your point about the intent behind pack-ins. You've also been rebuffed on your Vita claims. There's no guarantee there and no solid precedent in Sony's case to hang your theory on.it also lacked vision or direction.
Fine, you have no interest in these features and would rather just not see them at all, but that's moving the goalposts a fair bit from where you started in this thread with the false equivalency about everyone giving Sony a free pass.I never actually said they'd neglect everything else. I said we'd see a shift in sony pushing these features in their games. even if they fit, I don't want motion control garbage in my core games.
Like the resolution, but what about frame rate? That was the real drawback my team had when we implemented the kinect into our game. 30fps really doesn't cut it when you are tracking quick moments.
This paired with a a move 2.0 wand could be a nice set up.
not force, but I do expect them to encourage those studios to implement features that take advantage of the dual cameras.
they won't ship it as a pack in and not ask their first party studios to support this. if it's a pack in, those studios will be supporting it. to what degree is anyone guess, but we've seen first hand what happens when motion controls are forced into games that would have otherwise been perfect without them,
I'm extremely worried by this, it's kinect all over again. what I don't understand is how people can think that sony will treat it the same as move, etc if it's a pack in. having it as a pack in is a guaranteed sign of huge support from sony for the cameras and with kinect 2.0 rumoured to be shipping with durango..I fear we've yet to experience the worst this kind of motion control will bring to gaming.
Welcome to motion controls of any kind - they all require a fair degree of exagerrated motion and Sixaxis isn't significantly more or less responsive than other consumer-grade motion control systems. Tha isn't poor implementation, that's just the state of the tech.
Fair enough, but totally undermines your point about the intent behind pack-ins. You've also been rebuffed on your Vita claims. There's no guarantee there and no solid precedent in Sony's case to hang your theory on.
Fine, you have no interest in these features and would rather just not see them at all, but that's moving the goalposts a fair bit from where you started in this thread with the false equivalency about everyone giving Sony a free pass.
.... That's exactly why Uncharted 3 and The Last of Us have have tacked on Move features. Most of the time, Sony leaves it completely up to the dev.
Packed in or not, this is a blind assumption.
are you serious? I'm speechless. you're even more pathetic than I thought. that in no way implies or even suggests what you accused me off.
I think you owe me an apology for falsely throwing around accusations in an attempt to make me seem like a fanboy and discredit my posts.
Um... that article doesn't exactly praise the lack of lag. They even link to a PS Eye test, which shows the significant latency that I'm referring to. Of course it comes off better vs Kinect, but my dog's dinner is better than Kinect.This isn't true at all. Latency is definitely not a problem for Move, in fact it is famously fast. Not sure where you get such an idea.
http://www.eurogamer.net/articles/playstation-move-controller-lag-analysis-blog-entry
Also anyone who had spent any time with Sports Champions ping pong on Gold level could have told you that.![]()
I didn't know that games like Killzone 3, Heavy Rain, LBP2, Ninja Gaiden 3 were a disaster.I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.
Like the resolution, but what about frame rate? That was the real drawback my team had when we implemented the kinect into our game. 30fps really doesn't cut it when you are tracking quick moments.
This paired with a a move 2.0 wand could be a nice set up.
Do I need to draw you a picture? The guy I was responding to was insinuating that the rumor could have been started by Sony to smear the next Xbox. My responses in that thread to anyone believing so was that it isn't even comparable and to believe so is absurd. You then quoted me wanting to know how it wasn't comparable. Basic reading comprehension leads to you thinking there is a possibility that it could be a smear tactic otherwise you wouldn't have asked why they weren't comparable.
If I misunderstood you then please elaborate and provide me with the real reasoning behind you asking me why they weren't comparable.
Um... that article doesn't exactly praise the lack of lag. They even link to a PS Eye test, which shows the significant latency that I'm referring to. Of course it comes off better vs Kinect, but my dog's dinner is better than Kinect.
I'm a huge fan of SC table tennis, it's by far the best motion controller experience. But there are latency issues, and all I'm saying is that it's due to the camera, and not the controller.
PSEye also features 320x240 (Kinect's 3D like) resolution at 120Hz too.Ledbetter isn't measureing the Move or PSEye latency, he is measuring the total latency of the final image on the screen.
If he wasn't lazy or cheap he would pay the the $99 for Move.Me and get developer info and do something more scientific. As he reports, 133ms total with an unknown amount of latency from the screen and rendering. This certainly is not bad, the the Move data is probably supplied to the software at minimal latency. I remember a demo with the numbers on the screen on the order of 25ms.
The camera is not slow. 60Hz uncompressed video - what else do you want for $40?
Did Sony force the Sixaxis? No, developers could use it if they wanted, most offered a Sixaxis control method and a non-sixaxis control method. That was in the box tech.You'd have a point if the PS Eye/Move was bundled with the PS3. Since it is an accessory - it gets treated as an accessory.
That can very well change if the next PS Eye/Move gets bundled in with the system as a standard peripheral. I highly doubt this will happen tho. I still believe it will be treated as an accessory and not a default method of control.
They won't strong arm their first parties into supporting an entire platform and you think that's irrelevant when it comes to forcing support of one small aspect of a new platform. Where's the rationale to that thought process?Irrelevant.
I think it has more to do with application and integration, rather that the basic concept itself. In the same way Nintendo did not invent motion controlled gaming but are credited with the integration and wide range adoption this generation. I mean, Sony had motion control before the Wii was ever revealed, but Move is still labeled as a direct rip-off of the Wii.People have pretty selective memory when it comes to this.
Some also say Kinetic is totally different than the Eyetoy, even though it's just a Eyetoy/PS Eye on steroids.
I can't speak for everyone, but the Move integration in FPS games was awful. I only tried Killzone 3 for a few minutes, but I really tried with MAG to like it and couldn't.I didn't know that games like Killzone 3, Heavy Rain, LBP2, Ninja Gaiden 3 were a disaster.
Never got a Kinect for my 360. Will not use either camera for whichever console i pick.
Why make this standard? Its a dumb fucking gimmick. Make it an accessory sold separately for the people who actually want it without increasing the standard price of the consoles.
essentially, what you claimed is absolutely wrong, you literally twisting my post and its intent to try and make me out to be someone I'm not.
You can still have that. I personally like the idea of being able to navigate the menu/multimedia functionality without having to find my controller.Meh, just give me games and a controller in my hands.
That's not been my experience, having used both plenty, you seem prone to exaggeration.while this true, the degree of exaggerated movement required was significantly more than for wii mote, etc.
Your one concrete example was UC:GA and others pointed out the only non-optional touchscreen controls were the charcoal rubbings, hardly any major detriment to playing the core game. Your only other example is of a game not even released yet. This isn't exactly strong evidence of Sony overactively encouraging the use of pack-in features...my vita claims have been rebuffed? pretty sure they haven't.
The situations most certainly are comparable. Sixaxis was PS3's pack-in and we're discussing the possibility of Eyetoy 3.0 as PS4's pack-in. You make the flat, declarative statement that if something is packed in, that must mean that Sony are confident about it and that the devs want it, but then immediately have to try rationalizing why those things somehow don't apply to Sixaxis. Further evidenced by the Vita features that you don't like which turn out to be much more optional than you claim, you're simply misreading Sony's intents.it doesn't. it shows that without vision or a decent product, you're doomed to fail. sony must be confident with this for them to pack it in, it's not even remotely comparable to the sixaxis situation. this seems to have been in the works for some time and must have had some input from the vast and incredibly talented first party devs. if they felt the console didn't need it or would be useless, I tend to believe sony would listen to them and not bother.
I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features.Your one concrete example was UC:GA and others pointed out the only non-optional touchscreen controls were the charcoal rubbings, hardly any major detriment to playing the core game. Your only other example is of a game not even released yet. This isn't exactly strong evidence of Sony overactively encouraging the use of pack-in features...
I never said they did. Sixaxis is also extremely limited.Did Sony force the Sixaxis? No, developers could use it if they wanted, most offered a Sixaxis control method and a non-sixaxis control method. That was in the box tech.
I am? Let's take a look at what I said:You also miss the key point here. You're arguing that simply by packing it in Sony will try to make it standard in all games, when as an accessory they've never done that. There is nothing more than assumption to build that statement on.
Bolded, italicized and underlined for reading comprehension. Don't put words into my mouth. So childish.That can very well change if the next PS Eye/Move gets bundled in with the system as a standard peripheral. I highly doubt this will happen tho. I still believe it will be treated as an accessory and not a default method of control.
So now you're arguing that they will make it standard if included? Didn't you just unabashedly lie and try to blame me that I was speaking in circles? Unless you didn't clarify Kinect/Eye. The sentence structure sounds like you mention MS as a comparison then go on to speak about the Eye - which is the topic of the thread. Not what you say but how you say it blah blah...Meanwhile Microsoft didn't have Kinect as a standard feature on the 360 and still tried to make it standard on a large majority of their games. So obviously it makes sense when it is an in-the-box feature they'll push it even harder.
I don't see where we disagree. I personally still hate motion controls anywhere.Sony's earned some good will with their handling of motion controls up to this point, I don't see why that surprises anyone. MS has done the opposite, also shouldn't come as a surprise to anyone. So when they both potentially include motion based control options in the box the reaction should be different. They each have very different track records that push the reaction in one direction or the other.
You're comparing adding support for motion controls in a game to making complete games for a different system. Apples/oranges bro.They won't strong arm their first parties into supporting an entire platform and you think that's irrelevant when it comes to forcing support of one small aspect of a new platform. Where's the rationale to that thought process?
Sonystyle says $199.99, but it has lots of fancy features like Carl Zeiss optics which you don't need on the PSEye 2.0
They could always upgrade to the sensor from the NEX-FS700.
4K resolution, records up to 960 fps in 1920x216 interpolated to 1920x1080 (only for 19 seconds though).
![]()
Want! Only $9900!
lol
Whatever dude. I can understand entertaining certain questions to create "what if" scenarios for the sake of discussion. But the original notion by some in that thread that it could be a smear attack was so ridiculous that I didn't think anyone would be dumb enough to bother turning it into a hypothetical unless they actually believed it to be a possibility. I figured everyone would be able to deduce for themselves why the situations weren't comparable. Guess I overestimated you. Next time I spell it out for ya.
And I don't need to do anything to your posts to paint you a certain way. You're doing that yourself. The people replying to your comments in this thread and the other speculation threads are putting it together all on their own.
The question was whether UCGA provided the option of standard gamepad controls for most of those sequences as well. I was going off the responses from a couple of others that they were. I didn't play that one in particular, so I couldn't speak firsthand on it.kenak said:I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features. Picking locks, balancing on logs, the aforementioned charcoal rubbings, puzzles, cleaning off relics, etc., etc., etc.
I'm not really following the discussion, but UC:GA was packed to the brim with gimmicky mini-games that just served to show off the Vita's features. Picking locks, balancing on logs, the aforementioned charcoal rubbings, puzzles, cleaning off relics, etc., etc., etc.
I really hope the sequel abandons that altogether or at least allows for a traditional control method.