THE:MILKMAN
Member
Absolutely correct. This is a reverse situation with PS3 being Durango, and Xbox 360 being Orbis in terms of flexibility. The flip side is, Microsoft makes amazing tools, so any developer that wants to- will lead in their craft.
No doubt this is true, but have MS made newer even better tools than what they had for 360 and Sony haven't/can't?
bgassassin asked the question if it was plausible if Sony's tools are not as good as Microsoft's over at Beyond3D and ERP replied with the following:
ERP said:Not really when people talk about poor development tools, it's mostly about slow (or in some cases buggy) compilers and linkers and difficult to use or inadequate debuggers.
At the start of the PS3's life MS were also shipping robust profiling tools and Sony really wasn't.
Now though that gap has all but closed, the Sony tools for Vita are embedded in VS, and generally the gold linker used on Sony's existing offerings is faster than the MS equivalent. That speed difference has led a number of people to switch their development platform of choice.
Obviously it doesn't alter the fact that Cell is more difficult for devs. But the above says there is nothing (now) wrong with Sony's tools.