Tripolygon
Banned
In my head, that PS logo is digital monochrome OLED display that automatically rotates the logo when you stand or lay the console flat.
![i4EKccS.png](http://i.imgur.com/i4EKccS.png)
You do realize that is basically a minimalist take on the basic PS2 design right?
I've been talking a lot with Richard Leadbetter about next gen in general. We discussed Flash storage for a bit and I said I think we'd see it. He told me to keep an eye out for his review, I totally forgot about it until today (published 2 days ago).
http://www.eurogamer.net/articles/df-hardware-playstation-3-12gb-super-slim-review
This is something I've suggested for some time now.
There are some comparison videos of the 12g, 250g, 500g, and SSD installs and deletes.
Conclusion? Games that deal with countless small files run much better on the 12g than the HDDs. For example, GT5 load times were cut by 25+ seconds for loading tracks, and install was significantly shorter than a non-flash PS3. The deletion rate of the 12g flash is extremely slow though, and they showed RAGE as an example of a game that seemed to cause performance issues because the flash can't get new data in fast enough because it cant clear the old data out, but once they popped in the hard drive, the issue was resolved completely.
What if they take a 16g flash and use the zlib decompressor to handle large "bin" type files that dump thousands of files into the cache? Richard also said they can do multiple disc reads at once so you might be able to get a multiple data reads going on from both the flash and hdd. Keep in mind the 12g PS3 completely disables the flash once a HDD is installed, so you don't see the benefit of the flash and the HDD at the same time. Going forward, if a flash is included from the start, they can design optimizations with it instead of ignoring it when the HDD is being used.
Retrofitting it in might be difficult, but as I said above, going forward with it standard would be easy to implement.
I also thought this was interesting.
Anyway... Yep.
In my head, that PS logo is digital monochrome OLED display that automatically rotates the logo when you stand or lay the console flat.
http://i.imgur.com/i4EKccS.png[IMG][/QUOTE]
That would be awesome, and not just for the logo. It could display a symbol to indicate a problem, new messages (like on Vita) etc.
And the PS3 loosely as well. Only both of those have more unique character and panaz than this concept.
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What if they take a 16g flash and use the zlib decompressor to handle large "bin" type files that dump thousands of files into the cache? Richard also said they can do multiple disc reads at once so you might be able to get a multiple data reads going on from both the flash and hdd. Keep in mind the 12g PS3 completely disables the flash once a HDD is installed, so you don't see the benefit of the flash and the HDD at the same time. Going forward, if a flash is included from the start, they can design optimizations with it instead of ignoring it when the HDD is being used.
Eight third party exclusives for the next xbox? Damn.
Eight third party exclusives for the next xbox? Damn.
The WIIU yes.8x powerful as the Atari Jaguar?
SOLD!
Where is this from? But I am not surprised considering its MS that depends mostly on 3rd party devs for exclusives and timed-exclusives...heck why not use that money when you have tons of it
I don't know if this is true, but unless one of those titles is Madden, Call of Duty, FIFA, or GTA then it is really irrelevant.
I don't know if this is true, but unless one of those titles is Madden, Call of Duty, FIFA, or GTA then it is really irrelevant.
Posted by someone on one of the other on-going next-gen threads. Sorry, can't remember which one right now and I don't have the time to check.
there will certainly be some cache but people need to realize that flash is not SSD and that SSD is not coming.
as to hardware deflate decompressor, main point of that would be to speed access to files while they are all compressed together... so speeding data usage directly from HDD and BD, once you offload them to cache you lose any benefit of your deflate hardware. It allows for no installs and faster load times and if you try to use cache instead of HDD and BD, you lose those benefits.
i think main point of cache will be something like what happens on Vita, for multitasking and OS usage.
ok cool...
I hate 3rd party exclusives/timed exclusives :| ... exclusives should be limited to 1st and 2nd party ... MS is the worst offender of this abuse
Only people I trust right now are Kagari,Brucelee,and Elios.
Way to many so call insiders popping up.
Only people I trust right now are Kagari,Brucelee,and Elios.
Way to many so call insiders popping up.
I havn't paid too much attention to the other 2 but Kagari has always seemed to be a true "insider".
SSD write degradations have improved for decades. You only have to look at how awful they were for the original HP Omnibook. For a few years already, SLC tech has already had write lifetimes good enough, considering the expected useful lives of the devices. MLC tech is getting close. Also, block size plays a role in the longevity. You could conceive of a silicon memory with two different block sizes, so that a small block size could be made available for the more write demanding workloads. Flushing the whole memory when launching a new game is not demanding at all. The tech is long since way beyond that.
Do you think that we will see the entire specs in the PS Meeting?
I'd rather see design mockups with a good estimated guess at how big the hardware might be.
We could get another grill.
Yes.It would be pretty stupid for Sony to announce PS4 but not show the actual unit right? Was the PS3 unveiled when it was announced?
Yes.
There is something special about that original PS2 design that just brings back a lot of memories. Junior year of college and it was the first console I bought at launch.
I would LOVE to see a comeback of the PS2 design. The image I linked earlier was a mockup of the alleged design of the console in the teaser trailer:
Teaser:
Mockup:
Not the best drawing but I hope they bring on a PS2 era redesign.
People have argued you'll get visuals like that with some trade-offs. You'll probably take a hit in resolution, frames, and anti-aliasing. We'll know soon enough.Soooo... with these specs can Agni's Philosophy run on this equipment at 60 frames and 720p resolution, or what?
Soooo... with these specs can Agni's Philosophy run on this equipment at 60 frames and 720p resolution, or what?
For cutscenes? Almost definitely.Wasn't the tech demo running at 60fps, 1080p and 8xMSAA? I'd probably say yes, but is 60fps a must for this game?.
Decent concept, but a tad too simplistic and obvious.
If Agni can run on PS4 at 720p and 60 fps, I'm good with that. If it can run at 30 fps and 1080p resolution, I'm also good with that. But if it can only do 30 fps and 720p... I'm gonna be very fucking disappointed. =/
For cutscenes? Almost definitely.