squarealex
Member
Same resolution bothWhat are the resolutions.
Shadow is less quality on XSX
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Same resolution bothWhat are the resolutions.
Just like in... photo mode?
Trophies are linked to your PS profile, I still have trophies from the Vita/PS3 days, no PS+ account (well I got 1 month to transfer my saves from PS4 to PS5).Does anyone know if it’s possible to send your save file from a PS5/XSX to PS4/X1? Reason I ask is when I ported my PS4 save, about 70% of my trophies popped a second time, but I’m not going to platinum this game twice on two different systems. The only reason I’d do it at all is for the freebie platinum you get from owning both, but FUCK ME the time sink is hazardous to my health.
The games are identical... Also, he captured slightly more game frames on the PS5
Platforms PS5 Xbox Series X Xbox Series S Frame Amounts Game Frames 29518 29366 28912 Video Frames 29786 29786 29786 Frame Tearing Statistics Total Torn Frames 0 0 0 Lowest Torn Line - - - Frame Height 2160 2160 2160 Frame Time Statistics Mean Frame Time 16.82ms 16.91ms 17.17ms Median Frame Time 16.67ms 16.67ms 16.67ms Maximum Frame Time 33.33ms 33.33ms 33.33ms Minimum Frame Time 16.67ms 16.67ms 16.67ms 95th Percentile Frame Time 16.67ms 16.67ms 16.67ms 99th Percentile Frame Time 16.67ms 33.33ms 33.33ms Frame Rate Statistics Mean Frame Rate 59.46fps 59.15fps 58.24fps Median Frame Rate 60fps 60fps 60fps Maximum Frame Rate 60fps 60fps 60fps Minimum Frame Rate 41fps 39fps 30fps 5th Percentile Frame Rate 55fps 53fps 43fps 1st Percentile Frame Rate 49fps 42fps 39fps Frame Time Counts 16.67ms 29250 (99.09%) 28946 (98.57%) 28038 (96.98%) 33.33ms 268 (0.91%) 420 (1.43%) 874 (3.02%) Other Dropped Frames 0 0 0 Runt Frames 0 0 0 Runt Frame Thresholds 20 rows 20 rows 20 rows
An other game where XSX totally fails to deliver on its hardware superiority promise.
Actually on XSX it's full of stutters absent on PS5.
Wow Series S is more powerful than Series X!!!
Series S pushing the Series X. What a time to be alive...
Someone called it....just had the wrong console it was gonna be pushing.
Some ppl are still blind sided, suffering whiplash from the MS pr, PS5 FUD spreading the past 2 years. There needs to be a 12 step program like Narcotics Anonymous, Alcoholic Anonymous for this.
Resolution of series S version is good match the console power (and that is... rare), while this isn't the case on XSX.
Nobody cares about 55-60 frame drops this is just good for console warring,Pretty solid on all.
"Stuttering unrelated to the frame rate can happen at some points on the Xbox consoles. This issue wasn't encountered on PS5. An example of a level that this stuttering was found in is the level Hit The Road."
I wonder if they'll patch that or are they done with it?
Nobody cares about 55-60 frame drops this is just good for console warring,
Console wars is kind of fun in a sense that produces timeless gifs and memes and good laughs but that's about it. Some people in this forum seem to take things on personal level when defending their favourite consoles.
This generation has been VERY KIND AND GRACIOUS to those that can only afford ONLY one console and were worried that their system of choice would deliver a paired back experience in multiplat titles compared to the competition.
Putting all comparisons so far in a single basket the conclusion is that PS5 and Series X are on the same level and each one has it's own strenghts and weaknesses that will manifest themselves on specific ocasions in a way that is so minimal that nobody will be disappointed.
Note: cutscenes no longer count...got it.
previous note: cutscenes no longer count
Note: cutscenes = photo mode
Theyd have to patch it if its major but it could be pointless since this are crossgen games like ive always said and even the remedy dev said recently suffer in nextgen consoles because of how they where made with old engines, apis, and so on,it's not frame drops (well XSX also has frame drops, but they're minor), it's stuttering. Stuttering is always obvious and it's a problem, unlike minor frame drops.
Nice cherry picking in this thread, I guess ps5 needs a win after several losses recently.
Stutters? Ever heard of Riky and his VRR? There is no such thing.An other game where XSX totally fails to deliver on its hardware superiority promise.
Actually on XSX it's full of stutters absent on PS5.
If you didn't notice, both consoles drop frames in cutscenes. PS5 sometimes even more than Xbox.You mad about that lack of 1st party titles for a second gen in a row, "MadViking"?
Says the person who posted four times on the first pageAnother 0.1% win for the PS5? Time for a 10+ page thread
If you didn't notice, both consoles drop frames in cutscenes. PS5 sometimes even more than Xbox.
And no, I'm enjoying my Playstation and Xbox consoles just fine, thanks for your concern.
Actually i didnt notice....im too busy having fun actually playing games instead of looking for little meaningless shit to nitpick about like youIf you didn't notice, both consoles drop frames in cutscenes. PS5 sometimes even more than Xbox.
And no, I'm enjoying my Playstation and Xbox consoles just fine, thanks for your concern.
Its a bigger gap than it looks. Based on the video it shows when both the XSX and PS5 drop in the same pattern the PS5 holds a 5-10 fps advantage when both are locked to 60 it would be logical that the PS5 could push more frames. The result is the total frames at the end are skewed in favor of the XSX. This is further cemented by the 1st and 5th percentile gap. Pretty easy win for the PS5 especially when you throw in better shadows, loading and Dual Sense features.
Going by TFLOPs and mem bandwidth, yes.Just going by specs the Series X should be ahead in framerate during those drops.
PS5's GPU has faster ROPs, rasterization.It would be nice to have an explanation.
We're not reaching 10 pages out of nothingSays the person who posted four times on the first page
Cutscenes don't mean much, but on XSX, most levels in the second grouping of levels has really bad slowdown during gameplay at times that doesn't exist on the PS5. That's on the developer not the console. And this isn't the only game where the perceived CPU difference didn't show up. I played Immortals on PS5 and XSX and it's much much better on PS5. The XSX versions tears practically the entire time and has more frame rate issues than PS5. Oddly enough, the Xbox version loads much faster than the PS5 version. I'll chalk both issues up to cross-gen development issues.Nice cherry picking in this thread, I guess ps5 needs a win after several losses recently.
Can we apply this to poorer performing PS5 games?this has nothing to do with hardware. It’s a developer problem.
RX 6800 here has 50% more CUs and more TFLOPs than 6700 XT yet the smaller GPU is right on the bigger GPU's heels due to 6700 XT's higher clock speed.It would be nice to have an explanation.
Again, different games will favor different parts of the GPU. Same res on both PS5 and XSX, it's PS5 that comes out on top with a higher frame-rate due to its GPU being faster than XSX in rasterization and whatnot.
Look at RX 6800 vs 6700 XT. The 6800 has 50% more CUs, but the clock speed on 6700 XT is so high that it basically brings its performance on par with the bigger, more expensive 6800 GPU in this particular game. Of course, not every game runs like this but you get the idea.
Lazy ports don't make use of the new tools Microsoft implemented for the new generation.It would be nice to have an explanation.
But then the same dev also stated the series s was going to gimp next gen development. Even if third parties start dumping it Microsoft won’t for at least a few years.Not that mind blowing when developers have vocalized that the tools have played a major role, more so than the difference in teraflops. Sony's tools are quite familiar and work with existing code, whereas MS implemented something that makes sense in the long run, but will require a reworking of the code in order to take advantage of specific features in Series X. -Control Dev-
Mario Kart on Wii U dropped one frame every now and then and it bothered the shit outa me. Fortunately it got fixed on Switch. A drop from 60 of any kind is noticeable. People saying this is across all games on XSX are wrong. I had zero issues with Hivebusters or Horizon 4. This is most likely a case of MS needing to support third party devs better. Crash should not have been released like this on XSX.Nobody cares about 55-60 frame drops this is just good for console warring,
Lazy ports don't make use of the new tools Microsoft implemented for the new generation.
Another loss for the worlds most powerful console.Another 0.1% win for the PS5? Time for a 10+ page thread
Whatever, enjoy your ps5, it's a great console tooActually i didnt notice....im too busy having fun actually playing games instead of looking for little meaningless shit to nitpick about like you
3/5 fps in cutscene? exactly they doesn't count and theyll never do at all if we are talking about the experience of the game
Note: cutscenes no longer count...got it.
I'm bookmarking this benchmark commentEven better, as they're like-for-like with the same rendering load like a benchmark.
Yes, the 6800 non-XT's clock speed is lower than 6700 XT but the computational power (TFLOPs) is still higher on the bigger GPU due to more cores. Despite this, the smaller GPU is on par 6800 here. It's the same way PS5's smaller GPU can be on par or perform better than XSX GPU due to higher clock speed like in this game and others.
As for the 980 Ti, maybe they've found a very demanding sequence to benchmark at 1440p?
this...next year those thread will be much more boring with consoles that mirror closer to their specs and roughly the same as we had in the last 3 years......then Ill ask to some where the famous "cerny magic" has ended ))Not that mind blowing when developers have vocalized that the tools have played a major role, more so than the difference in teraflops. Sony's tools are quite familiar and work with existing code, whereas MS implemented something that makes sense in the long run, but will require a reworking of the code in order to take advantage of specific features in Series X. -Control Dev-
How about a better & faster GPU cache architecture and higher efficiency in compute in addition to that?Going by TFLOPs and mem bandwidth, yes.
PS5's GPU has faster ROPs, rasterization.
Point taken. And I can't wait to get ps5 for myself, but I'm not paying scalpers price. Recently the availability is getting better so hopefully I can get one soon.Cutscenes don't mean much, but on XSX, most levels in the second grouping of levels has really bad slowdown during gameplay at times that doesn't exist on the PS5. That's on the developer not the console. And this isn't the only game where the perceived CPU difference didn't show up. I played Immortals on PS5 and XSX and it's much much better on PS5. The XSX versions tears practically the entire time and has more frame rate issues than PS5. Oddly enough, the Xbox version loads much faster than the PS5 version. I'll chalk both issues up to cross-gen development issues.
the ps5 have a 0.5 vantage and half of that are in cutscenes
the bragging about this is basically an idiocy but let it do it
fp
3/5 fps in cutscene? exactly they doesn't count and theyll never do at all if we are talking about the experience of the game
Another loss for the worlds most powerful console.
Its only real wins are bc games that have bad ports to ps5 or devs has quickly upped the pro versions.
All launch games mostly better on ps5 given they were actually planned to realese from the start and have had suitable time and devs working on them properly.
The quick ports are where xbox has more options and is easier given the pc like path its gone on.
Also your not very good with percentages, at times its a pretty big difference in framerate. Like 10+ fps difference.
higher efficiency? pulled out of your ass i suppose?How about a better & faster GPU cache architecture and higher efficiency in compute in addition to that?
no , and that's exactly the point. It would be better to have a DEV explain why things are differentJust like in... photo mode?
your either playing games with binoculars, confusing stutters/ screen tear or with a frame counter on screen or maybe people are different cause i only notice 55-60 drops when digital foundry have a frame counter without the frame counters the game looks similar to me.Mario Kart on Wii U dropped one frame every now and then and it bothered the shit outa me. Fortunately it got fixed on Switch. A drop from 60 of any kind is noticeable. People saying this is across all games on XSX are wrong. I had zero issues with Hivebusters or Horizon 4. This is most likely a case of MS needing to support third party devs better. Crash should not have been released like this on XSX.