Bogroll
Likes moldy games
Bang on the money !There has been some terrible games, unfortunately. that ghostrunner game (which the current gen ports were outsourced) for example.
Basically smaller indie games and some smaller third party or quick upgraded ports of last gen games where we got pages of crazy theory of the bottlenecks and diagrams of the series x explaining why it wasn't performing on par with the ps5. I even mentioned that it would probably just be a bad port, or less focus from an outsourced team but you would have a lot of replies on how split memory and whatever else was a bottleneck when i would imagine it wasn't.
Obviously, you reach a point that you understand you are talking to people with an agenda and no real reasoning.
There is something obviously off here with this game, but maybe there is also something where this engine doesn't work well with more narrow design gpus. It would be interesting to see what gpu on PC that have a similar CU arrangement to ps5 (5700xt) for example handles this game. We know the PC port is pretty damn good, so it would favour it too.
I would just like to add, I can't see how such a bad engine can deliver such a great looking game with excellent performance on so many platforms. The evidence just doesn't add up to me.
It doesn't have any stutter like unreal engine, no direct x 12 issues. Has no texture pop in or draw distance issues. I've only seen the odd bug of infinite loading on a couple of occasions but nothing compared to what we have seen in games like elden ring or horizon forbidden west.
I was tempted to insert the Cerny "Pretty cool" gif in this and the DF thread but I would imagine most of us think something was not quite right with this as it should be far closer.
Imagine the size of this thread if the shoe was on the other foot and dare I say would the DF thread of even been closed.