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Vgtech's Assassin's Creed Valhalla Comparison PS5 vs XSX

You are looking at it wrong.




They were surprised by the reaction, because they believed in what they were going to show.

So how do they react to the reception? They start firing the people they deem responsible even though they felt really good about it before, so typical american Corp "let's shift the blame" strategy.

Look at Xbox management, they don't know shit about games. They know services, and they have a lot of money to spend, and money fixes a lot of problems.
Money doesnt fix a game studio problems, if anything can make it Worse
 
should I also look past the AMD announced that Series X/S are the only next gen console with full RDNA 2? Sony is still keeping people in the dark as to what features it has even though the ps5 has been released. Kinda shady if you ask me.
No, they're just letting the results speak for themselves. :messenger_tears_of_joy:

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You see, this is why It's dangerous to rely on TFLOPS alone. :messenger_relieved::messenger_ok:

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Sony's dev kits are no doubt working wonders, but I'd expect more from Microsoft given the ~40% power differential some were talking about.
 
There were just some rumors of some insiders, who said that PS5 is so easy to develop for. But no names, nothing, we don't know who exactly said that. Could be only first party devs. Who knows?



Going forward I can totally see XS being easier to develop for, since it supports all RDNA 2.0 features and DX12 ultimate, since most Devs develop for PC and console it will be way easier for them to do this.

But for that the SDK etc. must be finished before the games are released.

Hopefully we'll see some results before the next generation.
 
I find it absolutely fascinating that so much serious console warring is happening over the performance of a couple of Ubisoft games.
 
You're one to talk, been on a crusade for the last months, creating XSX > PS5 threads, making a meal out of BC loading comparisons, and now you try to dance around this topic like your shit doesn't smell.

Take the L.
Go on, let's see the receipts on my XsX > PS5 threads, or BC load times.

I don't dislike you, but you just sound bitter.


here's one "highlight"
 
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Some ps4 pro games preformed better than Xbox one x games. Was pro better than the one x?
Ed
Yep, there's 64 ROPs in PS4 Pro's GPU compared to 32 ROPs in One X's GPU therefore Pro's GPU is capable of handling 55% more pixel fillrate than One X.

And in AC Valhalla you can see the frame-rate on PS4 Pro in that NPC section is locked 30fps while One X has fps dips + screen tearing.

Timestamped
 
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Some ps4 pro games preformed better than Xbox one x games. Was pro better than the one x?
Ed

Well Xbox One X pushed much higher resolutions than the PS4 Pro. We haven't seen the XSX do that just yet. So far it seems that they are even closer than the PS4 and X1. But that can change in the future.
 
Why do so many xbox one and series x/s games not utilize V-sync??????
They utilize Vsync, but they're adaptive to keep the controller input response smooth at the cost of screen tearing. Adaptive meaning as long as the game holds the target frame-rate (in this case 60fps), Vsync will be active. As soon as it goes below 60fps Vsync will deactivate and tearing will occur.
 
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Uh. How does that show XsX > PS5? You're reaching there.

Let's have some more, if it's a "crusade" I'd imagine there'll be at least 5, right? Or 3?
In that one? Easy. The thread title has no PS mention and the only screenshot you could possibly find in the entire internet including the original article was one that had the PS5 showing no significant upgrade.l and it was HIGHLIGHTED. You know what you did. But Now it has to be 4 or 5 examples? I'm sure It's easy findable but Some of us have high performing next gen games to play. ;) yes, Astro is next gen too
 
Well Xbox One X pushed much higher resolutions than the PS4 Pro. We haven't seen the XSX do that just yet. So far it seems that they are even closer than the PS4 and X1. But that can change in the future.
So DMC on Series X beats ps5 in every mode except one and you think series x hasn't shown anything ?
 
Is it really so hard to take the L on this one? It's launch, plenty more game comparisons coming in the future, the difference isn't enough for the average gamer to notice, etc. C'mon, guys, no need for this.
 
Is it really so hard to take the L on this one? It's launch, plenty more game comparisons coming in the future, the difference isn't enough for the average gamer to notice, etc. C'mon, guys, no need for this.

Pretty much. Both systems are well designed and very powerful. The only weak system is the Xbox Series S but it's meant to be cheap.

That's really it.
 
Is it really so hard to take the L on this one? It's launch, plenty more game comparisons coming in the future, the difference isn't enough for the average gamer to notice, etc. C'mon, guys, no need for this.
Some people are really invested in the narrative and their ego and self-worth is wrapped up in it, so they'll keep denying the truth in front of their eyes.
 
So DMC on Series X beats ps5 in every mode except one and you think series x hasn't shown anything ?

That game runs like shit on both, but u want it so bad, u can take the win lol. More games to come, so far its looking like there will be very little difference, which is a massive win for the 9tf console, xbox fans will a lot of eggs on ur faces soon, after all the shit u guys have thrown at ps fans, u guys deserve it.
 
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you could easily port Demon's Souls to the PS4.
the Pro could most likely run the performance mode at 30fps and use basically the same settings.

it doesn't look significantly better than TLoU2 or RDR2 if at all.

the only reduction in quality that might need to happen to make it work on PS4 is a reduction in texture quality.
No shit Sherlock! We better let PC game devs know that games can scale with hardware by lowering the quality. This is a massive breakthrough!
You didn't say that though did you? "well so far we have Sony exclusives that could all easily run on PS4, and most of them actually do. " Get them to run like for like then?
 
Yep, there's 64 ROPs in PS4 Pro's GPU compared to 32 ROPs in One X's GPU therefore Pro's GPU is capable of handling 55% more pixel fillrate than One X.

And in AC Valhalla you can see the frame-rate on PS4 Pro in that NPC section is locked 30fps while One X has fps dips + screen tearing.

Timestamped

does not seem to be a fair comparison if the resolutions are not the same. look at the video description:

"Xbox One X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Native resolution pixel counts near 3093x1740 seem to be common on Xbox One X.
PS4 Pro uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest native resolution found being approximately 1824x1026. Native resolution pixel counts near 2304x1296 seem to be common on PS4 Pro. PS4 Pro down samples from this resolution when outputting at 1080p with forced supersampling disabled."
 
40%? Where did you get that from? Albert Panello? Dealer?
It was quoted on here. Saw it in several comment sections on YouTube aswell. It was clearly fanboy kids who expected to see massive differences in multiplatform games.

I was expecting small advantage on Series X for multiplats, and a bigger advantage for first-party exclusives on PS5.
 
Definitely was expecting more since its a huge marketing point for them.



Honestly I think it was due to dev kits being based off GCN. In order to reach 10.28TFs of RDNA2 with GCN the flops need to be higher due to the efficiency increase.
Does that mean the 10.28 teraflops is 12.9 in the old system? What's the Series X number then?
 
Does that mean the 10.28 teraflops is 12.9 in the old system? What's the Series X number then?

Could be the Xbox insiders had the GitHub numbers which used RDNA2 while the PlayStation insiders had the numbers from the GCN dev kits. That's the only way that I can imagine this happening.
 
By the way guys, have you noticed that Digital foundry still didn't make any video for that game? Maybe they don't like the result or they wait a patch from Ubisoft?

If Xbox had the advantage they would already have made a video, I am pretty sure of it. I know this because they already done it several times in the past, notably for AC Unity. They were so eager to show the world how bad the PS4 version was running as soon as they got their hands of both versions.

Another example is when Pro released they were so happy to show how bad the couple of framerate drops were on TLOUR and they showed almost only the rare cases of games that were running slower on Pro (before being patched).

And about their next article about this game, I am expecting nothing objective from Alex. He is going to damage control the Xbox like never (think "the problem was the lighting" x2) and is going to carefully select the scenes in order to make both games identical or very similar. I am expecting he will spend whole paragraphs on the inevitable API improvements on Xbox.

He will also totally ignore the fact that XSX has trouble in big crowds because of a probable CPU bottleneck. They were so happy to tell that when AC Unity was running worse on PS4: "It's because of the CPU" only because of a 5fps advantage on XB1 (but sure when the game was patched on PS4, no mention of the CPU anymore). Let's see if they are using the same reasoning here (which they should if they were true pros).

I'll be happy if I am wrong, but, after his Halo Infinite damage control video I am expecting nothing professionnal from him.
 
The point is, many people have been talking for months about XSX being so much more powerful and sure capable of running all or most multiplatform games better(graphics and/or performance). The reality is something completely different, and PS5 really seems to punch above its weight.
Assassins creed valhalla should in theory be optimized more for XSX, but in the end the PS5 version stays in many scenarios at higher res than XSX, much less screen tearing and faster loading times. You can say whatever you want, but this was not happening at the time of PS4 Launch, where the difference in RES and performance was clear in both specs, TF and actual game performance VS XBox One. In the case of PS5 and XSX, if someone suddenly come here without knowing the specs on paper, he would never believe at this 20% power difference beyween the two, looking at the Launch line up. Actually he would believe that PS5 is the more capable Console all in all. Teraflops alone means nothing.
 
Never saw so much meltdown in a single thread... Guys, is not the end of the world. One day you make jokes, another you became one.
 
That game runs like shit on both, but u want it so bad, u can take the win lol. More games to come, so far its looking like there will be very little difference, which is a massive win for the 9tf console, xbox fans will a lot of eggs on ur faces soon, after all the shit u guys have thrown at ps fans, u guys deserve it.
Holy smokes. I had to double take to check what forum i was on when reading this lol. :messenger_tears_of_joy:
Thats certainly an interesting way of looking at this. Christ.
 
That game runs like shit on both, but u want it so bad, u can take the win lol. More games to come, so far its looking like there will be very little difference, which is a massive win for the 9tf console, xbox fans will a lot of eggs on ur faces soon, after all the shit u guys have thrown at ps fans, u guys deserve it.

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60fps and ray tracing is incredibly demanding, that was never a reasonable expectation going into this gen lol

a 14 TF console would increase the power and cooling, increase the chip size, increase the memory bandwidth required and possible total RAM size, and maybe even drive you into an infinity cache design

that's not a 499 console, that's 599. Neither company was willing to go there

TFs clearly aren't the end all be all
actually, if a game can do native 4k 30 fps then it should be able to do 1440p and 60 fps. If anything, it will have a far easier time doing that because native 4k is 8.2 million pixels and 1440p is only 3.6 million pixels so less than half. Doubling the framereate while running at less than half the resolution should be even easier. thats basically how i run ray traced games on my pc.

the fact that it cant is a kinda lame because I am now forced to play spiderman at 30 fps when 60 fps feels so much better. I really hope its not a bottleneck somewhere in the PS5 and its just insomniac shying away from launching a 1440p game. but then again, demon souls is 1440p and 60 fps so clearly Sony didnt put a native 4k mandate.

a 2.0 ghz 52 cu GPU should in theory have the same thermal budget as a 2.23 ghz 36 CU GPU. or very close to it. they had the thermal budget because their cooling is so great, and had they aim for a $500 console, they wouldve been able to go for a bigger chip like MS and offer a 13.8 tflops console. who knows maybe that extra 40% power would get us a 1440p 60 fps ray traced mode in spiderman.

If I was on era, i would tag jstevenson over at era and find out why there is no 1440p 60 fps mode. if its a ps5 limitation or just something insomniac didnt want to do. i am only playing spiderman right now because going from demon souls to spiderman 30 fps mode was really jarring.
 
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actually, if a game can do native 4k 30 fps then it should be able to do 1440p and 60 fps. If anything, it will have a far easier time doing that because native 4k is 8.2 million pixels and 1440p is only 3.6 million pixels so less than half. Doubling the framereate while running at less than half the resolution should be even easier. thats basically how i run ray traced games on my pc.

the fact that it cant is a kinda lame because I am now forced to play spiderman at 30 fps when 60 fps feels so much better. I really hope its not a bottleneck somewhere in the PS5 and its just insomniac shying away from launching a 1440p game. but then again, demon souls is 1440p and 60 fps so clearly Sony didnt put a native 4k mandate.

a 2.0 ghz 52 cu GPU should in theory have the same thermal budget as a 2.23 ghz 36 CU GPU. or very close to it. they had the thermal budget because their cooling is so great, and had they aim for a $500 console, they wouldve been able to go for a bigger chip like MS and offer a 13.8 tflops console. who knows maybe that extra 40% power would get us a 1440p 60 fps ray traced mode in spiderman.

If I was on era, i would tag jstevenson over at era and find out why there is no 1440p 60 fps mode. if its a ps5 limitation or just something insomniac didnt want to do. i am only playing spiderman right now because going from demon souls to spiderman 30 fps mode was really jarring.

Isn't Spiderman also Dynamic 4K? Not sure what the exact resolution is but it could be close to 1440P-1600P.

They will get better at these techniques but to me Ray Tracing has to fit the design of the game.

I honestly don't have a problem with 30 fps at all...weren't you saying a few months ago you'd rather devs create better visuals at like 1400p/30 like the UE5 demo?

Just sounds like you want to have everything when concessions would need to be made even with a 40% more powerful console....and yes the budget would have increased enough to where it's not really feasible for a mainstream console. I don't have a problem with paying 599 and gladly would, but the console would not be as successful and the software support wouldn't be as strong as a result.

I do think that if we get next-gen refreshes, then enhanced Ray Tracing will probably be a big deal. That and maybe a version of AMDs DLSS
 
Isn't Spiderman also Dynamic 4K? Not sure what the exact resolution is but it could be close to 1440P-1600P.

They will get better at these techniques but to me Ray Tracing has to fit the design of the game.

I honestly don't have a problem with 30 fps at all...weren't you saying a few months ago you'd rather devs create better visuals at like 1400p/30 like the UE5 demo?

Just sounds like you want to have everything when concessions would need to be made even with a 40% more powerful console....and yes the budget would have increased enough to where it's not really feasible for a mainstream console. I don't have a problem with paying 599 and gladly would, but the console would not be as successful and the software support wouldn't be as strong as a result.

I do think that if we get next-gen refreshes, then enhanced Ray Tracing will probably be a big deal. That and maybe a version of AMDs DLSS
I thought Spiderman is native 4k 100% of the time.

And lol yeah i thought i would be happy with 30 fps but after playing astro bot, demon souls, days gone and ghost at 60 fps on launch day and then trying Spiderman it felt like a slideshow. It takes like half an hour to get used to it.

But ray tracing makes the game look so good i am forcing myself to play the 30 fps version. I just don't understand why the 1440p 60 fps option is not there. We will see what they do with ratchet's performance mode.
 
I thought Spiderman is native 4k 100% of the time.

And lol yeah i thought i would be happy with 30 fps but after playing astro bot, demon souls, days gone and ghost at 60 fps on launch day and then trying Spiderman it felt like a slideshow. It takes like half an hour to get used to it.

But ray tracing makes the game look so good i am forcing myself to play the 30 fps version. I just don't understand why the 1440p 60 fps option is not there. We will see what they do with ratchet's performance mode.
Raytracing performance scaling is not necessarily the same as traditional rasterization. If you watched DF's analysis on the raytracing performance budget, you'd notice that a large portion of the required time is not resolution related.
 
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