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Video game graphics cognitive dissonance Thread

Kritz

Banned
Combichristoffersen said:
I wanna know what love is, I want you to show me

It's PC exclusive.

ss_preview_Love1.JPG.jpg


And suffers from 'pc look', to boot.
 

itxaka

Defeatist
zoukka said:
No it isn't. He was talkin about the "best looking games". It's a subjective matter. Some people might nominate games from even past generations.


Oh I get it, ok yes I agree with you there :D
 

Ashes

Banned
Actually, what is the best looking game on pc? is there a direct correlation between how high rez the image quality is and how good a picture looks in motion?
 
Amir0x said:
some blizzard games look good, some don't. WoW does not. I mean, clearly there's like eighteen billion people who can stomach to play it for like eighteen years and also get married on the servers and have pretend elvish kids, but i'm just sayin'

just sayin'. garish. StarCraft II? Not garish.

I dunno, I love the art style. Its like playing a really detailed cartoon. The only really "garish" thing is the clown outfits your characters end up wearing while leveling.
 

kevm3

Member
I really don't recall anyone saying console games have better artwork simply because they are on consoles. It has been more along the lines of some gamer preferring the look of a game that happens to be on a console over a graphically touted game on pc because he feels the overall look, art being one component, on that specific console game draws him in more than some specific game on pc.

In regards to the God of War 3 situation, what impresses me about it at its peak moments such as the poseidon boss fight is not even 'the art' as much as it is the cohesive presentation of a few specific scenes. The motion blur, the cinematic views, smoothness and the dynamism of the animation, sense of scale, etc create something that makes y jaw drop. Overall, Crysis is a better looking game, as GOW 3 is not all that impressive outside of the boss fights, but the Cronos and Poseidon scenes have impressed me more than just about anything I've seen this generation.

Anybody arguing whether or not the PS3 or any console is more powerful than a high end PC is simply fooling themselves. With that said, it is NOT foolish to prefer the look of a console game over the look of a different pc game. Having more power doesn't necessitate that the end results will be more pleasing to the eye, because subjectivity does play a portion in the equation as well as the actual capability of the developer.

Compare the Show on PS3 vs MLB 2k10 on PC. A lot of people may ultimately end up preferring the looks of the show on PS3 although MLB 2k10 on PC is running on much more powerful hardware. The PC will be able to throw a much better image quality due to the filters it can place on top of 2k studio's result, but it can't cover up the animations of 2k studio, nor can it change up the lighting engine. Is that to say that if the Show was maximized to run on a high-end PC as well, that it would look better on PS3? Anyone who thinks that is fooling themselves. However, when it is said and done, capability doesn't necessarily = end results. The PC is definitely much more capable than consoles, but that doesn't mean that a console can't put out an offering that is visually competitive. As said before, much of it comes down to the skill of developers and the subjective preference of the viewer.
 
Trent Strong said:
There are a lot of PC games support a gamepad in theory, but they just don't get the feeling of the pad right. Crysis, and Far Cry 2 are good examples of this. The camera just doesn't move correctly with an analog stick in those games. And hooking a PC up to a TV just isn't practical for most people.
.

We're talking about multiplatform games here so forget about Crysis (despite the 360 controller support being as good as it could be) and FC2, like every other multiplat with controller support, uses the exact same code for controller input as the 360 version. Its literally the same API, used to power the same controller, the PC and Xbox version control exactly the same, if there's an issue with pad control in FC2 then its present in the 360 version as well.

Hooking up a PC to the TV is the exact same process as hooking a console up to a TV these days. Its the same single cable.


kevm3 said:
I really don't recall anyone saying console games have better artwork simply because they are on consoles. .

You've clearly not been following this thread then.
 
sdornan said:
Upscaling doesn't make them more any more complex...

Its not upscaling and yes, increasing rendering resolution and image quality is one facet of increased graphical complexity. It allows the game to resolve all sorts of things that are covered up by the Wii's shit-tastic image quality. It completely transforms the look of most games on the system.
 

mrklaw

MrArseFace
Mr_Brit said:
Also is it just me or do console 1080p games look nowhere as sharp as PC games at 1080p? I tried GT HD when I first got my PS3 and thought it looked really aliased, even after trying the GT time trial earlier this year I thought it still looked jagged as hell and running at nowhere close to 1080p, both those games looked a lot worse than the cleanest looking 720p games like GOWIII, U2, FFXIII etc.

running a game at 1080p isn't enough, you still need AA to avoid jaggies. current consoles struggle to hit 1080p and ideally you need enough overhead to do 1080p with AA
 

mrklaw

MrArseFace
Opiate said:
I absolutely agree. But we need to stop arguiing like this.

Let's focus on a specific set of goals: and in my opinion, that goal should be, "what are the strengths of consoles, and what are the strengths of the PC?" I mean, if we're going to be off topic in the first place -- which virtually every post in the past 19 pages have been -- I'd like to make it reasonably focused and constructive.


Also, why can't some console games try and offer some of the strengths of PC games (more customisation, mod support, let me switch off filters and instead increase resolution etc)

likewise, I'd like to see a PC dev focus on some of the console strengths. Mainly the closed platform one. Fuck direct X - make a game thats absolutely optimised for eg a core i5 and 5850. Wring that fuckers neck and make it sing, and then get it running ok on other configs.

As long as things are coded so abstractly to work well across all hardware combinations, you're just throwing power away to a ridiculous level.
 

Amir0x

Banned
FieryBalrog said:
I dunno, I love the art style. Its like playing a really detailed cartoon. The only really "garish" thing is the clown outfits your characters end up wearing while leveling.

really detailed cartoon!?

I must be missing some WoW graphics mod or something :lol
 

SmokyDave

Member
Much as I hate to make this post (because of the undertones), this seems like the best place to ask...

Are there any PC racing games (non Codemasters) out there that rival GT5 (and, to a lesser degree, Forza 3) for graphics?

I have rFactor, GTR Evolution, Race 07 + expansions and a couple of others but none of them are particularly good looking, even at silly resolutions. Nice IQ, sure, but lighting and textures always seem to leave a little to be desired. Should I be looking for track mods for my existing games or am I missing some real gems that I'm unaware of?

I say non-Codemasters because I'm not really a fan of their handling models. Many PC Sims have the most incredible physics engines but I'm yet to find one that marries awesome physics with awesome graphics.
 

Fredescu

Member
Nope. I love Dirt 2, and it looks pretty great, but that's Codies obviously, and the handling is very arcadey. Trackmania 2 is coming soonish and it looks really nice, but if it's true to it's heritage it will be extremely arcadey too. The big budget semi sim games seem to be the domain of first parties, which means we don't really see them on PC.
 
SmokyDave said:
Much as I hate to make this post (because of the undertones), this seems like the best place to ask...

Are there any PC racing games (non Codemasters) out there that rival GT5 (and, to a lesser degree, Forza 3) for graphics?

I have rFactor, GTR Evolution, Race 07 + expansions and a couple of others but none of them are particularly good looking, even at silly resolutions. Nice IQ, sure, but lighting and textures always seem to leave a little to be desired. Should I be looking for track mods for my existing games or am I missing some real gems that I'm unaware of?

I say non-Codemasters because I'm not really a fan of their handling models. Many PC Sims have the most incredible physics engines but I'm yet to find one that marries awesome physics with awesome graphics.
F1 2010 may not be sim-y enough for you, but I do think the handling is a total improvement over Dirt 2 which felt... floaty, to me.

It looks absolutely stunning, too.

f1_2010_game2010-11-080is1.png


f1_2010_game2010-11-08yi2x.png


I do have a lighting mod on there, though.

If there's any way to demo the game you should do it. It might change your mind on Codies!
 

Feindflug

Member
TEH-CJ said:
Really? I thought reach looked hideous. only the last level stood out with the rain effects and nice sky box. other than that it was a jaggy mess...especially new Alexandra level ugh.

Times like that I wonder if some of you play their games upscaled 10 times and have the sharpness level on their TV at 99/100.

Halo Reach is one of the most impressive looking games this gen IMO..this game does so many things right - from the beautiful particles/alpha blending effects, amazing skyboxes, really nice lighting, number of characters on screen, object motion blur, scale/draw distance to the great detail on weapon models and characters.

Bungie did a great job on the technical side of things with Reach...the New Alexandria level in particular and Long Night Of Solace are two of the most impressive things I've seen this gen visual-wise.
 

Prisen

Member
I think it's weird how everyone blabbers on about how good games of today look. Yeah PC games look better than console games, but they all still look like absolute garbage compared to something like Wall-E. It feels like everyone else are stuck in a temporal distortion field unable to see the flaws in all the screenshots.
 

Dennis

Banned
Prisen said:
I think it's weird how everyone blabbers on about how good games of today look. Yeah PC games look better than console games, but they all still look like absolute garbage compared to something like Wall-E. It feels like everyone else are stuck in a temporal distortion field unable to see the flaws in all the screenshots.
Joke post?

Of course games aren't going to look anything like a pre-rendered CGI movie.
 

Vitet

Member
Prisen said:
I think it's weird how everyone blabbers on about how good games of today look. Yeah PC games look better than console games, but they all still look like absolute garbage compared to something like Wall-E. It feels like everyone else are stuck in a temporal distortion field unable to see the flaws in all the screenshots.

And if you compare the PC games with reality, they look and even smell more garbaged! Even the resolution is miles too low when I compare them to looking through my window!
 

SmokyDave

Member
Fredescu said:
Nope. I love Dirt 2, and it looks pretty great, but that's Codies obviously, and the handling is very arcadey. Trackmania 2 is coming soonish and it looks really nice, but if it's true to it's heritage it will be extremely arcadey too. The big budget semi sim games seem to be the domain of first parties, which means we don't really see them on PC.
I figured. It's no biggie, it's not like my PS3 is going to evaporate or anything. I wouldn't trade the ability to use any car model I can think of for better lighting anyway. Love modding.

Foliorum Viridum said:
F1 2010 may not be sim-y enough for you, but I do think the handling is a total improvement over Dirt 2 which felt... floaty, to me.

It looks absolutely stunning, too.





I do have a lighting mod on there, though.

If there's any way to demo the game you should do it. It might change your mind on Codies!
It's gorgeous, there's no two ways about that. The problem is, F1 cars leaves me cold. If something like the rFactor Historic GT Racing mod emerges, I'll be all over F1.
 
Prisen said:
I think it's weird how everyone blabbers on about how good games of today look. Yeah PC games look better than console games, but they all still look like absolute garbage compared to something like Wall-E. It feels like everyone else are stuck in a temporal distortion field unable to see the flaws in all the screenshots.

I'm not seeing anyone claim that PC games look like recent Pixar CGI?
 

carlosp

Banned
Vitet said:
And if you compare the PC games with reality, they look and even smell more garbaged! Even the resolution is miles too low when I compare them to looking through my window!

you are wrong barh, reality doesnt look this good:

nrburgringnordschleife1.jpg
 

dark10x

Digital Foundry pixel pusher
You are totally off base here. The game is gorgeous, just like the two first STALKER games. How many screenshots do you have to see, man?
Sorry, man, but the game is incredibly uneven.

It CAN look fantastic in certain areas at certain angles, but what you see most of the time while actually playing the game is not particularly attractive. They do a bad job creating an overall scene. Individual structures can look great, but when you take it all in at once, there are a lot of very rough edges.

If it were more consistent, it would be one of the best looking games ever. It's highs are VERY high, but there are a lot of low points to contend with. Metro 2033 looks much better overall.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
DennisK4 said:
You are totally off base here. The game is gorgeous, just like the two first STALKER games. How many screenshots do you have to see, man?
You do understand I own the game and have played it for what steam says is 4 hours...
 
I've gotta say I'm with BobsRevenge on this one. Stalker: COP just didn't impress me, but I chucked SOC on instead after I quit one session and it sucked me in like it was 2007 all over again.
 
I agree that STALKER has moments of brilliance, but that's 2% of the entire experience. The rest of the game is pretty ugly, even with the Complete mod.

I can't wait for their new engine. They have the gameplay nailed, so I hope they really focus on getting the game looking beautiful all of the time.
 

TEH-CJ

Banned
Feindflug said:
Times like that I wonder if some of you play their games upscaled 10 times and have the sharpness level on their TV at 99/100.

Halo Reach is one of the most impressive looking games this gen IMO..this game does so many things right - from the beautiful particles/alpha blending effects, amazing skyboxes, really nice lighting, number of characters on screen, object motion blur, scale/draw distance to the great detail on weapon models and characters.

Bungie did a great job on the technical side of things with Reach...the New Alexandria level in particular and Long Night Of Solace are two of the most impressive things I've seen this gen visual-wise.

I have an ISF calibrated panny plasma. so its not my tv. I just didn't find it attractive at all. its an improvent over halo 3 though, thats for sure.
 
brain_stew said:
We're talking about multiplatform games here so forget about Crysis (despite the 360 controller support being as good as it could be) and FC2, like every other multiplat with controller support, uses the exact same code for controller input as the 360 version. Its literally the same API, used to power the same controller, the PC and Xbox version control exactly the same, if there's an issue with pad control in FC2 then its present in the 360 version as well.

Hooking up a PC to the TV is the exact same process as hooking a console up to a TV these days. Its the same single cable.



You've clearly not been following this thread then.

Well, maybe my computers broken. I played Far Cry 2 on the 360 and had no problems with the controls. Then, because of a weird bug that erased my save on the 360, I sold it and bought it later on the PC during a steam sale. Playing on the PC with a 360 controller was very bizarre. Moving the camera left/right or up/down was fine, but it is very, very, slow when trying to move it diagonally. I've noticed this same very slow diagonal movement in several other games, with several different gamepads. Not only that but the camera was occasionally, seemingly at random, incredibly, almost unusably, slow moving left to right or up and down when very close to an object or person. Again I've noticed this same phenominon with several PC games, and never with a console game. Changing the controller settings doesn't help, because while it makes diagonal camera movement fast enough, it make non-diagonal movement far too fast. And it doesn't help with those occasional, ultra-slow camera movements when close to an object or person. I've noticed these bizarre gamepad camera controls with Far Cry 2 (played console version, problem didn't exist), Silent Hill Homecoming (played console version, problem didn't exist), Crysis, Metro 2033, a little bit in Fallout New Vegas (but not that bad, although problem didn't exist in Fallout 3 on 360). This problem didn't exist in Dead Space, (controls exactly the same as xbox version), or GTA 4 (controls exactly the same as xbox version). So maybe my computer/GTX 260 is broken. Lord knows a lot of my PC games have a slight by annoying stutter. But something is definitely wrong.
 

Stallion Free

Cock Encumbered
Trent Strong said:
Well, maybe my computers broken. I played Far Cry 2 on the 360 and had no problems with the controls. Then, because of a weird bug that erased my save on the 360, I sold it and bought it later on the PC during a steam sale. Playing on the PC with a 360 controller was very bizarre. Moving the camera left/right or up/down was fine, but it is very, very, slow when trying to move it diagonally. I've noticed this same very slow diagonal movement in several other games, with several different gamepads. Not only that but the camera was occasionally, seemingly at random, incredibly, almost unusably, slow moving left to right or up and down when very close to an object or person. Again I've noticed this same phenominon with several PC games, and never with a console game. Changing the controller settings doesn't help, because while it makes diagonal camera movement fast enough, it make non-diagonal movement far too fast. And it doesn't help with those occasional, ultra-slow camera movements when close to an object or person. I've noticed these bizarre gamepad camera controls with Far Cry 2 (played console version, problem didn't exist), Silent Hill Homecoming (played console version, problem didn't exist), Crysis, Metro 2033, a little bit in Fallout New Vegas (but not that bad, although problem didn't exist in Fallout 3 on 360). This problem didn't exist in Dead Space, (controls exactly the same as xbox version), or GTA 4 (controls exactly the same as xbox version). So maybe my computer/GTX 260 is broken. Lord knows a lot of my PC games have a slight by annoying stutter. But something is definitely wrong.
I'm pretty sure that's a problem on your end. Metro 2033 and New Vegas didn't have those issues for me.
 

toxicgonzo

Taxes?! Isn't this the line for Metallica?
Kritz said:
It's PC exclusive.

ss_preview_Love1.JPG.jpg


And suffers from 'pc look', to boot.
How could you post that and not give a name?

What game is that?!?

Edit: I just got the joke :lol
The game is called Love
 

JB1981

Member
brain_stew said:
You've clearly not been following this thread then.

And you clearly quote precisely what you want in order to further your own agenda. You failed to address the substance of his post in any meaningful way and cherrypick a completely incidental comment that had virtually nothing to do with what he said. Amazing.
 
D

Deleted member 17706

Unconfirmed Member
JB1981 said:
And you clearly quote precisely what you want in order to further your own agenda. You failed to address the substance of his post in any meaningful way and cherrypick a completely incidental comment that had virtually nothing to do with what he said. Amazing.

I don't think that's the case at all. I don't think brain_stew has much of an agenda. He's just calling out the rich, smooth, and creamy shit that people like yourself are so well known for.
 

TheExodu5

Banned
Feindflug said:
Times like that I wonder if some of you play their games upscaled 10 times and have the sharpness level on their TV at 99/100.

Halo Reach is one of the most impressive looking games this gen IMO
..this game does so many things right - from the beautiful particles/alpha blending effects, amazing skyboxes, really nice lighting, number of characters on screen, object motion blur, scale/draw distance to the great detail on weapon models and characters.

Bungie did a great job on the technical side of things with Reach...the New Alexandria level in particular and Long Night Of Solace are two of the most impressive things I've seen this gen visual-wise.

:lol
 

Fredescu

Member
JB1981 said:
You failed to address the substance of his post in any meaningful way and cherrypick a completely incidental comment that had virtually nothing to do with what he said. Amazing.
The substance of his post is that he prefers the art of certain console exclusives, which is an opinion that has been expressed over and over in this thread. I don't know why you think anyone needs to address that. It's not really up for debate.
 

Amir0x

Banned
Feindflug said:
Times like that I wonder if some of you play their games upscaled 10 times and have the sharpness level on their TV at 99/100.

Halo Reach is one of the most impressive looking games this gen IMO..this game does so many things right - from the beautiful particles/alpha blending effects, amazing skyboxes, really nice lighting, number of characters on screen, object motion blur, scale/draw distance to the great detail on weapon models and characters.

Bungie did a great job on the technical side of things with Reach...the New Alexandria level in particular and Long Night Of Solace are two of the most impressive things I've seen this gen visual-wise.

sub-HD, shit framerate. Snore. Pass.
 
Foliorum Viridum said:
I agree that STALKER has moments of brilliance, but that's 2% of the entire experience. The rest of the game is pretty ugly, even with the Complete mod.

I can't wait for their new engine. They have the gameplay nailed, so I hope they really focus on getting the game looking beautiful all of the time.

Take it back! Now!

Stalker has as many moments of brilliance as Half-Life 2 (Yeah I said it). The only thing that prevents the game from being top dog in the FPS genre is that its full potential wasn't realized. You get glimpses of many of them while playing Shadow of Chernobyl, but that scope would have prevented GSC from ever releasing the game.
 

Dennis

Banned
Lasthope106 said:
Take it back! Now!

Stalker has as many moments of brilliance as Half-Life 2 (Yeah I said it). The only thing that prevents the game from being top dog in the FPS genre is that its full potential wasn't realized. You get glimpses of many of them while playing Shadow of Chernobyl, but that scope would have prevented GSC from ever releasing the game.
Your post doesn't make sense. You see, Stalker IS better than Half-life 2. By a wide margin. Half-life 2 was a very simplistic linear shooter - a good one certainly. But Stalker, oh lord, what a fantastic game, with a unique atmosphere. One of my favorite games of all time and a defining game for PC.
 

Wallach

Member
DennisK4 said:
Your post doesn't make sense. You see, Stalker IS better than Half-life 2. By a wide margin. Half-life 2 was a very simplistic linear shooter - a good one certainly. But Stalker, oh lord, what a fantastic game, with a unique atmosphere. One of my favorite games of all time and a defining game for PC.

Yeah, well that's just, like, your opinion, man.

HL2 elbow drops STALKER from a great height.
 

-tetsuo-

Unlimited Capacity
DennisK4 said:
Your post doesn't make sense. You see, Stalker IS better than Half-life 2. By a wide margin. Half-life 2 was a very simplistic linear shooter - a good one certainly. But Stalker, oh lord, what a fantastic game, with a unique atmosphere. One of my favorite games of all time and a defining game for PC.


DennisK4 said:
Half-life 2 is a simple game....for simp.....


Let's fight with knives.
 

Log4Girlz

Member
Took me hours to go through this thread lol. Unlike most people, I continue enjoying a games graphics even when made obsolete. Sure, some games do fall into an eternal ugly spiral never to return (most N64 and PSX games will forever be ugly in my eyes), but then again I can still appreciate a masterful game even on an inferior system.

Having said that..can't wait to upgrade my PC. Shit looks hawt.
 
kevm3 said:
I really don't recall anyone saying console games have better artwork simply because they are on consoles. It has been more along the lines of some gamer preferring the look of a game that happens to be on a console over a graphically touted game on pc because he feels the overall look, art being one component, on that specific console game draws him in more than some specific game on pc.

In regards to the God of War 3 situation, what impresses me about it at its peak moments such as the poseidon boss fight is not even 'the art' as much as it is the cohesive presentation of a few specific scenes. The motion blur, the cinematic views, smoothness and the dynamism of the animation, sense of scale, etc create something that makes y jaw drop. Overall, Crysis is a better looking game, as GOW 3 is not all that impressive outside of the boss fights, but the Cronos and Poseidon scenes have impressed me more than just about anything I've seen this generation.

Anybody arguing whether or not the PS3 or any console is more powerful than a high end PC is simply fooling themselves. With that said, it is NOT foolish to prefer the look of a console game over the look of a different pc game. Having more power doesn't necessitate that the end results will be more pleasing to the eye, because subjectivity does play a portion in the equation as well as the actual capability of the developer.

Compare the Show on PS3 vs MLB 2k10 on PC. A lot of people may ultimately end up preferring the looks of the show on PS3 although MLB 2k10 on PC is running on much more powerful hardware. The PC will be able to throw a much better image quality due to the filters it can place on top of 2k studio's result, but it can't cover up the animations of 2k studio, nor can it change up the lighting engine. Is that to say that if the Show was maximized to run on a high-end PC as well, that it would look better on PS3? Anyone who thinks that is fooling themselves. However, when it is said and done, capability doesn't necessarily = end results. The PC is definitely much more capable than consoles, but that doesn't mean that a console can't put out an offering that is visually competitive. As said before, much of it comes down to the skill of developers and the subjective preference of the viewer.

Why was this ignored? Hopefully the PC defense force didn't turn their nose up at it.
 
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