Megaman Battle Network series recieved a nasty change from 3 to 4, 4 being the worst in the series.
Holy shit this looks gorgeous. I want it, or a new MH that looks like this. PC or PS4, I don't care!If enough people show interest in a pc version we could get this.
I just want a good, non f2p bullshit MH on pc (like MH4U without the tutorials and slow pacing) wit hthe look of MHO.
3rd strike was better animated than many of the most expensive anime motion pictures ever made. That game looked insanely good.
Shit, I got 6 and 7 reversed!Please order these Dynasty Warrior screenshots (2-8) in chronological order. Whoever succeeds wins an imaginary cookie!
Curse of Monkey Island:
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You sure? Nintendo owns Pokemon so cant they do whatever they want with it?What the fuck? GameFreak made the series and they have joint ownership of it. Nintendo wouldn't, and can't toss them out because XY aren't great on the technical side.
You sure? Nintendo owns Pokemon so cant they do whatever they want with it?
I think fire emblem needs a huge update to the battle scape. I mean it's not even on par with final Fantasy tactics. The attack animations are nice.
I'd probably have to agree. I don't really know why they decided to take it in that direction, particularly for 4. :S.
However, I did love the graphics in 1-3.
Awakening prettied them up quite nicely, and the way they better integrate into the map in FE:If looks even better.
Plus the animations have gotten so lovely, I've actually prefer them over the sprites these days.
You sure? Nintendo owns Pokemon so cant they do whatever they want with it?
1) it looked cool 6 years ago, now it's fugly.1) Streetfighter IV looks beautiful to this day, but looked absolutely revolutionary when it came it out. 2) It lifted the entire genre out of it's niche-corner.
Even though i can appreciate 3rd strike for it's awesome animations, i can only chuckle at people putting Streetfighter IV down for it's graphics. I can only imagine those people being overly obsessed with sprites and nostalgia to appreciate IV's quality for what it is.
Streetfighter IV looks beautiful to this day, but looked absolutely revolutionary when it came it out. It lifted the entire genre out of it's niche-corner.
Breath of Fire 2:
Breath of Fire IV:
Breath of Fire Doo-Doo
So disappointing. III and IV in particularly really hit a distinct and amazing point with their artwork.
I made this post last page lol.
I was afraid to use that first image though because of the deviant art thing. I didn't know if it was touched up...or a promotional picture or something.
But yeah I agree. That bloom...ugh
Halo has always had an extremely serious case of compromization over the generation.
Halo 1 was an absolute beast in terms of dynamic lighting and effects; huge lights with specularity and normal-mapped everything, particle system that looks impressive to this day, lots of alpha and decals...
Halo 2 had a more refined authoring pipeline and a greatly expanded graphical toolset, but it lost so much of what made Halo 1's visuals special. Alpha was drastically reduced, decals are smaller and vanish faster and have fewer generators, particle counts are drastically reduced, very few lights use specularity, the game aggressively limits simultaneous light sources, and there's loads of pop-in.
Similar stuff happened on the 360, really. Halo 3 was similar to Halo 1 with regards to the extreme focus on expressive shading, and its successors compromised there (and with a few other things) as the generation progressed.
Dark Souls 2 graphics are bad. They like to put puke green textures everywhere.
I've only watched footage of MH for PS2, but I feel like the same can be said for that. I think because it looked like it had a much better framerate than the 3DS game.In MH4 defense and most 3DS games, they look better in motion
Dark Souls 2 has this really consistent qurik of having extremely flat textures throughout the whole game, which is even more noticeable in areas that aren't given as much love and craftsmanship as those shots.Dark Souls II looks awesome. Open world games often have problem spots. Everything in Dark Souls II isn't stellar, but for the most part the graphics themself are great.
all these years of seeing the game cover and this is the first time I ever seen an actual gameplay screenshot
I had no idea there were gratuitous ass shots in this game too
Everything else aside from the models (especially framerate) is terrible though.I knew this would be about Pokémon. Yeah, the overworld graphics progression is glacially slow.
The battle graphics, on the other hand, have improved tremendously. I really like how X/Y made the battle models look faithful to the original art - the cel shading is spot-on.
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Original art for comparison:
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Absolutely. I think N&B is one of the most visually underrated games of last gen. Especially appreciate it as such a colorful 3D game with large environments, there weren't many last gen.What? Nuts and Bolts looked awesome.
I think Streets of Rage 3 belongs in this thread as well.
Monkey Island is another sad victim of the early 3D craze, when everything HAD to be 3D because 2D looked "old".
DS2 graphics are really good especially if you max it on your PC.Dark Souls 2 graphics are bad. They like to put puke green textures everywhere.