Okay, but you're even implying in this post that someone creating concept art for a video game has a reason to believe that they're a lesser artist than someone whose work is in a gallery.
Then I am blind to that value and they are art.
But I want to learn to be able to see that value because I always assumed people who make those commercials just do it to fund their "real work"
Then why bring it up at all in a thread where you're arguing that video games are either not art, or a lesser form of art?No, I'm not. Like, not at fucking all. Some concept artists probably think there is, but I've never even hinted that I believed there's actually a real reason for them to think that.
So then video games are art, and there's no reason for you to be arguing with people in this thread?To literally make the point that is the exact OPPOSITE of what you're suggesting I covertly meant. Nothing more than that.
Then why bring it up at all in a thread where you're arguing that video games are either not art, or a lesser form of art?
I'm not saying games can't tell stories in a creative way. At all. In fact, one of the best things I can say about creative expression in games is that they can tell stories in a way that pretty much no other media can. I still think there are limits right now in regards to the kinds of stories that can be told, though.
Pong is the equivalent of this, in the medium
I agreee and disagree with a lot of this. But I think a major problem is dividing indie and AAA. It either is all art or it isnt or it is good art or is bad, and again we have discussions with people who dont know what is what. Its totally bizarre that GOTY is treated as the MTV movie awards. To go back to the original topic, people put a lot on Ebert's validation because he was known. But I think the art is subjective is usually a cop out. And we have people who dont know how to even discuss things because of their youth or what have you. A major problem is our gatekeepers and advocates have no idea what they are talking about. Thats about all I have to say.Your problem is the need for a convenient label. "If this is art, this must also be art, that must be art, but that can't be art so neither can that by association..."
The irony of Ebert being asked to decide whether an entire medium qualifies as art runs into that same issue, as well as an even bigger one: art is subjective. It's a huge part of what makes us human. Visit the Tate Modern and listen to almost everyone disagree on which pieces they like and what even counts as art. Disliking is fine. Disliking meaning something isn't art is not fine. Definitions of art should vary from person to person, but one person's opinion of what qualifies as art should never be lauded as more valuable than anyone else's. So yes, games can be art.
That doesn't mean our medium doesn't have a long way to go mind you. We still struggle to have AAA narrative games that aren't primarily about murdering people, which is why we're straying into topics like "ludonarrative dissonance" a lot these days, like Nathan Drake killing up to a thousand people per adventure simply because AAA games are still struggling to find fun methods of challenging player skill outside of combat mechanics. Our medium is the equivalent of every big film being an action film, with other genres of film of not existing outside of the Indie scene. We don't have our La La Lands and Forest Gumps in the AAA space. Everything is the Avengers. But there's still a heck of a lot of artistry on display in the industry when you look for it, and it's always nice to see games struggling at the seams like Spec Ops The Line, which seemed to me like a game that recognised all the flaws of current AAA games and how they overly rely on violence and a lack of thought on the player's count, but STILL couldn't figure out how to escape from exactly that issue so just sort of... embraced it in a unique way.
Im sorry, This might sound stupid but I dont know what do you mean by this. Are telling me games can only tell stories that its about fighting something? Because there are games like Flower and Journey which that has no conflict in them.
I'm saying I'm not sure stories like Taxi Driver, Schindler's List, The Wire or Welcome to the Dollhouse, for example, could ever exist in video game form the way they can exist in movie, TV, book and probably comic book form.
I mean, I come back to people like Shakespeare. Some of the stuff he wrote to please his patrons. Patronage has been huge in the world of art for millennia. Very few artists had the luxury of making whatever they wanted without worrying about commercial impetus.
Commercials can certainly have value beyond trying to sell things. There are people who don't even enjoy sports who seek out Superbowl commercials to watch. I'm one of them, and I'm certainly not seeking them out because I'm desperately trying to be convinced to buy Budweiser or a GoDaddy domain.
Similarly you can find all sorts of commercials - old and new - archived on Youtube, not by the companies that paid for them, but by people who enjoy commercials for various reasons, from appreciating a good ad to nostalgia for the ads we saw in years past.
That can be said about video games as well. If you played NieR Automata, they way it tell its story cant be done in movies, books or comics.
Do you not get the comparision? The first game (and its aesthetic and design, as simple and minimalist as it is) is displayed at museum and exhibit displays for the medium much like the first moving pictures are displayed in collections and history museumsThank you for responding to my post with a jpg. It added a lot of meaningful discussion.
Games offer a unique way to tell some stories, sure. But the medium of video games, for now at least, seems to limit which subject matter can be explored and the ways certain subject matter can be explored. At risk of sounding like a smug douche, I'm not sure video games can explore subject matter that is important to understanding the human condition in as nuanced and sophisticated a way that books, TV, film and comics can. It's mostly about being escapism/entertainment.
I dont think its a matter of cant but how. A game can use interactivity to put you in the shoes and mindset of a period or dilemma in ways that those other medium cant. Consider a city builder where the stats slowly changes over time, mirroring various factors, and thus subconsciously encouraging you to eventually become more authoritarian in your design decisions because well, thats just what works best for the city and your population as a whole, right? (the upcoming Animal Farm game is going to use a city building/management foundation) Or how Papers Please begins placing moral dilemmas before you through the juxtaposition of your mechanical intent to not make mistakes and stamp passports and the moral obligation of helping others and your family. Or the mobile game Grayout using its mechanics to mirror aphasia, and then using that to present a dystopian society from a unique perspectiveGames offer a unique way to tell some stories, sure. But the medium of video games, for now at least, seems to limit which subject matter can be explored and the ways certain subject matter can be explored. At risk of sounding like a smug douche, I'm not sure video games can explore subject matter that is important to understanding the human condition in as nuanced and sophisticated a way that books, TV, film and comics can.
Do you not get the comparision? The first game (and its aesthetic and design, as simple and minimalist as it is) is displayed at museum and exhibit displays for the medium much like the first moving pictures are displayed in collections and history museums
Games offer a unique way to tell some stories, sure. But the medium of video games, for now at least, seems to limit which subject matter can be explored and the ways certain subject matter can be explored. At risk of sounding like a smug douche, I'm not sure video games can explore subject matter that is important to understanding the human condition in as nuanced and sophisticated a way that books, TV, film and comics can. It's mostly about being escapism/entertainment.
To speak generally and not just to you: Maybe people have no idea about film history and grasps on to it because it is the best they know, despite knowing little about it, and it screws up all conversations after it. It's like me posting in a Logan (2017) thread asking "what is the theme of this movie" and getting back a regurgitation of the plot.
Personally, I'm an artist. I'm lucky enough that I sell my own work and get private commissions. I come from a line of professional artists in my family. I have no doubt that a lot of this disinterest I have towards anyone who tries claiming art must have a definition, and labels of what categorizes art must be broad and definable (and seriously, any art critic who thinks their view of what is and isn't art is more valuable than anyone else's can sod off) comes from studying art history at school and college and being paraded from one art lecturer to the next, all of whom have their own opinion, all of whom believe their opinion on what qualifies as art is the best opinion.
I'm not sure, but some people took the lack of validation really hard.
I get where you're coming from. I'm not a fan of the snobbier, solipsistic side of the discussion either. But here's where I come unstuck in my thinking (and bear with me here):
If "what art is" is entirely subjective, it follows that anything can be art, right? But if anything can be art, why define anything as art? It turns it into a pretty useless value judgement, synonymous with 'really bloody good' or 'classic', rather than something more, I dunno, universal and (I hate this word) aspirational.
Wow is this in poor taste. Christ what a knob CliffyB is.strong contender for the worst tweet of all time
The literal definition of art is somewhat static. The appreciation and value of a piece of art has always been subjective. That's what separates it from design, which has purpose and goals that can be measured against outside of simple personal preference.So we have reached the point were art is subjective.
I'm not sure, but some people took the lack of validation really hard.
Why did the gaming community decide to stan for a game who's ultimate message was that both sides are bad?
I get where you're coming from. I'm not a fan of the snobbier, solipsistic side of the discussion either. But here's where I come unstuck in my thinking (and bear with me here):
If "what art is" is entirely subjective, it follows that anything can be art, right? But if anything can be art, why define anything as art? It turns it into a pretty useless value judgement, synonymous with 'really bloody good' or 'classic', rather than something more, I dunno, universal and (I hate this word) aspirational.
Anything can be art, I thought folks like Duchamp ended this argument decades ago.
Imo, producing good "art" is the aspiration.
On the other hand, gaming is big and broad enough to be it's own medium, whether some consider it artistic or not really doesn't change anything.
Yep! I don't think that matters though. It's a value judgement that is personal to each and every observer. [...]
What is gained by applying a strict set of conditions to a label that is subjective by nature?
Anything can be art, I thought folks like Duchamp ended this argument decades ago.
That's the thing, I'm not certain of the 'definition of art' myself, so I'm unsure whether it is - on first principle - necessarily subjective.
As much as I dislike the notion that "what art is" can be summed up in an immutable paragraph explanation, I find the idea that it is simply a way of exclaiming something is 'good' equally lacking. What is 'good' changes over time, yet certain pieces are still considered 'art' even though the value of what is 'good' changes completely.
Like, by saying Art has to be a subjective distinction, aren't we kind of falling into the same trap as your lecturers...? If art can be anything - literally anything at all - the term has no meaning or value at all. If that's the case, what exactly is there to aspire (yuk) to...?
It hurts my head!
I wouldn't say calling something "art" is the same as defining something creative as "good". There's a heck of a lot of traditional art even that I don't like. But it's going to look good to someone.
And I don't think the term "art" loses any value just because it can be applied to anything, because its value is different from person to person and that's what makes it beautiful and human.
Same as "love" - try defining that with a set of rules and then telling someone they're wrong for loving someone you personally wouldn't.
I'm not sure, but some people took the lack of validation really hard.
What (I think) you're saying here is that someone, somewhere has to think it's 'good' before it can be considered 'art'. Is that right? Isn't that still placing art in the bracket of a value judgement...?
It's not the value of the object I'm talking about, but the value of the term in defining the object.
That's a really interesting analogy!
I'd say I think 'Art' defines the object, whereas 'Love' defines the feeling one has towards a subject (if that makes sense?).
Like I said before, I'm not terribly keen on an unwavering definition for 'Art', but there has to be some kind of vague outline for it otherwise it simply becomes a bit of a pompous value judgement (which I think we both agree is not what 'art' means).
I'm probably failing to get my point across =P I don't mean that someone somewhere has to think something is "good" for it to be considered art, but that someone somewhere probably does because of the nature of art.
I mean that art can mean different things and invoke different emotions to different people.
I'd say art is literally anything creative if I was pushed for a broad definition of the term, but that its value varies from person to person.
Any media designed and intended to convey some form of expression of an idea, emotion or experience is considered art.
That's pretty much how I see it. Video games collect the elements of every other non-painting/sculpture art form - film, music, literature, drawing/graphic arts, etc - under its own unique umbrella
Games offer a unique way to tell some stories, sure. But the medium of video games, for now at least, seems to limit which subject matter can be explored and the ways certain subject matter can be explored. At risk of sounding like a smug douche, I'm not sure video games can explore subject matter that is important to understanding the human condition in as nuanced and sophisticated a way that books, TV, film and comics can. It's mostly about being escapism/entertainment.
Video games will never be art
because they're better than art. deal with it mona lisa, go back to you sistine chapel and listen to your bach you uninteractive dumpster fire