I remember that I played VF3 for the first time on an machine that had a big screen and it blew my mind.
This one:![]()
That is the same one I played on. I went insane!
I remember that I played VF3 for the first time on an machine that had a big screen and it blew my mind.
This one:![]()
Oh there's something in Virtua Fighter 3 that's incomparable: The versus Screen
http://www.youtube.com/watch?v=ySe8W8DSeQ4
This sound, the design, the high poly model... it's so classy. I don't know why, but just love this "versus" screen.
THANK YOU FOR MAKING THIS THREAD.
I HAVE THIS IN MY HOUSE.
![]()
I bought the Astro City cabinet when I lived in Japan for the sole purpose of playing arcade VF2. It took me about 10 years to finally get a working VF3 + adapter harness (requires external power supply + audio amp, huge pain in the ass) but now I am rocking this game HARD all the time. It's a masterpiece.
A while back my buddy Airthrow (who did the wiring to get this bastard running) hooked up the Model 3 to his PC's RGB capture board and we got some decent quality video out of it. There's still some really weird ghosting there we haven't figured out yet, but I don't think there's a lot of direct-feed video of this on Youtube.
https://www.youtube.com/watch?v=iXrNoddxUbo
We did an extensive capture session where we took a ton of footage from the arcade version and then a ton of footage from the Dreamcast one (running through the same capture board). I think the final verdict was that Dreamcast was actually running the same geometry, but the textures were cut way back, and there might have been issues with the character rigging on Dreamcast, but I can't quite remember. (I fully realize about 3 people in the world still care about this.)
What is it about VF5 that makes it inferior to VF3?
For everyone that is playing the game again, I strongly strongly urge you all to learn the KOREAN STEP. I guarantee you, once you've learned how to KOREAN STEP then the real depth of VF3 will explode in your face causing you to love the game like you've never loved it before: https://www.youtube.com/watch?v=IVXMim20eNs#t=1734
The image resolutions had to change to keep the gif sizes and framerates relatively uniform.
VF5 is a progression of VF4, which was itself somewhat of a step backwards for VF.
From VF -> 2 -> 3, it was all about adding layers to the game. People didn't really embrace the undulating stages of VF3, and combined with the price of the cabinets, it just wasn't as popular. So AM2 went back to the tried-and-true formula of VF2.
(I fully realize about 3 people in the world still care about this.)
What is it about VF5 that makes it inferior to VF3?
Note that VF5 (vanilla) is more 3D than Final Showdown.
Sure. In vanilla, you can tap up then press all 3 buttons to do a wide side step that put you to the side of your opponent (90' degrees) which is a 3d playing field, and in final showdown this element has been remove. Yes, you have the normal side step by tapping up or down on counter, but they only normally place you on a 45' degree angle on a 2d playing field which is still facing your opponent's face rather than their side.Could you elaborate on that?
a successful evade (one that evades an attack) will still leave your opponent side-turned, and you can still cancel failed evades with P+K+G (OM) to side-turn your opponentSure. In vanilla, you can tap up then press all 3 buttons to do a wide side step that put you to the side of your opponent (90' degrees) which is a 3d playing field, and in final showdown this element has been remove. Yes, you have the normal side step by tapping up or down on counter, but they only normally place you on a 45' degree angle on a 2d playing field which is still facing your opponent's face rather than their side.
What is it about VF5 that makes it inferior to VF3?
CPU : 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz) - (Under Heatsink)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte 100Mhz SDRAM
Graphic Memory : 32 MByte
Model Data Memory : 32MByte
Sound Memory : 8 MByte
Media : ROM Board / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 10 Million polys/sec with 6 light sources
Rendering Speed : 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
Virtua Fighter 4, Naomi 2, 2001
Jacky - 14,000 polygons
Virtua Fighter 4, PS2, 2002
Jacky - 7,000 polygons
I miss the days of constant technical progression in videogames. Back when arcades looked miles better than home consoles, simply because arcade hardware had shorter development cycles (and different business models, obviously).
Segas arcade stuff was the best of the best in that respect, in my opinion.
A few months back I gif'd this tutorial.
The image resolutions had to change to keep the gif sizes and framerates relatively uniform.
![]()
![]()
![]()
![]()
![]()
![]()
anyway, that's a great tutorial and it definitely widened my appreciation of VF3.
.
Here's some VF3tb tournament footage from the year 2000. japan VF hype!
http://www.youtube.com/watch?v=AccjaL_rBQQ
another linker for your stinker
https://www.youtube.com/watch?v=IQmrBa8KfRQ
Uneven floors are terrible in every 3D fighter they appeared in.
Still wish I grabbed VF3TB for the DC way back.
I still got my Japanese dreamcast and VF3TB since Japan launch day. Best purchased I made and I still cannot believe that I play it today.
What other 3D fighting game had uneven floor? Seems like VF3 was the only fighter that did that right.
it's not impossible, segas been decent about rereleasing their old stuff (but not as good as companies like capcom) and we got a great version of vf2 like two years ago.Oh the days back in college when I would play this with friends from my Japanese class in the arcades near campus. It was so awesome. Just loved that huge tv setup the arcade had for it. I wish sega would go back and rerelease vf3 on a current console. sadly I doubt that would ever happen. Oh well, even with its flaws I'm still glad I got a version of it on Dreamcast at least.
it's not impossible, segas been decent about rereleasing their old stuff (but not as good as companies like capcom) and we got a great version of vf2 like two years ago.
an "HD" collection with online support for 3tb and 4FT would be fapworthy for sure. if they put it on disc I could gift it to people. you hearing me sega?Yeah that's true, I was thinking about that actually when I wrote my post. It would be nice if they did it for sure. Even a virtua fighter compliation would be kind of cool to see.
no nothing wrong gameplay wise. all the frame data is identical and it's locked at 60fps.Specifically, what was wrong with the Dreamcast version? I gather it was a bit of a shoddy port, but was anything wonky gameplay-wise?
I still got my Japanese dreamcast and VF3TB since Japan launch day. Best purchased I made and I still cannot believe that I play it today.
What other 3D fighting game had uneven floor? Seems like VF3 was the only fighter that did that right.
Tekken 4.
no nothing wrong gameplay wise. all the frame data is identical and it's locked at 60fps.
the problem is the game's visuals were compromised in the translation from arcade to console, and the home release is so barebones compared to VF2 and later releases like Last Bronx.
![]()
Arcade version emulated with Supermodel v0.3a. Game is still poorly emulated such a shame...
Specifically, what was wrong with the Dreamcast version? I gather it was a bit of a shoddy port, but was anything wonky gameplay-wise?
I still got my Japanese dreamcast and VF3TB since Japan launch day. Best purchased I made and I still cannot believe that I play it today.
What other 3D fighting game had uneven floor? Seems like VF3 was the only fighter that did that right.
Some shots before the thread dies
![]()
Arcade version emulated with Supermodel v0.3a. Game is still poorly emulated such a shame...
Fuck I love this stage.
It's futile to hope that Sega would ever do something so forward thinking and awesome, but a Virtua Collection series (Virtua Cop, Virtua Fighter, Virtua Racing) would just melt my face.
I love how nuts the crowd gets over VF. check this one, commentator screams his lungs out when wolf lands a throw at the beginning lmao.Just found a great video! Check out this tournament that took place in Japan, you'll see plenty of korean stepping, fast reactions and different styles of play:
https://www.youtube.com/watch?v=CLpdrerT4R8#t=520
I love how nuts the crowd gets over VF. check this one, commentator screams his lungs out when wolf lands a throw at the beginning lmao.
http://youtu.be/0ArHsh3bFwY
I like VF3's gameplay. VF4 went a different direction and was disappointing, but VF5 completed that movement, and I can enjoy that one too.
Anyways, VF3 is pretty much the only game that I once thought was PHOTOREALISTIC. Screenshots of Jacky's face used to look FLAWLESS to me. Now... now it really really doesn't. Interesting how much things have changed. It used to be the absolute king of graphics. The God king. Towering above PC and console alike.
Fuck I love this stage.
It's futile to hope that Sega would ever do something so forward thinking and awesome, but a Virtua Collection series (Virtua Cop, Virtua Fighter, Virtua Racing) would just melt my face.